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The other week I decided to add an asset packing system to my C++ game engine, Siege, and so I thought it might be fun to do a writeup on my process as well as all the cursed things it does that will keep me up at night. Enjoy! #cpplus #cpp #gamedev #opensource #programming #gameengine

capscollective.comThe fruits and folly of implementing an asset packing system in C++After implementing a packing system for our custom, C++ game engine, Siege, I go in-depth on some of the design decisions, and unforeseen hazards encountered along the way.

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