or like, building a ton of custom tools on top of Unity to create something it was absolutely not designed for youtu.be/jvPPXbo87ds?...
As someone who still prefers to make games in a custom engine I wrote, the code is kind of an inseparable part of a game's character, decisions about engine structure and every little bit of code have ripples that can absolutely be felt in the end product, even if hard to pick out specifics