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appreciate it! i started off with the same idea, but felt like it could be better. the globe in this iteration is actually 3d - i’m thinking about making adding controls to rotate it with the mouse B)

Whoa! That'd be killer!!! Man I'd be rotating something like that constantly. my mind in thinking solar systems. lol. So you're using an ascii shader on a real object? That's definitely is better. Mine can feel rather flat, but.. vidjeo gams and all. 🤷‍♂️ 😅

If you can calculate two frames ahead, I'd try: if f0==f2, f1=f0. I.e. don't allow single frame changes. But that's a little complicated by the scrolling, and you might have to ignore the filter on the edge that's coming into view. I'm trying not to nerd-snipe myself on this 😀

oo yes good idea, i’ll try it out! i would probably retain the last couple frames instead of computing ahead tho, i have some interactive features in mind B)