Cherub

Cherub

@polygoncherub.bsky.social

Video game maker and old man. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall. Currently obsessed with making a mecha game about a rabbit named Clover. #CherubDev -> 🎮 #CherubArt -> 🎨

21.1K followers1.1K following2.9K posts

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The LC project is just something I'm having fun with in my free time. It may never be something anyone else ever play. I have no plans to collaborate on the project as I have zero funds to properly compensate contributions. (I will not accept free labor! Artists should be paid for their skills.)

Context: over the weekend, I started goofing with some tiles to test my materials. I went be keeping these, but I learned a bit making them. When I started, the intent was to make some sort of sci-fi living space. I quickly fell into my usual trap of trying to get the textures to do all the work.

In my test so far, I feel like the lowest to ceiling can be and still be comfortable to play in, is about 2 to 2.5m. The walls shown here are 2.5 Bunny for scale.

Cherub reposted

Pile(BUN)ker. I usually don't work on this during the week, but I needed to unwind something fierce and this helps fight the bad brain bullshit. So, I spent time trying out audio for the execute. Made 5 different cam angles for the kill to reduce fatigue. I am pleased. #CherubDev #UE5 #GameDev

I think it's important to pull this screenshot out every now and then to compare to.

Cherub@polygoncherub.bsky.social

Material test —Not a indicative of final style, but still cool. (I set out to make an art style that rendered like how I illustrate. I feel like I've gotten pretty close.) #CherubDev #UE5

Material test —Not a indicative of final style, but still cool. (I set out to make an art style that rendered like how I illustrate. I feel like I've gotten pretty close.) #CherubDev #UE5

I'm worried I may have to darken a few colors in the palette. My options for dark scenes feel pretty limited. Perhaps I need to look at how some PICO artists have used them. #CherubDev #UE5

Portions of the pit are collapsed housing. Mind you it was a highly packed and dense dystopian housing. So the rooms will be modular and some what bare. Also, Clover is a meter tall, so some of these rooms will look oddly large.

Choices were made. Curious how this will look in engine and if it was worth the trouble. Right now, I'm underwhelmed. Mind you, the depth map was the point of this.

Wow. I think I found a good example of Clover and Pocket talking to each other. Might have to try an faux anim later. www.youtube.com/shorts/AbLQe...

youtube.comSilver x Graves | All Interactions | #deadlockYouTube video by Lorebeans
Cherub@polygoncherub.bsky.social

I'll mention again, since Pocket and Clover haven't really been in the same picture yet; Clover is considerably taller than Pocket. Maybe if the poor girl would stand up straight, they could even things out a bit, but for the crushing weight of emo. Also. Lucky is not a Pocket fan. #CherubArt

I'm not really a gun guy. What do the weapons look like in this world? Hopefully weird. I also keep changing my mind about pocket's canon. I do know I want it to have fins and be huge, but that's about it. Speaking of canon. This image is.