tebibyte πŸ¦‹

tebibyte πŸ¦‹

@tebibyte.ch

Indie game dev from Switzerland. Trying to make some neat games with Godot in my spare time.

959 followers383 following65 posts

tebibyte πŸ¦‹ reposted

🚨 Attention, it's the last week of the Blender Survey! Participate by October 31st and help shape the future of Blender with your input: www.blender.org/survey #b3d

tebibyte πŸ¦‹ reposted

To use it, you'll need to save it as a ".py", comment out the first line, adjust the folder on line 17 (if desired) and then install it in Blender through the instructions provided on the first line.

tebibyte πŸ¦‹ reposted

I made a Godot shader tutorial about the depth and stencil buffers! They greatly expand the kinds of effect you can create, ranging from x-ray vision and silhouettes, to more effective water shaders, to 'impossible' rooms where you can only see one set of objects from each side.

Native motion blur is coming to Godot. Here you can see the feature PR in action. #Godot #gamedev #GodotEngine #3d #rendering

tebibyte πŸ¦‹ reposted

4.8 will be the strongest godot release in a while texture streaming, contact shadows, multi-bounce AO, lightmap specular, 3d trails, mesh buffers on gpu, visual shader groups, label text fitting, symbol renaming, more flexible editor layout and a lot of ui improvements what are you still missing?

tebibyte πŸ¦‹ reposted

Been making dragons and wyverns models and rigs in blender and early days cinema4d for fun. I recently had a prototype with procedural anims done in godot. Now I put it all together and it's currently working pretty good and fun to play around with. Works in the browser artbuddy.urlich.ch/wyrm/

tebibyte πŸ¦‹ reposted

tebibyte πŸ¦‹ reposted

Check this out if you like seeing @superluminal.eu screenshots or want to learn a bit more about the magic behind CPU optimizations!

Godot Engine@godotengine.org

From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.

tebibyte πŸ¦‹ reposted

Playing with this is so incredibly satisfying, haha. #GodotEngine #gamedev #indiedev

Zombie Zi@majormcdoom.bsky.social

Made some big improvements to penguin locomotion system, mostly involving awareness of obstacles and other penguins. #gamedev #indiedev #GodotEngine

tebibyte πŸ¦‹ reposted

Cool news: 3D trails are officially coming to Godot core! πŸŽ† All thanks go to @qbieshay.bsky.social who did a *huge* amount of work rewriting my GDScript addon as a proper, native engine feature. πŸ™ Feel free to check it out early in the latest dev build! #GodotEngine #gamedev #indiedev

Godot Engine@godotengine.org

Development of Godot 4.8 is firing on all cylinders! 🏎️ #GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count! godotengine.org/article/dev-...

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The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data. Thank you everyone for participating! godotengine.org/article/godo...

Godot Engine@godotengine.org

The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! πŸ“ godotengine.org/article/godo...

tebibyte πŸ¦‹ reposted

Replying to @rovinacai.bsky.social

More saga illustrations for #MTGHOB! The poems are my favourite parts of LOTR and The Hobbit (controversial take I know), so all of this was a delight.

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πŸ“£ Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! πŸ“… Submissions close: October 1st πŸ“… Voting from October 2nd until October 16th godotengine.org/article/subm...

godotengine.orgSubmissions open for Godot 2026 showreel – Godot EngineShowcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

tebibyte πŸ¦‹ reposted

This page was reeeaaaaaallly hard to make!! The implementation was hard, but the design/scope itself was harder!! I do think it will be one of the best page in the whole guide, a bit like the Transition and Eases page from the tween one! #Godot #GameDev #Indie

tebibyte πŸ¦‹ reposted

GDStudio is an attempt to improve the Godot editor... and IMHO it succeeds 100%! In fact, it's hard to go back to regular Godot after using it. Thankfully you can, as its 100% #GodotEngine compatible. gamefromscratch.com/gdstudio-a-b... #gamedev #indiedev

gamefromscratch.comGDStudio - A Better Godot Editor? – GameFromScratch.comGDStudio is an attempt to improve the Godot editor experience and... it for the most part succeeds. Open Multi scenes, faster loading & more