First blog post of the year: DONE! In this exciting episode, I talk about the fun little string token class I added instead of writing the static mesh packer like I said I would. #cpplus #cpp #gamedev #opensource #programming #gameengine
capscollective.comThe niftiest, runtime interned string tokens C++ can buyA brief overview of the runtime string tokens used by our custom engine and the story of how I got there.
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