Riley Neville

Riley Neville

@riley.sbug.games

Game designer at @sbug.games Currently working on a co-op goblin train game.

3.6K followers511 following112 posts

Goblin game skybox featuring: - animated hand-painted clouds - moon phases (that are tied to the real world current phase of the moon) - and lunar eclipses!

Rat for comparison

Riley Neville@riley.sbug.games

Low poly rat animated entirely through vertex shader. You could very easily use this to have dynamic per-particle animations for a big swarm of rats, but I'm not doing that in this project.

Riley Neville reposted

Last weekend we showed our beetle catching game at the National Insect Expo. Bug enthusiasts of all ages came by! We had the game, bug-portraits, colouring-in, 'suggest a beetle', dioramas and merch. It was so much fun! After MIGW we'll post about it on instagram www.instagram.com/intarsia.stu...

Riley Neville reposted

Lots of excitement about the squeaky beach sounds in Big Walk! You'll all be happy to know it's the real thing! Was absolutely giddy to get to record them on an actual Australian squeaky beach in Wilson's Promontory. Yes, if you didn't know some beaches there really do squeak. It is pure joy.

Riley Neville reposted

We are open to new gigs, by the way! You could have this kind of thing in your game if you want 👀

Zander Hulme ~♪@zander.supertonic.au

If you've wondered how we recorded the engine for the Rhino Beetle in Isopod, we actually didn't record anything! It's entirely synthesised at runtime using wavetables in Unreal MetaSounds. A very quick explanation thread 👇 #gameaudio #unreal #metasounds #synthesis #sounddesign #isopod

Riley Neville reposted

If you've wondered how we recorded the engine for the Rhino Beetle in Isopod, we actually didn't record anything! It's entirely synthesised at runtime using wavetables in Unreal MetaSounds. A very quick explanation thread 👇 #gameaudio #unreal #metasounds #synthesis #sounddesign #isopod

Riley Neville reposted

Happy to finally share that Slumbering Woods received a Games Grant from Screen Queensland! For our small team, this means we can focus on finishing the game without having to look for additional funding. Thanks to Screen Queensland for the support, and to everyone who's been following the project.

screenhub.com.auScreen Queensland announces recipients of latest Games Grants funding | ScreenHub: Film, TV, Streaming and GamesScreen Queensland has announced the recipients of new Games Grants funding, with developers receiving up to $200,000 per project.

Riley Neville reposted

I'm happy to announce that I'm working on a prototype for 'The Ropeway' with funding from Screen Queensland! My wonderful wife Mei-Li is producing and the excellent Launchable Socks will be working on sound design and music. Below is a quick demonstration of the pulley and constraint mechanic.

Riley Neville reposted

Riley Neville reposted

24 HOURS TO GO! Tune in tomorrow at 8am AEST / 10am NZST / 3pm PT to see announcements from 50+ of the coolest games coming out of Australia and Aotearoa, New Zealand. We can't wait to see you there!

Riley Neville reposted

💜💜💜Blueberry is OUT NOW💜💜💜 It has been a long and difficult dev journey and I am so happy that we finally get to show the world our small, personal and heartfelt game. Thank you to everyone for the encouragement, kind words and love 💜💜💜 -Mel

Riley Neville reposted

I made this from nothing and textured it in 20 minutes with the new Scythe 0.10 update. It's called "The Texturing Update" for a reason. More below...

Who left this chest full of thousands of rats here?? It's actually really dangerous to leave a chest full of thousands of rats in reach of goblins!!!

Riley Neville reposted

If you have young children or any joy in your heart you owe it to yourself to buy this and let them play it

Riley Neville@riley.sbug.games

Wirm is on sale for 5 bucks right now! Check it out! store.steampowered.com/app/1934870/...