Jonathan Moallem

Jonathan Moallem

@jonjondev.com

Gameplay engineer and designer with @capscollective.com, living in Brisbane, Australia. Opinions optimised for ATI Radeon graphics cards. For more info, check out jonjondev.com

1.7K followers628 following133 posts

Pinned

The other week I decided to add an asset packing system to my C++ game engine, Siege, and so I thought it might be fun to do a writeup on my process as well as all the cursed things it does that will keep me up at night. Enjoy! #cpplus #cpp #gamedev #opensource #programming #gameengine

capscollective.comThe fruits and folly of implementing an asset packing system in C++After implementing a packing system for our custom, C++ game engine, Siege, I go in-depth on some of the design decisions, and unforeseen hazards encountered along the way.

Went into the shops for launch day and it was bittersweet considering it may just be both the first and last physical release I work on.

Jonathan Moallem reposted

I’m still waiting for a public statement regarding this incident and an apology from Freeplay and their board members.

Wren Brier@wrenegade.bsky.social

I've just learned that Freeplay has removed me as a sponsor for Parallels due to an accusation from a speaker that I am a "zionist". Where did the speaker get this idea? Because Unpacking was included in a listicle in an online Jewish publication a few days ago. I didn't even know about the article.

Jonathan Moallem reposted

I've just learned that Freeplay has removed me as a sponsor for Parallels due to an accusation from a speaker that I am a "zionist". Where did the speaker get this idea? Because Unpacking was included in a listicle in an online Jewish publication a few days ago. I didn't even know about the article.

I’ve never felt so validated in going out to a sports bar to watch a game. Whole place erupted at 2-0 and you could see genuine hope in every Aussie’s eye.

Jonathan Moallem reposted

I'm SUPER psyched to be part of Frosty Fest 26! Verbal Void will be part of the upcoming showcase. Tune in on Sunday June 7th to discover more about this neurodiverse adventure game! #GameDev #Indiegame #pixelart #neurodiversity

Frosty Games 🍦@frostygamesfest.com

We're thrilled to announce Frosty Games Fest will be streaming LIVE on Sunday June 7 at 8am AEST / 10am NZST as part of Summer Game Fest 💙 Tune in for a chocka-block showcase, featuring announcements from 50+ games made in Australia and Aotearoa New Zealand 🎮

Ended up having a bit of a brainworm after seeing a cool rainbow this morning and thought it would be neat if I could make one with volumetric fog, using the antisolar point from the directional light in the scene.

I usually try to avoid mentioning my day-job on here, but it’s awesome to see our game popping up all over the place. Incredibly proud of the team and what we’ve done to rep Brisbane.

IGN@ign.com

Adventure with the Heelers, take pictures, and build a scrapbook in Bluey Happy Snaps, coming this Fall! 📸

It’s been an amazing week - an exhausting week. Take a moment to congratulate yourself on making it through. It’s also important that we listen to our bodies coming away from these events. If it’s telling you that you need to faint and cough up blood, give yourself the patience and space to do so.

Being social can feel impossible in this hyper-connected age, and as a community we need to come together and support each other in destroying all identification and disappearing in the wilderness for 8-10 years.

Jonathan Moallem reposted

As per my annual tradition, I'll be heading down to #MIGW for @gcapconf.bsky.social. I am a little bit nervous, but also excited to be delivering my first ever technical talk! It's about building open world games with World Partition in #UnrealEngine. I'll be in Melbourne all week, so come say hi!

As per my annual tradition, I'll be heading down to #MIGW for @gcapconf.bsky.social. I am a little bit nervous, but also excited to be delivering my first ever technical talk! It's about building open world games with World Partition in #UnrealEngine. I'll be in Melbourne all week, so come say hi!

Jonathan Moallem reposted

Special Edition of Fantasy Town Daily! DnD is for Nerds has been a huge inspiration for the events in our game, and I've been so psyched to see how successful their new board game kickstarter has been.

Ben Kelly@beeseekay.bsky.social

There’s less than one day left in the Jarren’s Outpost board game Kickstarter, and they’re hitting their final stretch goal! If you're a fan of strategy board games, don't sleep on this! www.kickstarter.com/projects/dnd...

Jonathan Moallem reposted

Okay lets game this out: You are a Nintendo employee given unlimited funds and authority to move Switch 2 production to the US. No new factories, that's going to take way too long, you need to work with existing American Contract Manufacturing capacity. How fast can you do it? 1/x

This post is unavailable.

Jonathan Moallem reposted

let's talk internships in the past 5 years (when #gamedev industry money was flowing) there was loud discourse about offering paid internships only in the era of studios scraping to get by, has this had a chilling effect on the # of internships offered? is this a problem? share your thoughts

Jonathan Moallem reposted

If you haven't heard of the Game UI Database (gameuidatabase.com), it's a great tool for when you need to remember that one cool menu from a game you played years ago.

gameuidatabase.comGame UI DatabaseThe ultimate tool for Game UI and Interface designers. Explore over 1,300 games and 55,000 UI screenshots. Browse and filter by category, animation, colour, material, layout, game genre, and more.
Edd Coates | Game UI Database@eddcoates.bsky.social

Hi everyone! With the Game UI Database now in its 5th year, I wanted to get some feedback on which direction to take the site, and what to prioritize for future updates. If you have a moment to spare, please fill out the form below. It would be a huge help! docs.google.com/forms/d/e/1F...

I’ve seen a few people over the last year refer to smaller, indie games as “trash” and we should embrace trash. Trash is the antithesis of slop. It has weird, spiky edges and may end up being someone else’s treasure. Slop is an amorphous churn of substance, devoid of personality and intent.

This response to my post highlights a misunderstanding: you don’t build Novel things at scale. Not right out the gate. The bigger your spend, the bigger your required audience, the more you need to lower risk! Building “small” is how you explore new things. You go bigger once you’ve proven it!

Jonathan Moallem reposted

Replying to @iznaut.com

Bimbo comments coming soon since this was literally the easiest thing to just drop in and get working bsky.app/profile/jonj...

Jonathan Moallem@jonjondev.com

If you have a blog site and, like me, don't want to host your own comments section, I've put together a short blogpost on how to embed replies to your Bluesky posts in your own site! capscollective.com/blog/bluesky... #blueskydev #webdev

My win for this afternoon was getting multi-mesh scene import working for GLTF files! Static mesh imports to the engine will now bake all the meshes it finds along the import node path into one mesh for the pack file. Almost makes up for skipping GGJ this year.