Alfred Reinold Baudisch

Alfred Reinold Baudisch

@alfredbaudisch.com

Software Dev since 1993 https://linktr.ee/alfredbaudisch Creator of Pixel Art Studio for Blender https://alfredbaudisch.itch.io/pixel-art-studio Hobby gamedev & open-source contributor (Godot, Blender, Odin, raylib)

3.3K followers1.2K following763 posts

Pinned

Imagine Aseprite or another #pixelart program IN Blender? Pixel Perfect Pixel Art texture painting on top of the model in the 3D viewport and 2D 1-click UV unwrap, drawing, painting, selections, layers, texel density (pixel size), density zones (multiple pixel sizes) #blender3d

Alfred Reinold Baudisch reposted

Looney Tunes: Sheep Raider (PS1) added to the library: Ralph Wolf, Sam Sheepdog, Daffy Duck, Porky Pig, Marvin the Martian and more with animations, levels with animated props, waterfalls, lava and tornadoes, in-game fog, Game Show Studio with its crowd. Explore in the browser! #ps1 #retrogames

Alfred Reinold Baudisch reposted

Explore Mega Man Legends 2 maps, levels and models in the browser! Mega Man Legends 2 (PS1) added to the library: Mega Man Volnutt, Roll, Tron Bonne, Servbots, Reaverbots and bosses with animations, islands, towns, ruins and Flutter's rooms, in-game sky.

Alfred Reinold Baudisch reposted

Explore Dr. Slump (PlayStation) levels, maps, models, and it's timeless 3D Pixel Art in the browser! Dr. Slump (PS1) added to the library: Arale, Penguin Village characters and bosses, animations, levels with animated water, waterfalls, lava, moving characters, vehicles. #pixelart #retrogames #ps1

Goodbye Bolsonaro you fascist cockroach, another member of the biggest scummy family that has ever lived in Brazil. Still can't believe 60 million people voted for this scum. He was talking about changing the constitution even before being elected, imagine what he would do if he got elected?

Alfred Reinold Baudisch reposted

Haven't downloaded the plugin, but if it does what it says on the tin that could be really cool for a lot of games...

Alfred Reinold Baudisch@alfredbaudisch.com

Super Rope for Godot: realistic simulated 3D rope. Swings, collides, wraps around objects, rests, can be pulled and whipped, leashes, custom rope textures and custom shaders. Can be extended or limited. Many cool examples (check them on the browser)! #godotengine #godot

Super Rope for Godot: realistic simulated 3D rope. Swings, collides, wraps around objects, rests, can be pulled and whipped, leashes, custom rope textures and custom shaders. Can be extended or limited. Many cool examples (check them on the browser)! #godotengine #godot

Arghhh I am already preloading the shaders, but the web samples still load so slow on Firefox. They are tiny scenes. I'll see if I can fix the loading times. It seems that it loads ok in Chrome.

Pixel Art Studio 1.4 is out! Revolutionary new features! - 1-click setup - Experiment texel densities (pixel sizes) and UV unwrapping on the fly. - Open existing/old models and PAINT RIGHT AWAY, no more setup. - Blender shortcuts alongside Pixel Art Studio - And more! #blender3d #pixelart

Alfred Reinold Baudisch@alfredbaudisch.com

Imagine Aseprite or another #pixelart program IN Blender? Pixel Perfect Pixel Art texture painting on top of the model in the 3D viewport and 2D 1-click UV unwrap, drawing, painting, selections, layers, texel density (pixel size), density zones (multiple pixel sizes) #blender3d

View full thread

Pixel Art Studio 1.4 is out! Revolutionary new features! - 1-click setup - Experiment texel densities (pixel sizes) and UV unwrapping on the fly. - Open existing/old models and PAINT RIGHT AWAY, no more setup. - Blender shortcuts alongside Pixel Art Studio - And more! #blender3d #pixelart

Alfred Reinold Baudisch@alfredbaudisch.com

Imagine Aseprite or another #pixelart program IN Blender? Pixel Perfect Pixel Art texture painting on top of the model in the 3D viewport and 2D 1-click UV unwrap, drawing, painting, selections, layers, texel density (pixel size), density zones (multiple pixel sizes) #blender3d

"i always HATED unwrapping [...] you saved me countless hours of torment" "gets more perfect with each update" "The only thing crazier than someone saying "don't worry about UVs" is them being correct about it. I've been loving this update and everything before it as well" (@starrrsky.bsky.social)

Alfred Reinold Baudisch@alfredbaudisch.com

Imagine Aseprite or another #pixelart program IN Blender? Pixel Perfect Pixel Art texture painting on top of the model in the 3D viewport and 2D 1-click UV unwrap, drawing, painting, selections, layers, texel density (pixel size), density zones (multiple pixel sizes) #blender3d

These visuals are awesome!

Anatoly Shashkin💾@dosnostalgic.bsky.social

Demo of the upcoming "Ecstatica" reissue is out, and it has a very unexpected feature - in addition to pre-rendered backgrounds from both DOS & Windows 95 versions there now an option for backgrounds being rendered *on the fly* in a resolution of your choice! 😲 store.steampowered.com/app/4834840/...

Alfred Reinold Baudisch reposted

Thanks everyone that is involved with my projects and for the positivity around my projects, I'll keep posting them all the time, like I've been doing. 😍 Pixel Art Studio, Vertex Studio, Pardall Games LIbrary / Retro Asset Viewer, and there's so much more that I'm working on!

Dr. Slump from the PS1 is delicious to explore in the browser, it has one of the best pixel art in 3D I've ever seen, and also vertex colors with pixel art in the levels!

Pardall Games@pardallgames.com

Explore Dr. Slump (PlayStation) levels, maps, models, and it's timeless 3D Pixel Art in the browser! Dr. Slump (PS1) added to the library: Arale, Penguin Village characters and bosses, animations, levels with animated water, waterfalls, lava, moving characters, vehicles. #pixelart #retrogames #ps1

Imagine Aseprite or another #pixelart program IN Blender? Pixel Perfect Pixel Art texture painting on top of the model in the 3D viewport and 2D 1-click UV unwrap, drawing, painting, selections, layers, texel density (pixel size), density zones (multiple pixel sizes) #blender3d

Yep, I did it. Silent Hill (PS1) maps and areas explorable in the browser with the game fog, lighting and even flashlight.

Pardall Games@pardallgames.com

Silent Hill (PS1) added to the library: explore Old Silent Hill areas: school, hospital and Otherworld in the browser with in-game fog, flashlight and moving parts. 3D models of Harry, Cybil, monsters and bosses with animations, weapons. #ps1 #retrogames #silenthill #psx

Imagine Aseprite or another #pixelart program IN Blender? Pixel Perfect Pixel Art texture painting on top of the model in the 3D viewport and 2D 1-click UV unwrap, drawing, painting, selections, layers, texel density (pixel size), density zones (multiple pixel sizes) #blender3d

Pixel Art Studio 1.3 is the "next evolution" of pixel art texture painting. Don't have to worry about UVs at all. Tidy UVs doesn't matter here DON'T LOOK AT THE UVs. CLOSE Blender's UV Editor. Use just the 3D Viewport. Check this thread for examples of how it works #blender3d #pixelart #3dpixelart

View full thread

BUT 1) Of course if you want UV islands side by side or on top of another, yes, just use the new Join UVs and Stack UVs features. Again, you can simply close the UV editor and do it fully from the 3D viewport. No need to move or scale UV islands manually anymore.

BUT 2) At least for character faces you still want to keep UVs together. Use the Join Faces feature, also for each join group you have different algorithms: Relax, Keep Aspect, Keep Shape . Again, no UV editor used.

Pixel Art Studio 1.3 is the "next evolution" of pixel art texture painting. Don't have to worry about UVs at all. Tidy UVs doesn't matter here DON'T LOOK AT THE UVs. CLOSE Blender's UV Editor. Use just the 3D Viewport. Check this thread for examples of how it works #blender3d #pixelart #3dpixelart

Pixel Art Studio "Quick Unwrap" seems messy but under the hood it's doing A LOT of things: takes care of your texel density, it avoids shearing. Also tidy UVs are not that important with Pixel Art Studio 1.2, due to the Paper Fold engine that I made. See:

I know it can seem weird, but this requires a different way of thinking about UVs. I really made it so that you never have to worry about UVs anymore, in the sense that it "just works" for pixel art painting. It's the "next evolution" of pixel art texture painting.

Pixel Art Studio v1.3.0 is out! Don't ever move and scale UV islands manually anymore. - 1-click UV tools - 1-click texel density (pixel size) assign per-face - Fill patterns and noises - Spray can, shading tool - Integration w/ Godot, Unity, Unreal Engine - And more! #blender3d #pixelart

Alfred Reinold Baudisch@alfredbaudisch.com

Imagine Aseprite or another #pixelart program inside Blender? Pixel Perfect Pixel Art drawing and texture painting on top of the model in the 3D viewport and in 2D. Drawing, painting, selection tools, layers, texel density (pixel size) setup and density zones (multiple pixel sizes). #blender3d

View full thread

Product pages are a bit empty, I had "problems" (DMCA) w/ a certain company because I was using Megaman fanart in the product images and GIFs. So, beware FAN ART IS NOT SAFE. I wasn't even using their IP name, ofc. I have to re-record SO MANY GIFs. Now I'm using my Dachshund and VW Kombi models :D

Pixel Art Studio v1.3.0 is out! Don't ever move and scale UV islands manually anymore. - 1-click UV tools - 1-click texel density (pixel size) assign per-face - Fill patterns and noises - Spray can, shading tool - Integration w/ Godot, Unity, Unreal Engine - And more! #blender3d #pixelart

Alfred Reinold Baudisch@alfredbaudisch.com

Imagine Aseprite or another #pixelart program inside Blender? Pixel Perfect Pixel Art drawing and texture painting on top of the model in the 3D viewport and in 2D. Drawing, painting, selection tools, layers, texel density (pixel size) setup and density zones (multiple pixel sizes). #blender3d

Alfred Reinold Baudisch reposted

Final Fantasy VIII (PS1) added to the library (1766 assets): characters, bosses, monsters with animations, Guardian Forces summons and effects playback, World Map with trains, Gardens, Lunatic Pandora and story events, pre-rendered fields, battle stages, Triple Triad cards. #ff8 #ffviii #retrogames

Pixel Art Studio 1.3 was going to be out today: super cool UV tools, patterns, noises, game engine 1-click integrations. BUT... I found new issues. So hopefully still going to be out this week. Here's a quick sneak peek of the Shared and Linked UVs, it's insanely cool. It's magic. #blender3d #b3d

Alfred Reinold Baudisch@alfredbaudisch.com

Imagine Aseprite or another #pixelart program inside Blender? Pixel Perfect Pixel Art drawing and texture painting on top of the model in the 3D viewport and in 2D. Drawing, painting, selection tools, layers, texel density (pixel size) setup and density zones (multiple pixel sizes). #blender3d

See how that magic hat was magically UV unwrapped, like it's nothing. No more marking seams manually and no more moving UV islands anymore, also freely experiment with pixel densities (pixel sizes) while still modeling, if you want. Another dream tool accomplished. 😇

Alfred Reinold Baudisch reposted

Explore Driver's levels and cities in the browser! Driver (PS1) added to the library: player, police and civilian cars with damage, Game city levels and maps, time of the day, rain, traffic lights. Time Extension interview. Clean screen (Tab), GoldenEye 007 screen fixes. #retrogames

Interview with me about what's behind my PS1 and N64 game ripping process and the motivation behind the Pardall Games library and the digital museum, and how it all started.

Time Extension@timeextension.com

Interview: "I Wanted Something Instant" - We Spoke To The Creator Of The "Digital Museum" That Lets Players View Thousands Of N64 & PS1 Models

Alfred Reinold Baudisch reposted

Explore the timeless 3D Pixel Art maps and environments of Breath of Fire 3 (PS1) in the browser, with Day/Night/Autumn toggles, also characters sprites, in all directions and animations, side by side. Also: Virtual Joystick to explore levels on mobile, FF7 World Map mini-map.

Alfred Reinold Baudisch reposted

Doing some tinkering with a test level this weekend. I also wanted to try out @alfredbaudisch.com's Vertex Studio and even the free version has been a boon to my workflow. Haven't hit all the rooms with it quite yet, but the ones I have are given such a boost in atmosphere. #devtober

Alfred Reinold Baudisch reposted

Syphon Filter (PS1) added to the library: characters, weapons and levels, animations. Explore the game levels in the browser. Select object tool (pick placed objects from levels), 3-point (N64) texture filter, save preview pictures, FF7 Typhon summon and Gran Turismo decal fixes.