cammy

cammy

@cammydev.bsky.social

21 | 🏳️‍⚧️ she/they Artist, 3D modeler, animator and trying to be a game dev. Working on TimeWarp and Despecholia. I love my wife!!! ❤️ @cicadayl.bsky.social‬ ❤️ pfp by tacoman

1.3K followers79 following2.2K posts

i hate when games have huge filesizes but honestly i'm surprised gta 6 is Just 210gb and not like 400 or some shit

shoutouts to this pre release hl2 screenshot that looks super green probably due to magazine scan artifacts or something. but i really fuck with that look and i wish that's how ravenholm looked in game lol

we're still figuring things out but we'll be using the quake 3 fork spearmint as a basis, we'll probably do a lot of our own edits to it

cammy reposted

working on a run down city environment in the FTEQW engine made with #WifeRadiant #leveldesign #lowpoly #quake #pixelart #gamedev

could you theoretically somehow make the quake 3 engine launch on windows 1.0 and even get it to display a triangle

cammy reposted

felt like doing a despecholia render, like the kinda thing you'd see in an old game's site having wallpaper downloads #indiedev #gamedev #lowpoly #pixelart

hitman codename 47 has a cool dual wielding mechanic where you can dual wield any one handed gun with a different one handed gun, like having a deagle with a sawed off shotgun. it also has an evil bug of only counting the ammo for the first gun you equipped and not the second one you're holding

evil hl1 steam version fun fact: if you rename hl.exe to the name of a mod folder, it'll instantly launch that mod if you run the exe

idk if that feature was implemented specifically for this but condition zero's retail non steam release uses that to launch czero instead of hl1

cammy reposted

25 years ago, on October 22, 2001, Grand Theft Auto III was released. This is the team that made it. (I'm second from the right) Here's what I remember about making it.

cammy reposted

hey, if yall wanna support me and my partner (who are constantly struggling to stay afloat and find work) you should consider buying my 3D level editor WifeRadiant! you can buy it for $15 on itch.io or support me on Patreon for more frequent build updates. thank you. erysdren.itch.io/wiferadiant

i haven't had the drive to work on despecholia much in the past few months tbh, maybe i'll come back to it another time i'm just kinda tired

cammy reposted

xblahs mod tool

Rebane@rebane2001.bsky.social

mac devs be like "i made an app that makes your video files smaller without any quality loss" and then its just a $20/mo ffmpeg wrapper with a promo video like this

finished the pc version of nightfire, it definitely sure felt like a hl1 mod, complete with a lot of jankiness. had an ally npc at one point that literally just used barney ai unchanged, uttery fascinating game. it did look pretty for goldsrc though

cammy@cammydev.bsky.social

some bits so far that i thought looked particularly cool for goldsrc

also i think this might actually be based on ps2 hl1's version of the engine since it has model lod's and the menu system uses the same kinda script files that ps2 hl1 does

overall my biggest issue is that shooting is super unsatisfying. like there's no visual feedback for hitting enemies or you taking damage (aside from the tiniest little bit of view recoil that's just a hl1 leftover) even though shooting at walls has cool particle effects there's nothing for enemies

i have a weird thing where a lot of times i'll only really like the first game in a series and not really vibe with the later ones even despite them being way more polished, mostly because they changed stuff around or focused on a particular mechanic too much and made the whole series just about it

like for example halo, or ratchet and clank, or far cry got sequels that i didn't really like or care much for because they changed a lot of stuff. it also kinda counts but i didn't care for the later half life games, like 1 and 2 are great but the episodes were just very meh to me

cammy reposted

🐿️late night thought: FOSS guys make a big deal about free open source stuff and GPL licensing and owning your PC and all that, yet this all seems to have gone out the window now that they can happily pay big money to a corporation for a proprietary program to generate stolen code

i also wanted to have videos of animations for some of the models but after doing all that i learned that i'd need to be a supporter to upload mp4 files even if they're small lol

i want to entirely redo the whole site at some point cause it's kind of a mess right now but first i gotta figure out how i want it to look before i do any of that

felt like doing a despecholia render, like the kinda thing you'd see in an old game's site having wallpaper downloads #indiedev #gamedev #lowpoly #pixelart

some bits so far that i thought looked particularly cool for goldsrc

cammy@cammydev.bsky.social

been playing through 007 nightfire pc version and that genuinely just feels like a hl1 mod from like 2005, it has all that goldsrc jank it's beautiful

been playing through 007 nightfire pc version and that genuinely just feels like a hl1 mod from like 2005, it has all that goldsrc jank it's beautiful

also i couldn't get any screenshots of this cause there is no screenshot key and it'd refuse printscreen but the menu would slowly lose its textures the more i played so any time there was a loading screen or i had to change something in the options i'd get hit by a flash of white