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Caps Collective
Caps Collective
@capscollective.com
We're an Australian indie game dev collective committed to making games, building and maintaining open-source projects, and sharing the arcane knowledge we happen upon along the way. Contact: devs@capscollective.com
931 followers473 following47 posts
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The Big Sand desert party is happening this Saturday at the Red Rattler in Sydney, I'm super excited to show off what we've been working on 🏜️ events.humanitix.com/big-sand-des...
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I've been working with my friend on a live show for a virtual band at the end of this month. This video goes into the fancy cameras, Unreal trickery, and puppetry that makes up the show. www.youtube.com/watch?v=AJWV...
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In Sydney end of November? The virtual band Big Sand is performing live! I’ve been helping out with some of the tech behind the scenes, and I’m really excited for people to check it out! Tickets: events.humanitix.com/big-sand-des...
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As per my annual tradition, I'll be heading down to #MIGW for @gcapconf.bsky.social. I am a little bit nervous, but also excited to be delivering my first ever technical talk! It's about building open world games with World Partition in #UnrealEngine. I'll be in Melbourne all week, so come say hi!
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Special Edition of Fantasy Town Daily! DnD is for Nerds has been a huge inspiration for the events in our game, and I've been so psyched to see how successful their new board game kickstarter has been.
There’s less than one day left in the Jarren’s Outpost board game Kickstarter, and they’re hitting their final stretch goal! If you're a fan of strategy board games, don't sleep on this! www.kickstarter.com/projects/dnd...
Just in time for the Steam sale, we’ve released a new patch cleaning up some of those small outstanding nitpicks that have been keeping us up at night. Patch notes: store.steampowered.com/news/app/152...
The Steam City Builder and Colony Sim sale is live, and we’ve got our biggest discount yet of 60%! If you’ve been wishing for the chance to run your own adventuring town, look no further s.team/a/1524530
If you haven't heard of the Game UI Database (gameuidatabase.com), it's a great tool for when you need to remember that one cool menu from a game you played years ago.
Hi everyone! With the Game UI Database now in its 5th year, I wanted to get some feedback on which direction to take the site, and what to prioritize for future updates. If you have a moment to spare, please fill out the form below. It would be a huge help! docs.google.com/forms/d/e/1F...
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If anyone wants to try out a cute short farming game, I've been really enjoying The Palace on the Hill. It's from a small Indian indie dev team, and they definitely deverse the support! s.team/a/2562620
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Finally! After all this time Godot has typed dictionaries! This patch announcement reads like a wishlist just for me godotengine.org/releases/4.4/
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First blog post of the year: DONE! In this exciting episode, I talk about the fun little string token class I added instead of writing the static mesh packer like I said I would. #cpplus #cpp #gamedev #opensource #programming #gameengine
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👂 CALLING ALL MY SOUND-SENSITIVE PEEPS 👂 Please fill out this survey to help a very wonderful 4th grader that I know get some key data for a school project! And please share! forms.gle/dHAa7uQrhY7f...
The Steam Autumn sale has started, and Fantasy Town Regional Manager is 30% off! 🍁 Steam: s.team/a/1524530
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If you have a blog site and, like me, don't want to host your own comments section, I've put together a short blogpost on how to embed replies to your Bluesky posts in your own site! capscollective.com/blog/bluesky... #blueskydev #webdev
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Head, Shoulders, Knees and Toes Scenario You are in a research facility inside a human. Each player controls one part of the body Each turn, players can move to a new part of the body and perform an action. The body can move in unnatural ways Goals * Escape the facility * Escape this body
Of course, the REAL challenge of making the jump from Tumblr to Bluesky is figuring out how I'm going to cram a complete, playable tabletop RPG into 300 characters.
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Dragons and Dragons Create Your Dragon: * Skills: Flight, Site, Fright, and Bite; Distribute 10 points * Traits: Every dragon has their own Plight, Delight, Spite, and Acolytes Conflict: * Roll 1d6 + skill vs 1d6 + difficulty or defender skill Scenario: * Build your hoard * Defend from townsfolk
Of course, the REAL challenge of making the jump from Tumblr to Bluesky is figuring out how I'm going to cram a complete, playable tabletop RPG into 300 characters.
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Replying to @prokopetz.bsky.social
CREATURES Need: 3d6 Character * Skills: Hands, Feet, Mouth, Guts; assign 3, 2, 2, 1 * Traits: claws, fangs, fins, horns, shell, slime, tail, tentacles, trunk, wings; pick 2 Conflict * Roll dice=skill * Highest: * 6: Yay * 4–5: Okay * 1–3: Uh-oh Scenario * escape maze * eat wizard * profit!
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If anyone has been seeing all the layoffs and closures in games and games media and is looking for something to directly support, subscribe to Aftermath damnit! They’re so close to being able to sustainably do this full time, get them over that line
Exciting news! We just hit 3,700 subscribers, which means we're only 100 away from our next goal. We're hoping to hit it before Back To School Week is over, so if you like what we've been doing, please consider subscribing. At our size, every subscription counts
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Hey, I did a new thing! I set up a labeller for the games industry. I've gone through a few folx that I already had on lists, but if you want one of the labels applied to you just ping the labeller and I'll get you added when I can. 😁 @ozone.birb.house
Have You Eaten Yet? Is a short free narrative game about a dumpling restaurant 🥟
Smack Back is a 1-2 player nightmare table tennis experience 🏓
Our debut game Fantasy Town Regional Manager is a satirical city builder about the adventuring life
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