Alan

Alan

@wizardzone.net

Professional award winning idiot. ๐Ÿฆฏ LambdaGeneration ๐ŸฆŠ That Damn Fox ๐Ÿ‰ Spyro in Half-Life ๐Ÿฆ† Doomguy in Quake Goes by Magic Nipples on some websites still.

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Howdy, I'm a long time Half-Life modder currently trying to be a game dev! I've put Spyro into Half-Life, just about done putting Doomguy into Quake, and working on a retro 3d platformer featuring a fox with a gun! #gamedev #platformer #fps #spyro #halflife #doom

Dusted off the fox game bible and updated some of the character descriptions. #gamedev #indiedev

Alan reposted

The first SIGNAL LOST Development Update in 2 years is now live on ModDB, featuring a 16 minute long devlog, an absolute load of new Episode 1 & Episode 2 media, and several weapon model showcases. Hopefully it'll of stacked the weight! Link to the video, article, and more below!๐Ÿงต

Tried out Action Forge which is like Mixamo but newer and not Adobe. Feet rigging needs adjustment to prevent tippy toes. I usually only hand animate Cam myself but for other NPCs this saves me time since all I have todo it touch up and add more squash and stretch.

Make a video with a week or two of recording a script, recording footage, and editing: 3k views a year in. Record a video and slap in ambient music and upload it before going to work all within a few hours: 13k views in 4 days. Algorithms kill me sometimes.

Always love to see fan art when it pops up!! Fantastic work from Sandi! It really means a lot to see this!

Sandi@sandedsandi.bsky.social

Fan art of @wizardzone.net game that damn fox! Check it out on itch.io or IndieDB! Tried to do this picture in more of a comic book/manga style

To took 14 years but I was able to dethrone Slender: The Eight Pages for a few hours!

Some new graphics for bullets. Old one at the bottom of the first screenshot. #gamedev #indiedev

IndieDB page now exists. I originally planned on skipping this site because its kinda dead mode but more exposure is always good and atleast the staff let you play with the CSS to make the page a bit prettier. www.indiedb.com/games/that-d...

Alan reposted

More progress on the dialogue system now with some proper base graphics and layout for the character names and mug shots! #gamedev #indiedev

More progress on the dialogue system now with some proper base graphics and layout for the character names and mug shots! #gamedev #indiedev

The Discord is a fan of the new emoji.

Alan@wizardzone.net

Emotional range slowly expanding. #indiedev #gimp #fox #art

Worked on things a little after the stream but here's a sample. Some more finalized looking graphics for mug shots during dialogue. Not sure if I'll leave things monochrome or not to match the text but here's both. #gamedev #indiedev

While Half-Life is very much a game that defines me for being part of the modding scene and overall community for well over a decade, this game and console pictured here is what flipped the switch in my little kid brain all the way back in Christmas of 1999.

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Alot of people do not know the influence Jackie Chan and Chris Tucker had on the first Half-Life game. They should have been credited tbh.

VGArtAndTidbits@vgartandtidbits.bsky.social

Rush Hour VHS - Half-Life rebate ad (1999).

Completely redid the cinematic camera for screenshots. Decided to try just freezing Cam's model in place and pausing animation instead of using existing Quake code that duplicates the player model and all the sequencing and blending. Turns out it works much better! #gamedev #indiedev

With #SpyroCommunityDay tomorrow I'd like todo my usual thing and share some media from my Spyro in Half-Life mod that is starting to near its 10th anniversary scarily enough! It was a really fun project and it always sticks in the back of my mind to return to it one day... #gamedev #indiedev

Despite the Valve leak taking some of my interest for the minute, TDF still has some progress being made. Probably going to do another dev steam this Saturday! #gamedev #indiedev

Testing out a heavy WIP dialogue system with a very cool fact you probably didn't even know! #gamedev #indiedev #coolfacts

Since the last stream I've been redoing code to optimize and make things simpler to process but more versatile without becoming if/else hell. One thing is this tag system for entities. Things like tagging a object or npc that Cam will look out is much simpler now. #gamedev #indiedev