Adriaan reposted
Adriaan
Adriaan
@adriaan.games
Director at Hidden Folks (@hiddenfolks.com). Game designer of ~many~ games. Usability contributor for the Godot Engine. Organizer & investor at Midgame Fund.
10.7K followers262 following3.6K posts
Adriaan reposted
The 4.8 release cycle reaches an ever-important milestone with its very first beta snapshot: #GodotEngine 4.8 beta 1 arrives! 🎉 We've prepared a feature-packed blog post showcasing the main highlights for this new version: godotengine.org/article/dev-...
Godot 4.8 will be smaller than 4.7, 4.6, and 4.5! Windows editor size (uncompressed / download): From: ~170 MB / 82 MB To: ~152 MB / 65 MB Mostly due to more efficient compression on editor translations: github.com/godotengine/... Editor size history, for reference: godot-size-history.github.io
i’ve steered away from making 3D games in my 14 year career but I’m afraid I’d love to play around with something like this!
Take on Me filter in Godot!! Pen-and-ink style compositor effect with real vector polylines. Normal-Driven Hatching and Depth-Based Contours in Godot Compute Shaders. I've had the idea for a while now and decided to try it out. I'm very happy with the result. And it's fast too. #gamedev #godot
Adriaan reposted
ODDADA is finally available on iPad and iPhone! Here's our trailer and a little thread with some background. apps.apple.com/app/oddada/i...
proposal to redesign Godot's export panel: github.com/godotengine/... soooo much cleaner! give it a thumbs up on GitHub or make suggestions for improvements there! #godotengine
Here's a separate proposal to remove redundant Close buttons from windows in Godot: github.com/godotengine/...
Adriaan reposted
the next @hiddenfolks.com newsletter (sent in 2-3 weeks) has been a fantastic guide to me in laying a foundation for the remainder of the HF2 project: - setting up a playtest signup. - setting up a 'help translate' signup. - planning content & features. - setting up the merch shop. exciting times!
I'm in love with portal.app on my desktop. The rotating, high quality, moving backgrounds (which I don't find distracting) together with the always on ambient sound (at an adjustable perfect low volume) give me so much joy. I regularly just close all my windows just to experience it for a little.
Adriaan reposted
Adriaan reposted
I heard the term ‘meat proxy’ recently, meaning someone who places themself as a human middleman between an employer and genAI, and it is simultaneously a perfect term for the practice, and existentially depressing when you realise how many want to nominate themselves for the role.
Do indie games need someone like me, who prompts AI to make marketing materials?
i know a thing or two about game dev. i know a tiny bit about 3d stuff. but what @passivestar.bsky.social is doing & talking about here is lightyears out from what i understand about 3D. like those good but very complicated math videos on youtube, its rabbit hole p*rn, and oh boy is this dirty talk
the reason godot lightmapper leaks through walls is... interesting it thinks they are transparent!
i mean bsky.app/profile/pass... 🥵🥵🥵
that's because lightmapper determines alpha from bilinearly filtered albedo-alpha atlas, and padding around the islands is 0 alpha. filtering between solid walls and transparent padding gives lightmapper semi-transparent walls
iterated on my proposal to improve Godot's FileSystem header. give it a thumbs up on GitHub if you too want to get rid of the file path field that is utterly useless! github.com/godotengine/...
The above image already includes this other proposal which removes the three dots buttons for docks: github.com/godotengine/...
Official Hidden Folks bsky account just dropped!!! Follow @hiddenfolks.com if you want a once-per-month update on the games we are releasing – starting with Hidden Folks 2, of course.
Hey folks!
Godot contributors and Godot Foundation people are really good people, ya’ll. There’s so much goodwill and best effort action, many of their efforts unpaid, under-appreciated, and invisible. Please continue to send them kindness. And donate a bit of what you can spare. fund.godotengine.org