Douglas

Douglas

@dmgregory.ca

Canadian game design professor, math and science geek. Did spreadsheety stuff for Splinter Cell Blacklist, Starlink: Battle for Atlas, and Far Cry 6. (he/him/his)

3.2K followers1.4K following1.2K posts

Douglas reposted

We in the games industry need to normalize having more of these public-facing blooper videos. Not only are they very funny, but it helps show regular gamers that it's very common for things to be very broken before ship

Remedy Entertainment@remedygames.com

Making games is hard. On the third anniversary of Alan Wake 2, here's the funniest bugs we sent to the Dark Place. More on our YouTube channel: https://youtu.be/bh4uFU5f5oo #AlanWake2

Douglas reposted

A lesser studio wouldve just slapped some slop all over it and been done. One of the many reasons I love Remedy.

Stephen Totilo@stephentotilo.bsky.social

NEW: Remedy's latest game, Control Resonant, is filled with art galleries. The galleries are filled with real art When I began talking to Remedy about it, I was delighted to discover who the artists are: many are the game developers' parents My story... www.gamefile.news/p/control-re...

Douglas reposted

I really want to make a pixel art game. But I also really like animating in 3D... so trying a head transplant (In game it'll be rendered at low res) #gamedev #blender

Douglas reposted

I wanted to not write this! I'd rather talk about the cool games that are coming out every day. Yes, Sweeney has half a point. But for everything correct he says about Valve's near-monopoly, he does two headass things that only drive people further towards Valve. Billionaire yells at monolith.

Douglas reposted

or like, building a ton of custom tools on top of Unity to create something it was absolutely not designed for youtu.be/jvPPXbo87ds?...

youtu.beThe Continuity of SplinesYouTube video by Freya Holmér
Tyler Glaiel@tylerglaiel.com

As someone who still prefers to make games in a custom engine I wrote, the code is kind of an inseparable part of a game's character, decisions about engine structure and every little bit of code have ripples that can absolutely be felt in the end product, even if hard to pick out specifics

Douglas reposted

The 'only two sexes' argument is a political myth, not a scientific reality As politicians debate sex and gender ahead of the midterm elections,The Trevor Project's Zach Eisenstein explains why science tells a more complicated story & why that matters for intersex people. www.out.com/voices/two-s...

out.comOp-ed: The 'only two sexes' argument is a political myth, not a scientific realityOn Intersex Awareness Day, Zach Eisenstein explains why political attempts to define sex as strictly male or female ignore scientific reality.

Douglas reposted

buy my 69 cent game for Steam Scream V! it has poetry AND horror 😌

Nathalie Lawhead@alienmelon.bsky.social

Buy she danced in the wind like a holographic dream before the world died for 69 cents! on sale for Steam Scream V. store.steampowered.com/app/4430780/... 🥀 #Indiegame #horrorgame #indie #poetrygame #videogame

Douglas reposted

Replying to @amini-allight.org

Buuut this means my lightmapper works now! Free, beautiful and easy-to-integrate baked lighting for any custom game engine that uses glTF and PBR #gamedev

Douglas reposted

I'm currently experimenting with CSS and SVG filter effects. This one is based on the "Grainy Gradients" tutorial: css-tricks.com/grainy-gradi... The goal is to get a print-dithering like effect. I also added a few more color splots to make it even more organic. #generative #generativeart #css

Douglas reposted

Amplify only what you want more of--you're not in traffic, you are traffic

Brazilians recommending not to amplify right-wing talking points by dunking and quoting, as a winning strategy Next day, my tl is full of people dunking on rfk jr I literally would not have seen the bigotry if it wasn't for y'all repeating it. That's exactly what the Brazilians were on about!

Douglas reposted

Totally forgot I was part of this because time has no meaning in 2026, but had a wonderful evening alongside the brilliant @hollynielsen.bsky.social, @cashdecuir.bsky.social & @flom.bsky.social for the @writersguildgb.bsky.social panel on editing videogames - you can watch the whole thing below 👇🏿

Game narrative people - if you couldn't make it to the @writersguildgb.bsky.social panel on editing videogames, it's now available online! It was a delight to host @coreybrotherson.bsky.social , @hollynielsen.bsky.social and @cashdecuir.bsky.social 📚 Watch here: www.youtube.com/watch?v=TZet...

Douglas reposted

Ahh can’t wait to read this, who better to write about weird game events than Marie

Marie Foulston@tigershungry.co.uk

Late last year I interviewed a host of folks from one of my greatest loves… ‘The DIY Arcade scene’ for Issue 5 of @apwot.bsky.social This week the weighty and lovingly designed issue dropped through the letterbox…

Douglas reposted

Keeping bike lanes was my personal single issue till late in the race, but imo it finally turned into a referendum on "strong mayor powers" (Michigan-style direct provincial control). Folks got that the same authority to kill bike lanes was also gonna do residential datacenters and privatized water

This post is unavailable.

Finishing Journey for the first time, walking side-by-side with a stranger, and the major turning point in Brothers: a Tale of Two Sons. Still thinking about both over a decade later.

This post is unavailable.

Douglas reposted

One of the most important things a scenario writer learns from playtest is which entirely throwaway details players obsessively latch onto and spend a ton of time and thought on.

Douglas reposted

It's like peanut butter and jelly

Yarn Spinner Tool@yarnspinner.dev

😲 Cool! New! Deal! Time! 💪 We've partnered with @febucci.com and the rest of the crew to bring you a bundle! Now you can get Yarn Spinner+ AND Text Animator for Unity for one low price! It's two great tastes that taste great together! But for dialogue!!! itch.io/b/3815/yarn-...

Douglas reposted

I THINK one of the things we're really seeing is a continent, maybe industry-wide shift away from full-time employees and towards gig/codev work. And that transition looks like layoffs across the board even from studios that just had big successes.

Aftermath@aftermath.site

Layoffs hit Ghost Of Yotei developer Sucker Punch aftermath.site/sucker-punch-l...

Douglas reposted

Ahhh so nice to see Ace & Aro: One Night Early in this selection of awesome (gen AI free) indie games! 💜💚

Seth Sturgill@twodollarhero.com

💜 STEAM NEXT FEST VIDEO! 💜 I played even more stuff during this month's Steam Next Fest than I usually do and wanted to report some of my findings to you! I hope you find some decent recommendations in here & add some things to your wishlist~

Douglas reposted

I mean I don't really think it's true AT ALL that a thing is its creators, that seems facially untrue and basically completely tied to our concept of commercial copyright and authorship; but like I don't think there's any reason to think EA would do a good job with a new mass effect haha.

Damn, really sad to see this. I have a Proton subscription, but if this is the way the company is managed, I won't be renewing. This is not a practice I can support.

This post is unavailable.

Douglas reposted

I am minded once again of the principle that if a company has to force its employees to use a tool, that tool is probably not fit for purpose

This post is unavailable.

Douglas reposted

Watching the rest of the world wake up and fight for a better future while Canada keeps electing the conservatives who work for the four price-fixing families who own everything in this country is a bittersweet thing 😐

Richard Delevan@richard.wickedproblems.earth

Thus began The Great Fuckoffening ™️

Douglas reposted

Replying to @brunodias.dev

The mobilization itself was already not something I ever expected to see, but to actually win? Hell, to double the winning margin from the 2022 runoff? Genuinely surreal. Maybe child raping billionaires *don't* have to run the world with a shit-eating grin. Maybe that can stop.

Douglas reposted

this is kinda funny but it is also the first evidence of the 2 tiered system AI customer service et al is meant to instantiate. normal people: stuck with bots, shit out of luck, reaching out to journalists to get anyone to listen to them. ppl with money will simply reach out to the people in charge

Jason Koebler@jasonkoebler.bsky.social

In the last few weeks i've been bombarded with emails from people who have minor tech support problems. ChatGPT is telling them to email me, writing their emails, and compiling "evidence packets" after convincing them they have stumbled on a major story: www.404media.co/chatgpt-keep...

Douglas reposted

I’ve gotten a bunch of these from people, and I’m just… some guy. They’re very obviously people just copying & pasting messages that AI wrote for them, saying “send them to this guy, and he’ll complain for you, and then maybe a big tech company will help you”. It’s real fuckin’ terrible.

Jason Koebler@jasonkoebler.bsky.social

In the last few weeks i've been bombarded with emails from people who have minor tech support problems. ChatGPT is telling them to email me, writing their emails, and compiling "evidence packets" after convincing them they have stumbled on a major story: www.404media.co/chatgpt-keep...

Douglas reposted

I dream of a world where people buy games they're interested in at full price rather than waiting for deep discounts and hoarding them in backlogs, never to be played

Nick Suttner@nsuttner.bsky.social

Look, here's the thing. With layoffs, shutdowns, and GTA coming out in a month: If a game looks cool to you and you have the disposable income: buy it. Don't just cheer on indie games from the sidelines. Don't wait for a sale, or until you have time. Support art that excites you, tangibly.

Douglas reposted

12 languages now. 😎🐘 Feel free to look at the thread if you're looking to localize your own game! Even easier than going to look in the credits. (Though everyone here is also there of course! 🫡)

Did you know Elfie: A Sand Plan is localized in 10 different languages? Localizing the game gave me the opportunity to work with so many amazing people. So this #ScreenshotSaturday, I'd like to highlight the #TranslatorsInTheCredits for the game! store.steampowered.com/app/3784760

Douglas reposted

This kinda stuff is why I just won't go anywhere near that shit, ethics or no I don't know what (if anything) is different in Big Tech jobs. Test coverage? Many undependent micro services? Maybe you've huge QA teams? But lol games ain't got none of that and we actually gotta support our shit yeah?

This post is unavailable.

Douglas reposted

Glad I set up an igloo interior workflow long ago - Really saving my life now! When I tweak things, all the cuts, tesselation, and tiles update non-destructively. Imagine doing this all by hand because you need to move a piece of furniture. *shudder* #gamedev #indiedev #b3d

Douglas reposted

Ontario folks: don't forget to vote in your municipal election today! Polls are open 10am-8pm. Your municipal government affects so much of your day to day life, so have a say in who they are!