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This might look like any other mundane hallway in the game, but this area I was responsible for implementing a "vertical slice" finished interior environment based off Patrick Bloom's concept. I worked with all the departments, inching our in-game implementation of the artstyle to the final look <3
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MORE cryo-archive <3 Dima once again provided this insane cable bag concept connected to the panopticon that I got to bring to life in-game! I ended up spending an equal amount of time on them as the panopticon itself. it was a really fun part of development, they turned out cool :3 #MarathonTheGame