I keep seeing arguments for games being expensive due to hyper realistic expectations for art, or simply lots of art.
What I don’t see is the actual most costly reason: Indecision
Iteration is good, but the yearly rebuilding of entire characters, storylines, and levels, is the most expensive thing
Arvy@arvy.bsky.socialMany factors at play here - not the least of which is higher-ups (in their infinite wisdom) not being able to commit to anything, or knowing good from bad
All the while the economy at large expects the profit line go infinitely up, absolutely ignoring its undeniable tendency to do the opposite