Adrian Brightmoore / The World Foundry

Adrian Brightmoore / The World Foundry

@theworldfoundry.com

#Gamedev

1K followers4.5K following2.2K posts

Pipeline is stuck on reviews. Hoping to have some movement soon. Add-ons: Hollow Core back in Cert. Mappa (December) Worlds: Ascendant, Zero Day, Spire Sprint. Working on Endless Mansion (procedural CTM), started Flight Risk (Fly Spy 2), and preparing Bridge & Boom for November.

Adrian Brightmoore / The World Foundry reposted

A nice quality of life feature coming to Bedrock Realms in 26.60: You'll be able to easily see which packs are applied to each world slot in Realm Hub🙂

Adrian Brightmoore / The World Foundry reposted

I had to put my podcast on hiatus due to my busy work and teaching schedules, but did you know I did 15 episodes covering the entirety of the adventure gaming genre earlier this year? Here's the script for Episode 16, which covers many modern adventure games (point and click, FMV and more!).

greatestgames.substack.comSeason 1, Episode 16 – The Adventure Where Seeing is Believing, Part 14Listen now | Let's talk about recent attempts to grow and evolve the genre of adventure gaming in the 21st century and see who brought the point and click adventure back to life!
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Adrian Brightmoore / The World Foundry reposted

First sneak-peek at this year's Love Tropics map! 🤩 The build team has been doing a fabulous job & we're excited for all the fun things in store for this year! 🧡🌴 lovetropics.org

lovetropics.orgLove TropicsLove Tropics is an annual 48-hour Minecraft charity livestream focused on helping people living in the Earth's tropics.
Love Tropics@lovetropics.org

It's only 4 weeks until Love Tropics '26! 🕓 Is there something you're hoping to see happen this year? Let us know down below! ❤️🌴 #lt26

Adrian Brightmoore / The World Foundry reposted

village generation update: things are in a neat place now, where the villages are newly connected to the world sim. population is synced, and i'm part way making it so resources a town or city has, like ceramics, salt, etc. are actually reflected diegetically!

Adrian Brightmoore / The World Foundry reposted

S T E A M S A L E T I M E! All our games a CHEAP and I need all the money I can get my grubby little hands on to fund the next thing, which is BRILLIANT already. Grab a bargain, please. Grabbing a quick bargain does WONDERS round here: store.steampowered.com/dev/sizefive

store.steampowered.comSteam Developer: Size Five GamesBAFTA-winning indie developer: 'Ben There, Dan That!' | 'Time Gentlemen, Please!' | 'Privates' | 'Gun Monkeys' | 'The Swindle' | 'Behold the Kickmen' | 'Lair of the Clockwork God' | 'Devil's Kiss'

"Sift" evokes ideas of a filter of sorts Something to do with souls transitioning either to The Nether or... Another unrealised new Dimension planned for the future? Develops the Illager/Villager evil/good themes It would be fun if and when the player is killed they spawn to return from the Sift

And constantly balancing the question "is this enough yet" and the fear that if I solve all the problems I'll have nothing left to do Oh did I say that out loud?

loren schmidt@lorenschmidt.bsky.social

part of doing a large project is just managing your own belief that the thing you imagine can exist, will exist, that somewhere within what you're making it already is.

Adrian Brightmoore / The World Foundry reposted

2000s gamers exploring out of bounds: wow, this is so cool and mysterious, we weren't meant to see this 2020s gamers: look at all this stuff that was supposed to be in the game and the lazy devs didn't include it because the game was rushed