hale

hale

@halefall.net

vfx and tech art orb any pronouns linktr.ee/halefall

431 followers815 following57 posts

Pinned

its horribly outdated but until I muster the energy to put together a new showcase of what I do this'll be a great pinned post #rtvfx #techart #vfx

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Oh okay, so the way I understand it is that if you actually just open touch designer and follow a 15' video tutorial you'll enter an infinitely deep rabbit hole from which you'll never be able to climb out, neat

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I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood

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Think of how many games where the verb is violence. How many games (including the ones nominated for tonight’s BAFTA awards) where you shoot, fight, kill. But when games want to explore the topic of violence in a meaningful way, that’s the issue?

BAFTA pulling a trailer for an autobiographical game about surviving sexual assault only hours before it was said to be a part of a showcase is an exceptionally bad look.

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Its been a few years since I did any keyframe creature animation, so my most recent personal project has been exactly that :) I referenced Daniel Fotheringham’s quadruped blog quite a bit while learning his workflow, it was a lot of fun :) Rig by Yang Xiao and Agora Community

started a lil side thing that will hopefully finally let me build out my own library of tools and help me make the shallow water sim project ive been letting sit idle for now, just a distance field capture as heightfield to get things going

i'll be using this displaced plane to represent the simulated surface, but right now i can check that everything is scaled correctly and that the computed gradient gives decent looking normals before i go further #techart

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I've overhauled my puzzle level generation so a level is now "grown" like cell tissue in a triangle tessellation. New elements can be inserted anywhere, and the whole level deforms to make room. This makes it easier to control topology and create paths that loops around areas. #ProcGen #GameDev

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The thing thats so insidious about using AI this way is that one of the main ways artists get hired are studios looking for art references and they find us and reach out. This is removing a major avenue to get work if they can just generate nameless derivations of our ideas.

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Keeper's morphs are authored as scene-graph or more specifically as a scene-tree, which is evaluated bottom-up. I wrote a “compiler” which turns the tree into a command list which can be executed on the GPU. The compiler does a fair amount of optimization (e.g. dead branch pruning) to minimize cost.

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Are you an investor, journalist, showcase curator, interested in small-scopes and unique indie game titles? Let's get in touch! Been working for 1.5 years as a solo game dev on Dungeon Tourists. I am so happy with how far I've got. There are still many things I want to do, but I am having a blast!

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Hell yeah. Whole system now 100% functional. The capture rate UI needs final art, and later I'd like to make MODs have a rarity value, but yeah, you can knock an enemy down and take their limbs! I'm gonna go finally play some Silk Song. #CherubDev #UE5 #GameDev

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Dungeon Tourists now has a Steam page! I'm working super hard on that game. Please please please please go wishlist it here : s.team/a/3930480 #dungeontourists #indiegame #sologamedev #gamedev

didn't realize i was already playing around with the razer hydra that far back, but yea the timelines align beautiful piece of hardware a shame i sold it long ago

Aura/Moom@moomanibe.bsky.social

this is just a quick note but if you want your ACTUAL full steam purchase history you want "view licenses and product key activations", not "view purchase history"

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On that note, let's also *dive* in another favorite subject of mine: 💧 Water shaders 💧 Here's another behind-the-scenes 🧵 on the tech-art behind our water visuals in HERDLING:

Okomotive@okomotive.ch

A view so nice it's worth getting wet feet for

I've been doing a giant refresh of my home server and Nextcloud install over the weekend replacing a basic Ubuntu desktop with a proper Proxmox environment was a daunting task but it all feels sooooo much cleaner already

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Been working on an FFT-influenced clock buffer in OBS for music visuals and it's been super fun! Added a spinning cube to test those clock values with rotation since it's a good & fun indicator of smoothness & responsiveness for the buffer. Everything here is rendered/composited in realtime in OBS.