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Completely redid the cinematic camera for screenshots. Decided to try just freezing Cam's model in place and pausing animation instead of using existing Quake code that duplicates the player model and all the sequencing and blending. Turns out it works much better! #gamedev #indiedev

It is always progressing even if its slow at times. It will get there. I just like to overly polish crap for some reason.

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