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@halefall.net
vfx and tech art orb any pronouns linktr.ee/halefall
431 followers815 following57 posts
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Think of how many games where the verb is violence. How many games (including the ones nominated for tonight’s BAFTA awards) where you shoot, fight, kill. But when games want to explore the topic of violence in a meaningful way, that’s the issue?
BAFTA pulling a trailer for an autobiographical game about surviving sexual assault only hours before it was said to be a part of a showcase is an exceptionally bad look.
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My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
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Talking about applications of GPUs to 3D graphics. youtu.be/VP-q4jFdU8c
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I made a directional noise type I call Phacelle Noise which is pretty fast! Is it new or does something functionally identical already exist? I'm not sure! But I didn't come across one like this yet anyway, so here's my findings: blog.runevision.com/2026/01/phac... #Graphics #Shaders #Shadertoy
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Replying to @miketuritzin.bsky.social
The video: youtu.be/il-TXbn5iMA
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"Together, workers can transform their jobs, their careers, and their lives for the better." Our statement of solidarity with 5 other game workers unions in Europe including @stjv.fr, @csvi-cgt.bsky.social & @gwuireland.bsky.social www.gameworkers.co.uk/one-industry...
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📢 Avec 5 autres syndicats du jeu vidéo en Europe de l'ouest, nous affirmons aujourd'hui notre volonté d'augmenter notre coopération. Communiqué commun avec @csvi-cgt.bsky.social, FIOM-CGIL Milan, GDRT @social.verdi.de, @gwuireland.bsky.social et @gameworkers.co.uk ⤵️
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If you are curious how the morphs were made in Keeper, then you can watch me create this "monkey-bunny" from scratch utilizing the tech I developed for the game. Enjoy and let me know what you think. :) www.youtube.com/watch?v=f9V_...
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Bonus post to end the week: If you are a graphics programmer do yourself a favor and get a MIDI board. It makes the work way more tactile and fun. Full props to Matt and @aaronmjacobs.com for getting me on the MIDI train. :)
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Keeper's morphs are authored as scene-graph or more specifically as a scene-tree, which is evaluated bottom-up. I wrote a “compiler” which turns the tree into a command list which can be executed on the GPU. The compiler does a fair amount of optimization (e.g. dead branch pruning) to minimize cost.
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youtu.be/dVkGXoW4MLE This week I've been working on an improved Starter Content pack for UE5 - better content and all organised the way I recommend! Available to buy on Gumroad: tharlevfx.gumroad.com/l/starterpro... #ue5 #vfxfriday #tutorials #gamedev #unreal #screenshotsaturday
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Finally got around to updating my #UnrealEngine reel! So here it is my 2025 Unreal Engine Showreel, The full length in 4k is avaliable here: www.youtube.com/watch?v=RZ5o... #UE5 #GameDev #Cinematic #TechArt #FX #VFX #EnvironmentArt #Lighting #LookDev
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Dungeon Tourists now has a Steam page! I'm working super hard on that game. Please please please please go wishlist it here : s.team/a/3930480 #dungeontourists #indiegame #sologamedev #gamedev
didn't realize i was already playing around with the razer hydra that far back, but yea the timelines align beautiful piece of hardware a shame i sold it long ago
this is just a quick note but if you want your ACTUAL full steam purchase history you want "view licenses and product key activations", not "view purchase history"
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New at #SIGGRAPH2025: Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions. Find the paper and implementations here: github.com/jakericedesi...