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I’ve seen a few people over the last year refer to smaller, indie games as “trash” and we should embrace trash. Trash is the antithesis of slop. It has weird, spiky edges and may end up being someone else’s treasure. Slop is an amorphous churn of substance, devoid of personality and intent.

This response to my post highlights a misunderstanding: you don’t build Novel things at scale. Not right out the gate. The bigger your spend, the bigger your required audience, the more you need to lower risk! Building “small” is how you explore new things. You go bigger once you’ve proven it!

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