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Completely redid the cinematic camera for screenshots. Decided to try just freezing Cam's model in place and pausing animation instead of using existing Quake code that duplicates the player model and all the sequencing and blending. Turns out it works much better! #gamedev #indiedev

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I didn't have enough text to explain it but its code for creating a dead player when in a multiplayer match. I took that and modified it because I thought it would be a neat way to do things.

It is always progressing even if its slow at times. It will get there. I just like to overly polish crap for some reason.

oh the aesthetic for sure but its the clear blend of third person shooter and 3d platforming gameplay (that looks much improved upon too) that gave me those vibes and i am all for it.