Flatgub 🐝

Flatgub 🐝

@flatgub.dev

Emily -=- it/she -=- late 20s -=- enjoyer of bugs both insect and computer -=- occasional game developer -=- πŸ³οΈβ€πŸŒˆβœ¨ www.flatgub.dev

139 followers413 following153 posts

its weird seeing a tool for gamedevs be marketed as "No AI!" when it has a VERY claude-looking UI. like, I'd LOVE to be wrong, I hope I'm wrong, but if I'm wrong then why'd you make it look like that my guy?

Flatgub 🐝 reposted

sorry, code is fucking beautiful. its fucking magical i can type words in the thing and fucking TRIANGLES just appear ? oops i typed it wrong and the triangles did something i didn't EXPECT ?? now weird shit is happening ?? this is the best shit of all time. i was born to fight the computer

Flatgub 🐝 reposted

I'm celebrating International Archaeology Day with the final announcement trailer for Strange Finds! Dig up ruins, piece together finds, and restore the timeline of a lost civilization. Check it out below:

Flatgub 🐝 reposted

feeling disillusioned towards gamedev, especially since the universal modder thing. people say that humans/artists will still be valued in an era of ai-slop, but if there is any audience i trust the least, it is gamers. tired of seeing opinions of bitter, entitled, and anti-art people β‚Λ„Β·ΝˆΰΌΒ·ΝˆΛ„β‚Ž

Flatgub 🐝 reposted

one thing you learn from making a lot of things is that the nitty gritty details, the millions of tiny invisible decisions, ARE the art. The "higher level ideas" are not nearly as important or interesting

Freya HolmΓ©r@freya.bsky.social

"AI lets you focus on the higher level ideas!!" because we all grew up dreaming of becoming managers and CEOs we all know the real artists at the very highest level are the shareholders, famously full of amazing ideas

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I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io

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"We call these boomer shooters." "Right, cos of all the booming." 'Oh, no that's not why." "Then why?" (Deep breath) "So in the aftermath of the second world war..."

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Okay, yeah, Vholume has The Sauce. The demo was very good but the full game immediately has me discovering esoteric secrets way off the beaten path in racetrack maps. Looks like the game's big for Β£5.40, too. 30 main maps, hidden B-sides, plus Steam Workshop support! And it feels so GOOD to move in

store.steampowered.comSave 10% on VHOLUME on SteamVHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.

Flatgub 🐝 reposted

Here is how I did the fake mirror matcap effect with a copied mesh with the normals transferred by data transfer modifier. I still might tweak the shape to fix the corners. I forgot to mention in the last post that the dimension limit was 64x64. #gamedev #goldsrc #blender

ThighMonster@thighmonster.bsky.social

Working prototype of a fake mirror effect in the WIP #counterstrike using matcap texture on a mesh surface with vertex normal editing. Resolution for these in this engine are very limited but I think I did the best I could. #goldsrc #gamedev #lowpoly

its still very rough around the edges but items can be equipped now! An item in the hand is technically still in the world so we get mouse-over interactions for free, which is nice! next up: default/"primary" verbs for using equipped items #godot #gamedev

well its been like 6 months since i last worked on this but it feels good to be back! getting in the groundwork for interactables! my intention isn't to make an immsim but i'm certainly immsim-adjacent so i'm trying to keep it flexible and generic right from the start

Flatgub 🐝@flatgub.dev

as everybody knows, the most role in any game development team is the Testing Bee she's working so hard everybody be proud of her #gamedev #godot

Flatgub 🐝 reposted

It's often hard to show off the things I'm working on because I don't want to spoil too much but since it's been out for a few weeks here's some screenshots of Wuckle's Nest environments and levels which I had soooo much fun making #whiteknuckle

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this is karyogenesys, a game i started working on in 2023 and am still trying to finish. here are some screenshots of some levels that were made early in the project's development. #quake #indiedev #gamedev #lowpoly #pixelart