LivingCoder

LivingCoder

@livingcoder.bsky.social

I am a software engineer that loves Rust, writes C# for work, and has a lot of experience with Python. With the limited free time I have, I like to do game development using Bevy. He/Him https://github.com/AustinHellerRepo

323 followers232 following666 posts

LivingCoder reposted

Little Troubles in Spooky Town is free to play in your browser, as a download or on mobile. No silly stuff, just a totally free game. 👻

Kenney@kenney.nl

Little Troubles in Spooky Town is out now! ✨ Check out the tiny adventure game I've made during #GirlyGameJam, I hope you'll enjoy it! kenney.itch.io/little-troub...

LivingCoder reposted

LivingCoder reposted

There is nothing wrong with free tools. Using Audcaity for sound work? go for it. MS Paint for art? more power to you. Don't let people shame you for using a free tool. If it does what you want then who cares.

I pay for YouTube Premium and today I saw multiple ads (as a window in the bottom-left of the video). How is this not a violation of the ad-free experience that I'm paying for? #youtube

LivingCoder reposted

Tiny Factory is out now! 130+ tiles to create factory & warehouse games. The visuals are easy to replicate/expand and it's completely free to use in any sort of project! 🏗️ kenney.nl/assets/tiny-...

LivingCoder reposted

You've been asking for this and I'm finally delivering (tomorrow). CC0 skyboxes, compatible with most game engines and completely free. ☁️

LivingCoder reposted

Mini Forest is releasing tomorrow (July 14th), free for everyone! 🌲🎯

It is so nice to have my own #selfhosted #AI #agent running on work, building out documentation, and guiding the design over time. I know what I want and having it write up all of the specifics so that I can begin constructing the project in planned chunks is going to feel so enjoyable.

LivingCoder reposted

Working on a new 3D pack of #gameassets which will cover a wide range of gaming activities like mining, farming, housing, sports and more. My personal goal is to make it a 400× model pack, my largest ever. And still completely free of course! ✨

LivingCoder reposted

Figured out a fun way to paint stylized wood grain textures using Gradient Maps (it's in Gimp as well as Photoshop, afaik). Just use a big soft brush and paint! You can also use blur, smudge, and gradients. It's like painting the history of a tree! 🌳😌🕊️ #gamedev #indiedev

I am shocked at how convenient using my local #LLM with the #Pi agent harness is. No vibe coding here: direct requests and some manual coding goes a long way. #piagent

LivingCoder reposted

Quick tips to stylize your low poly #gameassets! • Round edges (even 1 segment adds a ton of flair!) • Taper legs and vertical supports • Create squircle-like shapes

Has anyone here been using #Claude Code to do #gamedev using #AI? How well does it work out? What are common issues? Does it give you more time to work on the art and story? Any and all advice accepted.

LivingCoder reposted

I just received all the equipment for my mini sound recording studio! Thanks for the advice everyone, I hope to set it up soon and start producing high quality public domain foley sounds for your games... any requests? 👀

LivingCoder reposted

ruvnet / RuView: π RuView: WiFi DensePose turns commodity WiFi signals into real-time human pose estimation, vital sign monitoring, and presence detection — all without a single pixel of video. ★44654 https://github.com/ruvnet/RuView

github.comruvnet / RuViewπ RuView: WiFi DensePose turns commodity WiFi signals into real-time human pose estimation, vital sign monitoring, and presence detection — all without a single pixel of video.

LivingCoder reposted

Made a quick utility to auto-generate a rope tightly wrapped around arbitrary geometry. Supports odd shapes and multiple objects. Had the idea for this simple algorithm while taking a walk, and it worked a lot better than expected.🪢 #GodotEngine #gamedev #indiedev

LivingCoder reposted

Quick update; I'm going to postpone the Flag Pack a bit to give me some breathing room (it needs work), instead I'll release Cube Pets! Will be coming between March 9th and 15th! #gameassets

LivingCoder reposted

Would you all like another teaser of my upcoming boomer shooter creator? Alright! #gamedev

I'm working on a glove that will contain an ESP32, a magnetometer, and an MPU6050 but I need to #solder them all together. My iron tip doesn't seem to be as hot as the rest of the iron. Is oxidation really the issue? Does it really make the tip cooler? I bought a brass sponge, but can that fix it?

Creating a Linux version is awesome! Thank you!

Kenney@kenney.nl

A new update for Kenney Game Assets All-in-1 has just dropped 🎁 Highlights; ‣ Linux version for launcher & store asset creator ‣ 3 new asset packs added ‣ 5 asset packs updated Changelog: kenney.itch.io/kenney-game-...

LivingCoder reposted

A quick blog post on some recent changes and improvements to Avian's development, including new release and migration guide processes, a GitHub organization, and a dedicated Avian Dev Discord server. Also a brief update on plans for the 0.5 and 0.6 releases 😉 joonaa.dev/blog/10/evol...

LivingCoder reposted

Retro Textures 1 is out now! 🎉 Completely free to download and use in any of your projects. Includes 115 textures like walls, floors, windows, doors and much more! kenney.nl/assets/retro... (no tracking, no ads, no sign-up, etc.)

LivingCoder reposted

Who's willing to help me find guidelines for which image(s) size(s) are required when uploading to... - Google Play - App Store - Microsoft Store - Game Jolt Thank you!

LivingCoder reposted

Finished the spreading of the Rakna'Reth corruption mechanics. Might still change some minor things later but this should be what it'll look like. Hope you like it :D #indiedev #gamedev #gaming #games #citybuilder #basebuilding #indiegame #unity3d

LivingCoder reposted

I'm cooking a new game idea + its conception and GDD... It's gonna be hella fun to make. And this time, we'll do it with #bevy 💖 I plan to release a video before streaming its dev that goes over its conception in light details. A little leak to wet your appetite: Hexagons ⬢ #gamedev #vsky #vtuber

LivingCoder reposted

Dirty gamedev secret: sometimes instead of building proper debug visualizations I just dump the information to OBJ and use Blender to visualize it 😅 But now at least I know my SDF dual contouring is working

LivingCoder reposted