Robert Tatnell

Robert Tatnell

@robbodev.bsky.social

Indie game developer, experienced creative lead and 100% of Wonderscope Games ▫️ I make Hokko Games! ▫️ Prev. Arrowhead, Lionhead, Sony ▫️ he/they 🏳️‍🌈

3K followers450 following294 posts

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Realised I hadn't done an #introduction here yet! I'm Robert a #gamedev of 15+ years now. Worked at some indie, and some not-so-indie studios. My first "solo" game was Hokko Life released 2022. Previously I did Art Direction, VFX, Lighting & Techy stuff on titles like Fable, Gauntlet, Killzone

Robert Tatnell reposted

Last I'll post about this, but Elon Musk disagrees with me. This means I am onto something, and I feel more valid in my opinion than ever.

Robert Tatnell reposted

My recommendation to anyone that loves Halloween (and for you “MediEvil” fans) and might have missed it - “Over the garden wall.” I love this show so much - it is the most perfect spooky October show ever invented and always worth a rewatch, I never tire of it. Fantastic soundtrack too. 💀🎃

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It's that time again! There are so many wholesome games with demos on Steam right now for #SteamNextFest I'll use this thread to highlight a few I've found, but devs and fans please join me and add your own recommendations!

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I've been using the same old Soniss game audio bundle for years now, but I find myself needing lots of heavy mechanical and military sound effects for OVRLRD and it's impractical to go around sourcing them individually. Does anyone know a good place to get this stuff? #gamedev

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over the hill is out today on Steam! 🐻🌲 we self-published, self-funded this game and our 🤘badass🤘 team and partners worked so hard we are super proud of what we created and hope you will enjoy it!

Well.. totally didn't realise when I booked it, but I was at the World Premiere for Wildwood today 🥳 Absolutely stonker of a film, incredible in scale and production.

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End of the month Pictoplasma heads back to London for a full day character creativity conference! Confirmed speaker(s): Plantopia, French creative animation duo perfecting playful camera movements and wide angled perspectives to turn minimalistic moments of life into surreal vignettes.

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our game launches in 15 days! we are working our butts off fixing, improving and optimizing the build. and big thanks to our heroic playtesters who've also found some great angles 📷

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🕰️ Clock in 🚍 Drive the bus 🚏Get passengers to their stops 👋🏼 SLAP anyone breaking the rules ⏏️ Throw 'em out if they don't behave! It's Crazy Taxi meets Papers, Please. THANK YOU BUS DRIVER launches October 14~ Wishlist today: https://f.mtr.cool/25n3e5da76

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Sad about SUICA Penguin? Me too! BUT FYI: This is Chiharu Sakazaki, the artist who designed SUICA! She kept the rights to SUICA Penguin, and the license deal is expiring. Perhaps they couldn’t agree on a fee. BUT heres more about her…

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Looking for younger VR dev / creator Been shipping games since PS2. VR since 2013 Want reach outside my industry bubble for a video sieries Vibe: Positive + Fresh Perspective meets XP Games, HW, and Trends Want to collaborate, reply to this or tag someone who fits!

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"We Are Aliens" — so much work and attention to detail.

Catsuka@catsuka.bsky.social

New teaser for "We are Aliens", available in 4K on Youtube, to enjoy all the small lines in the drawings. >> www.youtube.com/watch?v=uIUo...

Robert Tatnell reposted

going through old art and found this one. i haven’t drawn much in my normal art style this past year. excited to get back to it soon when projects clear up

Robert Tatnell reposted

The folks at Spelkollektivet have been kind enough to host us multiple times over the years, including when we were brand new with no audience. They’re in it for the right reasons, and deserve to exist long into the future. If you can help out, we know they’d be incredibly grateful!

Spelkollektivet@spelkollektivet.com

Help Save the Home for Indie Game Developers For 9 years Spelkollektivet has had more than 700 game developers stay at the co-living & co-working hub, but due to new directives in the local area, the future may be at risk. Read more: gofund.me/f4244d6de #gamedev #indiegames #gofundme

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Echobreaker is OUT NOW on Steam⚡ Strap into an experimental armoured rig, bend time and sacrifice safety for speed as you chase leaderboard glory. Available now👇

So satisfying

nige 'dear ratboy'@niall.codes

The goal with this system was to give the destruction a sense of real heft and scale. Knocking over a building is a big deal and it should feel like a big deal! I also wanted mechs to feel dangerous, and being able to accidentally level an apartment complex fits the bill IMO