Matthias Zarzecki

Matthias Zarzecki

@matthiascode.bsky.social

FOLLOWS YOU. Freelance Senior iOS & Flutter Engineer. Form. Chrono24, OetkerDigital, IBM. Making iOS Videos! Also Unity, VR, XR. Not on the 30u30 list, opinions are my own

1.7K followers2.9K following570 posts

Matthias Zarzecki reposted

JUST ONE DAY LEFT FOR THE LAUNCH DISCOUNT!

Christine Love@christinelove.bsky.social

Haven't played the original award-winning experimental sex comedy Ladykiller in a Bind yet? Get it discounted in a bundle with Ladykiller Unleashed and learn how fun it can be to make the Beast push her luck and get in trouble for it! store.steampowered.com/bundle/92605... itch.io/s/206947/lad...

Matthias Zarzecki reposted

developers, is this a concern for you when it comes to next fest or any other sort of demo? has it influenced your recent decision making? if so, get in touch. DMs are open, email is nathan@aftermath.site, and I’m nathangrayson.666 on signal

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Matthias Zarzecki reposted

booted up Car Park Capital again today and had a laugh as i remembered these quotes from Stone Librande, SimCity's creative director

Colin Spacetwinks@spacetwinks.bsky.social

tried out Car Park Capital, and it's like... it is exactly what sickos for the 90s Bullfrog/Maxis type games are looking for. it is craaaazy how indepth it is on all the stuff you can manage and look at. honestly it'll take a bit to adjust to it. it's kinda like Dungeon Keeper meets SimCity 2000.

Matthias Zarzecki reposted

i mean not to get pedantic but a 404 is definitionally not online

Steam Release Bot@steamreleasebot.bsky.social

Online: 404 https://store.steampowered.com/app/4094350/ $15.29 An open-world survival simulator where even seasoned veterans of the genre will have to rethink their typical survival approach and how they interact with the world around them. Play solo or with friends, follow the story or...

Matthias Zarzecki reposted

Few things feel better than a PR with every check green ✅ Shuttles Launch is live on Google Play, and every PR for the next features runs unit + instrumented tests on Bitrise before merging. 😌🚀 #AndroidDev #Bitrise #CICD

Matthias Zarzecki reposted

My favorite graphics in "Transportation and the Shape of Cities" #4: A typical office worker has less space in their cubicle than their car does in the parking garage.

Matthias Zarzecki reposted

Matthias Zarzecki reposted

I'm pleased to announce Launchpad — my creator discovery, organic campaigns and key distribution tools – for indie games! 🚀 This has been in development for ~2 years with a cohort of early access customers across the industry. Here's how it helps your #indiegamemarketing:

Matthias Zarzecki reposted

Coca is an app for Mac, that keeps it awake. Not only that you can check in from any other Apple platform, like your Watch or iPhone. Of course it supports closed lid mode. This update brings Mac unlock, volume and brightness control as well! buff.ly/JIYKggb

Matthias Zarzecki reposted

Tomb Raider (PS1) Lara has 15 swappable body parts. The game uses hand-painted Pixel Art Textures for Lara and enemies, a mix of photos and pixel art to env. Water animated w/ UV scrolling. Also, the website now has lighting and fog for game maps and levels and a new movie player with FMVs.

Pardall Games@pardallgames.com

New update: Tomb Raider (PS1) added: 223 assets (Lara Croft, all enemies, items and levels), 1300 animations, 10 movies. Media player. King's Field I, II, III, Shadow Tower in-game fog, lights, flames and level animations (doors, chests, levers), Shadow Tower ambient sound. #RetroGames #PS1 #GameDev

Matthias Zarzecki reposted

customized my wow server to add ~100 bots to goldshire inn who will never leave and are programmed to argue about the xbox 360 vs ps3 nonstop

Matthias Zarzecki reposted

i’ll beat this drum over & over again: game devs obsessing over Steam as if it’s the only viable platform is self-sabotaging and potentially the death of their business. case in point: rift riff was designed for Steam with $30k marketing spent. yet it makes 6X on the App Store with $0 on marketing

Matthias Zarzecki reposted

the blender foundation needs to sell default cube plushies

Matthias Zarzecki reposted

Finally wrote about it, driving in Mafia III rules hard exalclaw.com/mafia-iii-fa...

exalclaw.comWhen The Scenic Route Is Worth ItFast travel isn't the worst feature to include, but Mafia III is a great example of why it can be worth forcing players to spend time traveling.
Wallace@exalclaw.com

The more I think about it the more it seems Mafia III is a rebuke against fast travel. Ive got no clue if it’s in the game at all based on where Im at, and nothing has indicated it’ll make an appearance, but I hope it doesn’t!

Matthias Zarzecki reposted

Replying to @errant-signal.com

In my day 52-pickup was a prank, not something you paid money to experience They're all the same damned thing, pretty much all of them are lazy AI ripoffs of one another, and it's the worst sort of anodyne numbing dissociation-as-gameplay in the world.

Matthias Zarzecki reposted

A world where a twist ending is repurposed as a video title. where a thing's climax has been removed, leaving an advertisment for the gap where it used to be. such things are commonplace in. the twilight zone

Matthias Zarzecki reposted

Matthias Zarzecki reposted

I find this stuff fascinating; this is basically the animation world's equivalent of how pixel art games were designed to be played on glass tube TVs. The "imperfections" created in the process of publishing the work are part of the planned end product.

Animation Obsessive@ani-obsessive.bsky.social

The Disney renaissance movies used to look different. They were planned to be printed on 35 mm film -- that's how they were first released. Modern editions skip that last step in the process. It was a highly developed, overlooked craft, as we explore: animationobsessive.substack.com/p/disneys-fi...