Santum

Santum

@santumerino.com

23, game developer, supposed artist, translator, spanish-english-italian speaker... what else... bluesky user? hello :)

87 followers297 following117 posts

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Moonlit Dreams is a sokoban game with overlapping levels, taking place inside your dreamscape! I've been working on it for a solid 3 months now, and it's shaping up to be very special... You can wishlist it on Steam! :D store.steampowered.com/app/4482070/... #gamedev #indiedev #screenshotsaturday

McSpaghetti is a game about cooking pasta with dubious ingredients, performing well under time pressure, and feeling underappreciated in the workplace. Made for #FallingBlockJam! Always a joy to get to do something with my friends lol :) Check it out here! ➡️ f4b1.itch.io/mcspaghetti

I just had a glitch where every single notification I've ever gotten here became unread and re-notified me. Scared the hell out of me, I thought something happened lmao

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Somebody asked me on Reddit why people who use AI to generate Recomp projects are currently being rejected from the communities and what they can do to fix this. I might tweak parts of this to be a more general blog post at some point, but this should be of help to anyone in a similar situation.

Unrelated but isn't it kinda crazy how many gamedev bots there are on Bluesky? I remember in the earliest days it was all human interaction... now you can still get that, but if you use hashtags, it's bot city... makes you think.

Wanted to try out Godot on my Android tablet. Not only does it run well, it runs my project (aimed at PCs) perfectly. Besides some mysterious errors that don't show on PC but also don't seem to affect anything. I'm in awe @godotengine.org, amazing job to all the contributors that made this possible.

I felt the current logo was a little too Comic Sans-y, so I went back and made a whole dang new one from scratch. So here's a little before and after! #gamedev #indiedev

Santum@santumerino.com

Spent some time today redoing all the Steam assets for my game. Previously I just used some sketches I'd made, but now I sat down and actually made some bespoke art. I'm quite happy with the result, but what do you think gang? :) #gamedev #indiedev #screenshotsaturday (<- bit of a stretch but...)

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One that even gamedevs don't always realize about other games is that a lot of the time that thing you don't like is that way on purpose. Players usually think of games only as software, not art. Often, missing "quality of life" features or "inefficient" systems are affirmative creative choices.

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I promise to keep this account mostly game dev focused, but I do have many loves in this life. Game dev, writing, drawing, making music… can't help it! The main ideas here came to me while I was going for a walk. It was a flash of inspiration outta nowhere, which I rarely get. Pretty crazay schtuff

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60% drop in reviews if people even smell AI on your game - full supports the investors, developers, and publishers that took a hard "no gen-AI" stance, despite grifters' proclamations that they were "going to be left behind".

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Moonlit Dreams has a demo available at the Cerebral Puzzle Showcase, alongside many other fantastic games! You can check out the first few levels of my sokoban game with overlapping levels at this link: store.steampowered.com/app/4482070/... Hope you enjoy! 🙌 #gamedev #indiedev

The #CerebralPuzzleShowcase is live on @steampowered.com now! Come join a celebration of the puzzle genre! 💸 400+ incredible puzzle games + discounts 🧩 100+ demos to try 📦 Exclusive showcase bundles 📺 4 days of livestreams store.steampowered.com/sale/Cerebra...

Moonlit Dreams has a demo available at the Cerebral Puzzle Showcase, alongside many other fantastic games! You can check out the first few levels of my sokoban game with overlapping levels at this link: store.steampowered.com/app/4482070/... Hope you enjoy! 🙌 #gamedev #indiedev

The #CerebralPuzzleShowcase is live on @steampowered.com now! Come join a celebration of the puzzle genre! 💸 400+ incredible puzzle games + discounts 🧩 100+ demos to try 📦 Exclusive showcase bundles 📺 4 days of livestreams store.steampowered.com/sale/Cerebra...

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Last year, miHoYo copied my puzzle game Ouros in Zenless Zone Zero. Because they are a recognized, billion-dollar studio and my game isn't well known, some people are now assuming that their version is the original, and mine is the clone. I hope this video clears that up.

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Genuinely, this concern about AI is one of the reasons why I think having friction in video games is good and why it's increasingly important to have games that simply exist instead of catering to our expectations. Reposting this message from Kojima about "pre-digested" art:

Andboo Haunton 😷🎃@andrewhinton.bsky.social

“The Al is not just telling you what you want to hear. It is training you, one conversation at a time, to need less friction, expect more agreement, and become slightly less capable of handling a situation where someone pushes back on you”

SO happy to announce Moonlit Dreams will have a demo during the Cerebral Puzzle Showcase! You can read more here: store.steampowered.com/news/app/448... Thank you @puzzleshowcase.bsky.social for the opportunity! Hope everyone'll check out all the fantastic thinky games at the event when it starts!

store.steampowered.comMoonlit Dreams - Moonlit Dreams will have a demo at the Cerebral Puzzle Showcase! - Steam NewsThe event runs from May 28th at 10AM PT to June 4th at 10AM PT, right here on Steam!
Santum@santumerino.com

Moonlit Dreams is a sokoban game with overlapping levels, taking place inside your dreamscape! I've been working on it for a solid 3 months now, and it's shaping up to be very special... You can wishlist it on Steam! :D store.steampowered.com/app/4482070/... #gamedev #indiedev #screenshotsaturday

kulupu #tokipona a! o pana e pona tawa mi 🙏 toki Pona la mi sin. taso, mi wile e kepeken ni lon (lon? insa?) musi mi. mi wile sona e ni: sitelen la, sina ken sona e ni anu seme? pakala li lon? pona tawa sina a! #gamedev

(and because i know i pakala'd writing this post, here's an english tl;dr lol: i wanna use toki pona in my game, but i'm too green at it to know if i made any mistakes, and where those mistakes are. does this bit of text make any sense? what do you understand this to mean? thank u kindly :))

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BAFTA pulling a trailer for an autobiographical game about surviving sexual assault only hours before it was said to be a part of a showcase is an exceptionally bad look.

Tempted to reply to this scam with something stupid like "the game's $4 on Steam you don't need the other $96" I wonder what the goal here genuinely is tho. Do they just buy the game and fill it with cryptominers? What's even the play here #gamedev #indiedev

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Vendo um monte de gente aqui falando como se Toby Fox não soubesse da existência de "empresas profissionais de localização" e gostaria de lembrar que ISSO AQUI quase foi a loc oficial de Celeste, feita por empresa muito bem recomendada:

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when developing any user-facing software, make localisation something you think about fairly early on in the development process. it gets a lot easier to work on in the future, even if you dont currently intend on it, if you already have groundwork laid out for it

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Hi everyone. Things have been happening in the fan-translation scene and I've been overdue in talking about them. For the first time ever I've made a long writeup. Please read it and feel free to reach out to me with comments.

medium.comThe deadly serious part-time unofficial hobby of videogame fan-translationThe very serious part-time unofficial hobby of videogame fan-translation Hi. A couple of things have happened in the “scene” that prompted me to make this writeup, and I’m probably overdue in …

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i hope one day i will be able to make a post on this damn site with the word "gamedev" in it without this stupid bot account liking the post

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A big draw of the game-design-by-A/B-testing type thinking is that it absolves you from having to form your own opinions & taste. It allows you to outsource the most difficult part of any creative endeavour: actually believing in your vision.

Spent some time today redoing all the Steam assets for my game. Previously I just used some sketches I'd made, but now I sat down and actually made some bespoke art. I'm quite happy with the result, but what do you think gang? :) #gamedev #indiedev #screenshotsaturday (<- bit of a stretch but...)

Hello, everyone!! So, SO proud, so, SO happy to announce that my block-pushing puzzle game with overlapping levels now has a Steam page up! Feel free to check it out, wishlist if you wanna, I think it's pretty neat :) store.steampowered.com/app/4482070/... #gamedev #indiedev #madewithgodot

store.steampowered.comMoonlit Dreams on SteamA sokoban game with overlapping levels, inside a dreamscape you'll never want to leave. Push blocks, open doors, traverse mazes, and then do it again across and between three layers of psyche.