suzanne reposted
suzanne
suzanne
@binarypartitioned.space
โ binarypartitioned.space โ level/environment designer ๐จ โ previous work: Skin Deep ๐๐ฐ โ current work: Sleight of Hand ๐ต๏ธโโ๏ธ๐ โ hitscanner apologist โก โ tired trans woman โง๏ธโฃ โ ๐ @maddievivrose.bsky.social โ ๐ Melbourne, Australia
1.7K followers130 following926 posts
suzanne reposted
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Got fired from my day job that was keeping me not completely drowning so I guess I'm throwing out a message in a bottle with the below example and a link to my portfolio: goodbye.computer So like, if your company has a project coming up that needs this sort of skill-set, I am available now.
i got a little carried away detail and other logos here: goodbye.computer/post/8287643...
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Quake Rooftops is out now! Download below and go gib some shamblers! www.slipseer.com/index.php?re...
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i'm very proud to present my newest album, Not Yet. here's what early listeners are saying: "this album is like a warm bath of harmony" "nostalgic but unfamiliar, like having new memories implanted in your head" check out Not Yet on @bandcamp.com: esselfortium.bandcamp.com/album/not-yet
Psst. Skin Deep is 40% off for the next week. Sneeze, crawl on your belly, argue with severed heads, mishandle firearms, commit digital mischief. store.steampowered.com/app/301280/S...
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please help me and my partner afford food, medical bills, and groceries for this month. we are two broke and struggling trans women trying to make ends meet. thank you. ko-fi.com/erysdren/goa... www.paypal.me/JaycieErysdren cash.app/$erysdren
makkon's textures have been a cornerstone of the quake community for as long as I can remember. they're absolutely gorgeous, thoughtfully designed, and thoroughly field-tested.
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
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It's really refreshing seeing shitey normal working class life depicted like this in a game, and a Silent Hill game no less. Pebble-dashed council flats, three-bar fires, Post Office counters, concrete shopping precincts. This must be how posh people felt playing Everybody's Gone to the Rapture.
Seeing a five quid powercard in a Silent Hill game is mangling my mind more than any of the faceless shambling horrors.
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Loved seeing this system take shape. It felt like one of those key advances during development that put a lid on the chaos we'd created and turned it into something you could learn the rules of.
I wrote about how Skin Deep's "Highlighter System" works -- automatically detecting events in the world and showcasing them to the player: blendogames.com/news/post/20...
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SPRAWL zero is out now! The culmination of so much blood sweat and tears, who would have thought a random interaction on the Quake Mapping discord would have lead to this? store.steampowered.com/app/3748520/...
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me and my partner are still needing help for food and groceries during the rest of the month, please help us if you can and thank you so much to the people who have already donated! ko-fi.com/erysdren/goa... www.paypal.me/JaycieErysdren cash.app/$erysdren #MutualAid #HelpSky #TransCrowdFund
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