Caps Collective

Caps Collective

@capscollective.com

We're an Australian indie game dev collective committed to making games, building and maintaining open-source projects, and sharing the arcane knowledge we happen upon along the way. Contact: devs@capscollective.com

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I’ve noticed a jump in new people in my feed, so time to celebrate another round of welcoming BlueSky #gamedev and #indiedev migrants 👋 We’re Caps Collective and we make little, weird, and silly games, like these ones!

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I've been having a lot of fun playing with Unreal's Fracture tools to make these light reactive statue for an interactive music video project I've been working on

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Finally got some proper NPC character models working, with some AI smart objects for them to sit and check out the market stalls

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Waypoint Constellations this year was something special. It’s at that sweet spot where they’re able to find talented speakers from across the state, but keep the energy tight knit and the talks uniquely weird. Last night wasn’t just a night about games, it was truly about the people making them ✨

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It’s been an amazing week - an exhausting week. Take a moment to congratulate yourself on making it through. It’s also important that we listen to our bodies coming away from these events. If it’s telling you that you need to faint and cough up blood, give yourself the patience and space to do so.

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As per my annual tradition, I'll be heading down to #MIGW for @gcapconf.bsky.social. I am a little bit nervous, but also excited to be delivering my first ever technical talk! It's about building open world games with World Partition in #UnrealEngine. I'll be in Melbourne all week, so come say hi!

Special Edition of Fantasy Town Daily! DnD is for Nerds has been a huge inspiration for the events in our game, and I've been so psyched to see how successful their new board game kickstarter has been.

Ben Kelly@beeseekay.bsky.social

There’s less than one day left in the Jarren’s Outpost board game Kickstarter, and they’re hitting their final stretch goal! If you're a fan of strategy board games, don't sleep on this! www.kickstarter.com/projects/dnd...

If you haven't heard of the Game UI Database (gameuidatabase.com), it's a great tool for when you need to remember that one cool menu from a game you played years ago.

gameuidatabase.comGame UI DatabaseThe ultimate tool for Game UI and Interface designers. Explore over 1,300 games and 55,000 UI screenshots. Browse and filter by category, animation, colour, material, layout, game genre, and more.
Edd Coates | Game UI Database@eddcoates.bsky.social

Hi everyone! With the Game UI Database now in its 5th year, I wanted to get some feedback on which direction to take the site, and what to prioritize for future updates. If you have a moment to spare, please fill out the form below. It would be a huge help! docs.google.com/forms/d/e/1F...

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If you have a blog site and, like me, don't want to host your own comments section, I've put together a short blogpost on how to embed replies to your Bluesky posts in your own site! capscollective.com/blog/bluesky... #blueskydev #webdev

capscollective.comThe absolute simplest way to use your Bluesky posts as a blog comment backendA how-to on using Bluesky’s public API to provide your blog site’s commenting functionality for free.

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Head, Shoulders, Knees and Toes Scenario You are in a research facility inside a human. Each player controls one part of the body Each turn, players can move to a new part of the body and perform an action. The body can move in unnatural ways Goals * Escape the facility * Escape this body

David J Prokopetz@prokopetz.bsky.social

Of course, the REAL challenge of making the jump from Tumblr to Bluesky is figuring out how I'm going to cram a complete, playable tabletop RPG into 300 characters.

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Dragons and Dragons Create Your Dragon: * Skills: Flight, Site, Fright, and Bite; Distribute 10 points * Traits: Every dragon has their own Plight, Delight, Spite, and Acolytes Conflict: * Roll 1d6 + skill vs 1d6 + difficulty or defender skill Scenario: * Build your hoard * Defend from townsfolk

David J Prokopetz@prokopetz.bsky.social

Of course, the REAL challenge of making the jump from Tumblr to Bluesky is figuring out how I'm going to cram a complete, playable tabletop RPG into 300 characters.

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Replying to @prokopetz.bsky.social

CREATURES Need: 3d6 Character * Skills: Hands, Feet, Mouth, Guts; assign 3, 2, 2, 1 * Traits: claws, fangs, fins, horns, shell, slime, tail, tentacles, trunk, wings; pick 2 Conflict * Roll dice=skill * Highest: * 6: Yay * 4–5: Okay * 1–3: Uh-oh Scenario * escape maze * eat wizard * profit!

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If anyone has been seeing all the layoffs and closures in games and games media and is looking for something to directly support, subscribe to Aftermath damnit! They’re so close to being able to sustainably do this full time, get them over that line

Aftermath@aftermath.site

Exciting news! We just hit 3,700 subscribers, which means we're only 100 away from our next goal. We're hoping to hit it before Back To School Week is over, so if you like what we've been doing, please consider subscribing. At our size, every subscription counts

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Hey, I did a new thing! I set up a labeller for the games industry. I've gone through a few folx that I already had on lists, but if you want one of the labels applied to you just ping the labeller and I'll get you added when I can. 😁 @ozone.birb.house

I’ve noticed a jump in new people in my feed, so time to celebrate another round of welcoming BlueSky #gamedev and #indiedev migrants 👋 We’re Caps Collective and we make little, weird, and silly games, like these ones!

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I’ve noticed a jump in new people in my feed, so time to celebrate another round of welcoming BlueSky #gamedev and #indiedev migrants 👋 We’re Caps Collective and we make little, weird, and silly games, like these ones!

Caps Collective reposted

It's essential for any fantasy town regional manager to stay informed on the goings on in your town, and the daily paper is the best way to check! #gamedev #indiegame #indiedev 🎮