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one thing you learn from making a lot of things is that the nitty gritty details, the millions of tiny invisible decisions, ARE the art. The "higher level ideas" are not nearly as important or interesting

Freya Holmér@freya.bsky.social

"AI lets you focus on the higher level ideas!!" because we all grew up dreaming of becoming managers and CEOs we all know the real artists at the very highest level are the shareholders, famously full of amazing ideas

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The devil is in the details. Big things are made up of smaller things. By considering the small, detailed matters it may become clear whether the larger matters are possible at all.

Even beyond, I've seen people argue that offloading everyday thinking tasks is good because it lets you spend more time thinking about the "important" stuff, and like I don't know how to explain to people that spending time thinking about what to cook is important

If you devote all your brainpower to one thing, you're going to get stuck in patterns. It's so incredibly important to take time to do other things and be "off" so that when you come back, you have a fresh perspective

right! like look at stuff like inktober where a ton of artists are working from the same prompt and they all make completely unique pieces

Yup. This is the art of shipping. Coming up with the ideas is fun, but it means nothing until you have to tweak, cut and mangle them in order to get something you can actually ship!

It also makes me think about some of the music I love. I love it and all the tiniest little details that make me smile, that the songwriter, performer, producer, engineer, or some combination of all of those, thought up and included in the song because they cared about the detail of their craft.

In 2026, as I live and teach it, Art is short for Art'iculation (silly if true). The details Flavor the thing. Otherwise it becomes lost to it's genre: generic. How a thing was moved, moves, and moves others: IS the entire Arch. If there was no Flow and Consideration: it's probably Content.

I keep thinking about Ben Esposito's "nobody told me when you make a video game you have to make the whole thing" people who don't see the value in making those tiny decisions, no matter how good the quality of their AI generated code, their end result will only be a sum of its parts

Just one immediate example I can think of. It’s Vox’s pin as a human changing as he climbs in influence in his song “Brighter” high level CEOs or shareholders arent making that call. Someone on the animation team is and gives fans one more level of enjoyment on rewatch.

Like me spending hours tweaking collision detection, enemy spawn rates, etc.... then spending hours making a chiptune to my game, and all. All while spending hours shading my pixel art of Ramlethal that I made a long time ago to get the shading on her thicc tighs as best as possible...

big ideas are nothing but an impetus, and a vague direction art, and its essence, are the painful steps we take, barefoot on legos, as we walk that mile, as well as the triumph we feel when we get to the end and bring those ideas to life

This. Why would I want AI to make a game for me when I can instead write crazy optimized math functions in assembly myself for ARM, x86_64, and RISC-V?

I've ran into this a lot as a laboratory scientist. Sometimes buying the right plastic can be critical for getting an experiment to work. I've also caught major errors where a single calculation in a workflow screws up the entire process.