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apropos of nothing, here's an old blog post i did about piracy and when/whether it's ok and things like that when the people who make the games aren't even getting to keep their jobs, far less profit from a game's success, pirate those suckaz tbh www.joewintergreen.com/one-time-a-g...

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The thing about software piracy in particular is it's kind of the opposite of normal piracy, which is about plunder and hoarding. There's no incentive to refuse to share what you've already gotten for free because it costs you nothing either way, which generally promotes a trend of generosity

While I am by no means generally against IP protections, it is in fact the guardians of it who more closely resemble traditional marauders, which just kind of illustrates the inherent incompatibility of intellectual production with the mechanisms of capitalism

I get the virtue of this narrative (and where it's aimed), but as an indie it's demoralizing to be expected to cultivate a parasocial relationship before gamers will feel guilt about stealing from you. I wish just making the thing was enough for people to value it, you know? It's already so hard.

I mean that ain't what I'm suggesting at all. This took essentially no effort from me and I don't say it as a recommendation, more just a rumination on how a lot of folks think about piracy wrong

Yeah, "piracy isn't a lost sale," obvs. But all the "piracy is good, actually" logic is people (ironically) platforming market economics, marketing, and supply/demand priorities, when what we should be doing is destroying capitalism altogether.

yeah i'm looking into how to get my own games on torrenting sites even as a safer way of keeping it accessible. Itch goes down every so often and steam only sells licenses to games

I remember someone else saying the same thing some years ago when asked about why he allows free streaming of his music on his personal website (pre-spotify) and he said "the people that don't want to pay for it won't, but having it freely available means more people will hear it"

I recently saw a post from Bruce Sterling, who'd been approached by a publisher to reprint an old story about Russian data pirates. He didn't have a copy anymore to send, but Russian data pirates did and were thrilled to help him out

I did this too for my recent launch and one of the pirates actually interviewed me for a Russian online games website afterwards (he had since bought the game) and it was 100% the right way to go. Always better to lean into it.

Alot of YouTubers have been coming out of the woodwork fighting for gamedev corporate. Its probably for money, but its still obnoxious. Corporate crap kills art. They dont want to preserve stuff, so they would rather it die than people enjoy it. Biscuit should know that, but he likes money.

TB had a lot of good takes, but he sure had some real stinkers too. Still died way too young while a lot of genuinely awful people face no hardships.

I remember when Hotline Miami came out I went to pirate it and found the devs in the comments of the torrent confirming bugs they were aware of and indicating when they were likely to be patched. Bought the game as soon as I got paid next.

I've had the opposite of the "grody older brother" one. My copy of Fallout 2 (from a magazine) got a crack in the disc from playing so much, and my cousin burned me a copy of his so that I could still play. I still have both discs, of course.

I pirate when I can't spend money on games. So I wouldn't be spending money if I couldn't pirate. When I have money though, I buy plenty. There are many games I go back and buy because I love them so much. I have almost 1500 games on Steam. I can't really buy games atm, but I'm sure I will again.

Wasn't that the British guy that was experiencing frequent abdominal pain and bloody and black, tarry stool and didn't think to go to the doctor for a year then it turned out it was too late to treat his bowel cancer?

the game was InFlux, of which there is now a Redux bsky.app/profile/joew...

Joe Wintergreen@joewintergreen.com

my game InFlux Redux is on sale for HALF OFF on account of the STEAM SUMMER SALE. It's got NO AI IN IT and actually is made by the person who hates AI MOST in the WORLD buy it and leave a POSITIVE REVIEW. if you are a cavalier you will do it immediately store.steampowered.com/app/867150/I...

Another thing about piracy is that if you let yourself fall into the mental trap of seeing every pirated copy as a lost sale (which is straightforwardly not true, but easy to think if you're unfortunate enough to see a piracy stat about your own thing) you go immediately insane

The idea that you have *lost* millions of dollars because that many (mostly unverifiable anyway) instances of piracy allegedly occurred is just insane...wait til you hear from the Stats Genie the total number of sales you have failed to make in general, you're gonna Flip Out

I feel people who work in marketing tend to think only from that perspective and consider what they do to be contributing greatly to some large and noble cause, forgetting the fact that marketing/advertising are draft in the wake of other creative endeavors that seek to make/express something new

TB's whole deal makes a lot more sense when you find out that he was a massive somethingawful goon at the peak of SA's popularity and constantly got banned by mods for going on unhinged diatribes about dumb shit all the time

that's a good point. you're not even helping to pay the wages of the people that made the game anymore, which is literally the only reason I *ever* would have decried practice piracy. if I'm only paying the wages of the CEOs, then fuck it. Yo ho yo ho, me mateys

I think about this sort of thing sometimes. On the one hand, I don't believe that someone is entitled to the fruits of my or others' hard work just because. But on the other hand, I remember when I was a kid and didn't have money for stuff. Free and "free" games exposed me to a lot of new ideas.

OH man haven't thought of TB in a while. Glad that this all actually worked out for you haha. It's interesting that I was very anti piracy before I got into games (you're just cannibalizing the industry!). But after getting in, my stance progressively softened. Largely in a "never punish innocent."

Helped out way too many people that literally were taking pictures of themselves beside their day one copy of a game we'd released that was failing on copy protection for some reason and seeds were planted.

Pirates are not the enemy. They are potential customers. If you (somehow) stop the game from being pirated, you won't get more purchases, you'll get less people who will play the game. Less fan content. Less natural promotion. Pure loss.

Mostly people pirate what they can't get at a reasonable price or convenience. Steam is convenient but there's probably proven research about what price points work on a platform like Steam for indie creators and when people get the urge to buy games at which percent of steam sale.

Often countries get reputations for piracy because it's impossible to find software that's region priced fairly there so they pirate everything. GOG got their start trying to sell fairly priced physical game media in Poland because they saw the potential market.

I always say steam is the most anti-piracy thing out there. "Anti" as in opposite. Piracy is when you play games you didn't buy. Steam is where you buy games you never play.

Back around 2000 when Napster was big, it was so easy to search for a band I loved, and find the accounts hosting that band's entire discography. I'd go to their profile and see what other bands they were into. I discovered SO much new music that way. Never spent more money on music before or after.

the very few games I was able to pirate back in the day cuz i had a mac, I have bought again, and again for every single console ever since cuz of my love for those games and their developers. I was just a poor student at the time lol