Pinned
Alan Lawrey
Alan Lawrey
@astrellon.bsky.social
Software engineer, hobby game dev and pixel artist. No AI. He/Him https://alanlawrey.me https://astrellon.itch.io/space-strife #gamedev #pixelart
116 followers183 following60 posts
Alan Lawrey reposted
Alan Lawrey reposted
Alan Lawrey reposted
This morning, the D&D team and Magic's Studio X informed our leadership of our intent to unionize. We love the games we make and the work we do, and unionizing is how we protect that work. unitedwizardsofthecoast.com/news/dnd-stu...
Alan Lawrey reposted
Alan Lawrey reposted
You’re telling me at 34 years old I will have to borrow my Mum’s credit card to verify I’m over 18? Nah chat this ain’t it
Steam has implemented age verification measures for Australian customers, restricting them from purchasing or even viewing titles that carry a local age rating of R18+. Currently, the one and only method of age verification is linking a supported credit card to a Steam account.
Alan Lawrey reposted
Alan Lawrey reposted
Alan Lawrey reposted
Alan Lawrey reposted
The Contested Space demo is live on Steam! It's a Coop Sci-fi roguelike deckbuilder where you build your deck mid-combat. Act 1 is fully playable and demo saves carry into the full game. store.steampowered.com/app/4638820/... #indiegame #gamedev #roguelike #deckbuilder #ScreenshotSaturday
Alan Lawrey reposted
Alan Lawrey reposted
Alan Lawrey reposted
Alan Lawrey reposted
A certain AAA studio told employees that their internal gen AI was trained only on local data, but whenever said employees tried to generate an image of a woman holding a gun, it generated Lara Croft. The studio was not Crystal Dynamics, and had never worked on the Tomb Raider IP in any capacity.
I just want to mention: Even if your AI somehow runs locally and you think it's okay, it's still using trained data from a pre-existing dataset which is still full of stolen work. The sheer amount of data gen AI needs is in the hundreds of thousands, you can only get that by scraping
Alan Lawrey reposted
Alan Lawrey reposted
Alan Lawrey reposted
Alan Lawrey reposted
““Starlink is too congested to handle meaningful load at scale so they’re quietly hitting people with $750-$1500 ‘demand surcharges,'” Bode wrote in a recent post on Bluesky.“ apple.news/AE1hHcCEbTkq...
Alan Lawrey reposted
So godot does accept AI generated code and work into their engine. The only thing they say they won't allow is full automation, but as long as you review the PR manually you are free to use genAI tools as much as you please. I'm not sure they understand the issue.
I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.
Alan Lawrey reposted
Alan Lawrey reposted
Alan Lawrey reposted
This is a mad story, and it won’t be the last of its kind. We’re at a point where tech giants’ eagerness to cram the most AI into their systems is totally overriding their responsibility to their users: https://bit.ly/3REooLe
I don't often get to be called an artist so it's very exciting to see my art play a part in a game. If you're interested in sci-fi roguelike deckbuilders you should check out Contested Space! store.steampowered.com/app/4638820/...
Alan Lawrey reposted
Alan Lawrey reposted
Alan Lawrey reposted
Here's my new Playdate prototype's devlog post, this time focused on the trials and tribulations of creating my own 3D software renderer... because why not? saffroncr.itch.io/katavatis/de...
Alan Lawrey reposted
Alan Lawrey reposted
Alan Lawrey reposted
Exciting news… The Frosty Games team is officially up and running for 2026! ❄️ This year we're working with two wonderful partners who share our passion for ANZ-made indie games, @nz-code.nz and @strangescaffold.bsky.social! 🎉
Alan Lawrey reposted
Alan Lawrey reposted
Alan Lawrey reposted
Alan Lawrey reposted
Alan Lawrey reposted
Twitter is the world’s largest generator of CSAM & non-consensual porn by a margin of about 8000%, and somehow… MSM isn’t even reporting on it. (also includes advice for reporting ‘deepfake harassment’ to police if it escalates to a point where restraining order is necessary) youtu.be/p71qQKmIGhQ
Alan Lawrey reposted
I cannot stress this enough: this is not possible in a literal technological sense: you cannot train an AI and expect even comprehensible results with under ~1 million pieces of data, nobody can supply all that with the variance needed. You can only achieve it through wanton scraping
Larian CEO says Divinity could have gen AI assets in it but only if the tools are trained on the studio's own data. "If we use a GenAI model to create in-game assets, then it'll be trained on data we own." https://kotaku.com/divinity-gen-ai-larian-bg3-reddit-ama-2000658429
Alan Lawrey reposted
Decided to provide source for the game I’m currently working on. Mostly because I’ve decided that I want to move on from it soon but I also get a lot out of open source software and I want to pass on that in some way. github.com/astrellon/sp...
Alan Lawrey reposted
EA Partnering with Stability AI is not only an insult to the creative industries but an insult to every single person they've laid off in recent years. Games are nothing without the people who make them. Disgusting. www.ea.com/news/ea-part...
Alan Lawrey reposted
I can't believe my boy Johnson is finally back. Once Upon a Katamari is peak. My review: www.well-played.com.au/once-upon-a-...
Alan Lawrey reposted
Alan Lawrey reposted
Alan Lawrey reposted
🚨 Just one day left to submit for Frosty's Dec event! 🚨 Last chance to submit your upcoming or recently released game made in Australia & Aotearoa for consideration. Dev submissions close TOMORROW, Sep 30! ⤵️ forms.gle/tt8y9N1dPweS...
Alan Lawrey reposted
It’s time to wake up — if you aren’t using ChatGPT to optimize your work (and your life!) you’re getting left behind. Watch this for 5 simple, lesser-known ChatGPT prompts that geniuses use! youtu.be/IS65dBNlng8
Finally got around to wrapping up some small learning projects about ray-marched SDFs. As usual it feels right to make a video about them because they look better in motion, but here are the GitHub links as well: github.com/astrellon/we... github.com/astrellon/ga... youtu.be/Pn4Dm88hx30