[eve]

[eve]

@ninehydras.dev

🎮 Senior World Artist @bungie.net - Marathon, Destiny 2 🧪 Indie Horror Game Dev - making Hollow Doll ♾️ Witchcraft and Androids 🏳️‍⚧️ haunted sapphic girl 🐇 33 [she/her] 🌐 ninehydras.carrd.co [opinions are my own]

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Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon

got a broken heart AND covid over my vacation. i’m both so sick and so devastated rn it’s fucking me up completely. physically, mentally, and spiritually

i’m agoraphobic enough as it is, i should have never pushed myself to go out as much as i did over my break and it’s entirely my fault. the hermit life suited me and i should have just stayed inside

[eve] reposted

I will add pressure to this by saying that any company that claims to not hold onto your personal data after verifying you? They're lying. Ive been nitro free since the first time they tried this, voice how you feel with your wallet people. Make them really feel that squeeze.

[eve] reposted

this wave of AI has legitimately killed a huge part of what I loved about seeing stuff online, what I loved about being an educator, and what I loved about sharing my own work I just don't feel like doing it anymore

[eve] reposted

Since 1996, the business models of Silicon Valley are largely based on legally protected unaccountability, enforced world-wide through US dominance. Generative AI is both a product and an escalation of this model: It's unaccountability as a service

Replying to @ninehydras.dev

Oli dropping this today of all days has given me some much needed vitality back to my bloodstream

[eve] reposted

I'm sad to say I was affected by the Bungie layoffs today too - while I was only a contractor, the capture work I did with them was some of the most consistent income I had. While I'm scrambling to figure out what's next, our GFM from earlier this year is still up: www.gofundme.com/f/help-zoe-a...

gofundme.comDonate to Help Zoë and Saoirse get back on their feet, organized by Zoe WolfeHey, I’m Zoë. My girlfriend Saoirse and I have been stuck in a really tight posi… Zoe Wolfe needs your support for Help Zoë and Saoirse get back on their feet

[eve] reposted

Marathon - early pinwheel The Pinwheel. An iconic location in-game, we helped Bungie find its unique identity. Team: Design Director: Floris Didden These artworks by: Concept Designer: Josephine Pallus Lead Designer: Christoph Stryczek Client, Copyright: Bungie

Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon

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Some more outpost branding passes: Processing <3 Theming out each region in unique colors and graphical branding helped player navigation a lot in this dense map. #MarathonTheGame #Marathon #TheArtofMarathon

Some more outpost branding passes: Airfield and Flight Control <3 #MarathonTheGame #Marathon #TheArtofMarathon

Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon

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Greenhouse tunnels <3 Had a lot of fun implementing the palette team's maintenance tunnel kit and proving out it's usage here. #MarathonTheGame #Marathon #TheArtofMarathon

On Outpost I also did the same passes to large building exteriors in the map and applied, bespoke, graphical branding created by Dima Goryainov to every region. I would find key postcards of different approaches to each area and apply large color blocking and graphics. #MarathonTheGame #Marathon

Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon

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Concept team approached regions in this way as well! Here's an early Bio-Research concept by Patrick Bloom: #MarathonTheGame #Marathon #TheArtofMarathon

GREENHOUSE <3 Lots of time spent working with the palette team, using their kits, and approaching different layouts inside each of the tent structures. Also again spent a great deal of time doing color blocking and large scale graphics across the region. #MarathonTheGame #Marathon #TheArtofMarathon

Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon

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Field Maintenance! I worked mostly on each of the large building exteriors, platforms, and all outlying areas. I spent a long time understanding our art style here and applied an "aerial photography" approach to making all the lines and large form graphics and color blocking. #MarathonTheGame

Joe Cross had a ton of aerial photography reference for Marathon. He liked how it flattened all the structures down to their functional forms so I figured for developing region-scale graphics, if it was all designed from the above macro view, it would feel good to run around on the human scale too.

Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon

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COMPLEX! This area was so fun to work on and where I really started understanding our art style and translating the graphic realism to a 3D game environment. I spent lots of time applying Patrick Bloom's amazing graphics to all the walls and figuring out layouts and color blocking. #MarathonTheGame

I spent quite a lot of time going through each region of the game and applied large, bespoke, graphical branding created by Patrick Bloom to every region in Dire Marsh. I would find key postcards of different approaches to each area and apply large color blocking and graphics. #MarathonTheGame

Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon

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I am SO happy that I worked with Dima Goryainov many times on this project and helped bring his concepts to life in the game. Here's the panopticon at the center of Cryo-Archive and the original concept Dima developed for it. I hand modeled all of the in-game cables in Blender haha #MarathonTheGame

MORE cryo-archive <3 Dima once again provided this insane cable bag concept connected to the panopticon that I got to bring to life in-game! I ended up spending an equal amount of time on them as the panopticon itself. it was a really fun part of development, they turned out cool :3 #MarathonTheGame

Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon

This might look like any other mundane hallway in the game, but this area I was responsible for implementing a "vertical slice" finished interior environment based off Patrick Bloom's concept. I worked with all the departments, inching our in-game implementation of the artstyle to the final look <3

[eve] reposted

"Game dev is one of those jobs you only do when you really want to. It's not going to make your parents proud, you're unlikely to get rich in an industry that lays off people for making superhits, and its a demanding & confrontative job. Why would you let a machine do the thing you're here to do?"

Austin Wood@woodwould.bsky.social

I spent the last few months talking to over 30 game developers about generative AI. It began as a sort of interview survey but became a pretty comprehensive collection of arguments against the technology altogether. www.gamesradar.com/games/why-so...