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My "ECS for Beginners - Learning Rust on Easy-Mode" presentation at Rustlab in Florence last year is now on Youtube: https://www.youtube.com/watch?v=PXEc-WCGFBQ #bevy #rustlang #gamedev 🦀🎮
Rustunit
Pinned
My "ECS for Beginners - Learning Rust on Easy-Mode" presentation at Rustlab in Florence last year is now on Youtube: https://www.youtube.com/watch?v=PXEc-WCGFBQ #bevy #rustlang #gamedev 🦀🎮
I am beyond excited to finally announce the #Bevy game project we have been working on: HEDZ Reloaded! https://store.steampowered.com/app/1603000/HEDZ_Reloaded/ Whishlist now on steam and join the upcoming Playtest soon! Made with ❤️ and #rustlang #gamedev 🦀🎮
All our #Bevy crates are now updated to support 0.20 - one highlight: bevy_ios_app_delegate now adds a workaround to make bevy (winit) games run on xcode 27 (based on UIScenes) now: https://github.com/rustunit/bevy_ios_app_delegate #rustlang #gamedev 🎮🦀
Rustunit reposted
New blog post on what agentic dev means for Rust (and vice versa). smallcultfollowing.com/babysteps/bl...
Rustunit reposted
I just released version 0.8 of Avian, an ECS-driven physics engine for @bevy.org. #physics #gamedev #rust v0.8 features faster CCD with fewer ghost collisions, contact recycling, overhauled double-precision support, large-scene optimization, Bevy 0.20 support, and more. joonaa.dev/blog/14/avia...
Now #Bevy 0.20 finally support automatic mipmap generation and platform dependent texture compression via Asset Processors: https://bevy.org/news/bevy-0-20/#better-texture-compression #rustlang #gamedev 🎮🦀
Sounds subtle but is huge: #Bevy 0.20 now allows you to make your systems panic safe as in they will log and error but not crash the game - think like in #unity - https://bevy.org/news/bevy-0-20/#catching-panics #rustlang #gamedev 🎮🦀 @bevy.bsky.social
#Bevy 0.20 allows now to write 2D material extensions for visual effects: https://bevy.org/news/bevy-0-20/#sprite-materials #rustlang #gamedev 🎮🦀 @bevy.bsky.social
Bevy 0.20 iterates a lot of the BSN syntax to make it more readable: https://bevy.org/news/bevy-0-20/#bsn-syntax-improvements #rustlang #gamedev 🎮🦀 @bevy.bsky.social
Last night #Bevy 0.20 got released: https://bevy.org/news/bevy-0-20/ - with a ton of UI widgets improvements, InlineBox, Panic safety, dynamic texture compression, mip map generation, BSN improvements and much more.. #rustlang #gamedev 🎮🦀 @bevy.bsky.social
Rustunit reposted
Bevy 0.20 is out now! It features Solari and DLSS improvements, better BSN syntax, BSN "ready" events, WESL is now Bevy's shader language, more UI widgets (color picker, scrollable list views, dropdowns), Sprite Materials, Extended 2D materials, Pan Orbit Camera, and more! bevy.org/news/bevy-0-...
The virtual #Bevy meetup happened last weekend, have you missed it? Checkout the recording of the livestream on YouTube: https://www.youtube.com/live/V1XJtUOsY2s Big hands to our speakers! #rustlang #gamedev 🦀🎮 @bevy.bsky.social
On to Andriy and "Asset Processing" in todays #Bevy meetup - join us on stream: https://www.youtube.com/watch?v=V1XJtUOsY2s #rustlang #gamedev 🦀🎮
First talk today by Jasmine - Realtime Pathtracing with Bevy - join us over on YouTube: https://www.youtube.com/watch?v=V1XJtUOsY2s #rustlang #gamedev #Bevy 🦀🎮
#Bevy Meetup is about to start: https://www.youtube.com/watch?v=V1XJtUOsY2s #rustlang #gamedev 🦀🎮
Saturday #Bevy Meetup 14 is going live on YouTube, don't miss our speakers: @Jasmine and @DaveTheSheep - watch it here: https://www.youtube.com/watch?v=V1XJtUOsY2s #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Save the date for our next #Bevy meetup Saturday October 3rd 4pm UTC - featuring two great community members: @Jasmine and @DaveTheSheep talking Solari and Asset Processing https://rustunit.com/bevy-meetup/bevy-meetup-14/ #rustlang #gamedev 🦀🎮 @bevy.bsky.social
"Dropping Swift from our Bevy iOS crates" new blog post published on our migration from crate+swift-package to pure rust: https://rustunit.com/blog/2026/09-04-bevy-ios-crates-objc2/ #rustlang #gamedev #Bevy 🦀🎮
All our bevy crates are now up to date for #Bevy 0.19 and even more exciting all our iOS crates now drop the companion swift package and work on pure rust via objc2: https://github.com/rustunit/bevy_ios_notifications #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Bevy 0.19 ships with a important ECS change: resources are now components, so no special case anymore, all nice bevy_ecs features that apply for components now apply to resources (singletons): https://bevy.org/news/bevy-0-19/#resources-as-components #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Bevy 0.19 ships with "areal lights" using Linearly Transformed Cosines method - a really nice looking effect: https://bevy.org/news/bevy-0-19/#rectangular-area-lights #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Bevy 0.19 ships with more and more UI widgets (feathers) that will be the foundation for the highly anticipated bevy scene editor: https://bevy.org/news/bevy-0-19/#more-feathers-widgets #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Bevy 0.19 ships with plenty of performance improvements by shifting more work from the CPU to the GPU: https://bevy.org/news/bevy-0-19/#render-big-scenes-faster #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Bevy 0.19 ships with the new bsn! macro introducing a DSL to describe/build scenes in a more ergonomic way in code and soon also in an asset format: https://bevy.org/news/bevy-0-19/#next-generation-scenes #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Last week Bevy 0.19 got released with really nice performance improvements and the first version of the vividly anticipated BSN - the new way to describe and assemble scenes in Bevy code: https://bevy.org/news/bevy-0-19/ #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Rustunit reposted
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
Watch Brian share his experience bringing some of the common Unreal debug tooling to #rustlang and #Bevy: https://www.youtube.com/watch?v=fSyj5cQjCiM #rust #gamedev 🦀🎮 @bevy.bsky.social
Watch mads share some magic behind objc2 and winit bringing interactive apps based on #Bevy to live on iOS: https://www.youtube.com/watch?v=wv76dB2yATk #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Watch Doce share his experience in building a visually pleasing GPU particle editor in #Bevy: https://www.youtube.com/watch?v=LQymgl0sjhs #rustlang #gamedev 🦀🎮 @bevy.bsky.social
The recordings of the last virtual #Bevy meetup are now cut and available on YouTube: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - give it a watch if you missed the livestream and give it a like to appreciate the great work of our speakers #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Its been a good week since our last virtual #Bevy meetup (13) happened. If you missed talks of one of our three community speakers its a great opportunity to watch it on the recorded YouTube stream now: https://youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Our final talk of tonight is on now: Brian is talking about unbug his #bevy crate helping you with interactive debugging inspired by #unreal: https://www.youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Psyched to have Mads talking about objc2 a fundamental platform for having #Bevy support on Apple platforms and talking to their APIs: https://www.youtube.com/live/CeaMEDb9hZ8 -come join us! #rustunit #gamedev 🦀🎮
Join to learn from Doce how he built a interactive particle system editor for #Bevy in bevy_ui - live now - https://www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
The 13th virtual #Bevy meetup starts now, join the live-stream over on YouTube: https://www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮
In less than 6h the next virtual #Bevy meetup is kicking off with three amazing speakers from the community. Don't miss the live stream: https://rustunit.com/bevy-meetup/bevy-meetup-13/ #rustlang #gamedev 🦀🎮
How we build a very simple, fast self hosted link shortening service thats free to use and open source: https://rustunit.com/blog/2026/04-17-ezlime-link-shortener-in-rust/ #rustlang #link #shortening 🦀
For a while we are operating our own ci autoscaling for Gitea successfully, now it is open source: https://rustunit.com/blog/2026/03-30-gitea-ci-autoscaler/ #rustlang #kubernetes #rust 🦀🕸️
After monumental anticipation one of the always cited building blocks of shipping a #Bevy native editor the bsn! macro is now merged and will be part of Bevy 0.19: https://github.com/bevyengine/bevy/pull/23413 #rustlang #gamedev 🦀🎮
Rustunit reposted
godot-rust v0.5 released! - Godot 4.6, Rust 2024 - Typed dictionaries - Non-null object API - Export tool button - s == "literal" Devlog: godot-rust.github.io/dev/march-20... Help us spread the word: redd.it/1s5it1y If you like it, consider GitHub star or sponsor! Huge thanks to all contributors!
Its my pleasure to share the date for the next #bevy meetup: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...
Rustunit reposted
Bevy 0.18.1 is out now! This is a point release containing non-breaking fixes to bugs, documentation, and the occasional tiny utility function. github.com/bevyengine/b... To update from Bevy 0.18.0, just run "cargo update"
Rustunit reposted
This week in #rust 639 https://this-week-in-rust.org/blog/2026/02/18/this-week-in-rust-639/ #rustlang
Rustunit reposted
i'm super excited to announce Sprinkles: a 3D GPU particle system & editor for #bevy! 💕🍩 ⤷ doce.sh/blog/bevy-sp...
The last #Bevy Meetup recordings are up on YouTube now, if you missed the talks by Promethia or Periwink about Dependency Injection in Bevy and Netcode with lightyear head over to: https://www.youtube.com/playlist?list=PLbvvWoCXmXkKfEIlZyD7vYyBoR4JnowiT #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Rustunit reposted
Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: https://youtube.com/live/vk0YcSjOiDg #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Bevy by default builds on gpu and therefore modern rendering APIs like Metal and Vulkan, now we have a OpenGL 2 backend: https://github.com/DGriffin91/bgl2 - #Bevy on Windows XP anyone? #rustlang #gamedev 🦀🎮 @bevy.bsky.social