Teddy Dief

Teddy Dief

@teddydief.com

Director/Designer of Videogames ◆ Hyper Light Drifter ◆ We Are OFK ◆ Glitch City LA ◆ prev: Square Enix, XBox, Disney, Gravity Well ⟡ IGF & Peabody Winning indie ⇒ https://linktr.ee/teddydief

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Hi new Bluesky friends 👋 I’m Teddy - a game designer/director who co-led games like Hyper Light Drifter, Peabody Winner/pop group OFK, and the LA collective Glitch City! I’m working on some new games about action, music, life, fashion… I’ll get to talk about them soonish. For now, I’ve got fries.

Sad day for Gravity Well. I saw 1st-hand how well the C-suite communicated through the rollercoaster of fundraising. I've never witnessed that level of transparency & trust. I'm moving on, but I'm OK! If you see Gravity Well resumes on your desk, know I'd be happy to vouch for people. Reach out 🤍

Gravity Well@gravitywell.games

I'm proud to say I got to design a game with Gravity Well for over a year! This week is my last with this lovely AAA studio, born from the team who made Apex Legends, Titanfall 1 & 2. I've been there as a Principal Game Designer, responsible for the design and creation of all player characters!

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Bonus thanks to Cosmo Fumo & Pauline Gepilano, cut from my same cloth, who helped me feel I fit in with this studio full of people from all professional backgrounds. I hope we helped each other do the best work possible

What a wild experience and kind team. More news from me pretty soon about future projects... Thanks Gravity Well 🤍

I'm proud to say I got to design a game with Gravity Well for over a year! This week is my last with this lovely AAA studio, born from the team who made Apex Legends, Titanfall 1 & 2. I've been there as a Principal Game Designer, responsible for the design and creation of all player characters!

I joined to get out of my comfort zone: learning from the best in AAA. As an indie generalist in my 20-year career, I've developed action games during our creation of Hyper Light Drifter and directing at Square Enix etc, but never have I gotten to engage so deeply a design of this scale

In particular, grateful to Griffin Dean: designer of 6 of 8 Apex Legends launch characters(!). He taught me tons on the topic of combat design & affordances. I spent the best moments of my time at the studio siphoning off his insights, and applying them to the characters I designed.

Sad about SUICA Penguin? Me too! BUT FYI: This is Chiharu Sakazaki, the artist who designed SUICA! She kept the rights to SUICA Penguin, and the license deal is expiring. Perhaps they couldn’t agree on a fee. BUT heres more about her…

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That’s all I know! Sad about SUICA Penguin, but it gave me a little kick to learn about the artist, and feel some happiness that her penguins live on… on planes not trains

Sad about SUICA Penguin? Me too! BUT FYI: This is Chiharu Sakazaki, the artist who designed SUICA! She kept the rights to SUICA Penguin, and the license deal is expiring. Perhaps they couldn’t agree on a fee. BUT heres more about her…

You may have seen that Haneda airport just announced a new Penguin mascot, ALSO designed by Chiharu Sakazaki lol I’m sad to lose SUICA Penguin, but I’m glad she found a way to keep the spirit alive. It’s also a hilarious move to announce the week SUICA announced the replacement mascot designs

about her: “”” Chiharu Sakazaki graduated from Tokyo University of the Arts, Department of Design. She worked as a designer for a stationary maker production room. Active as a freelance illustrator since 1998, with her work appearing in picture books, magazines, advertisements, and other media

Unrelated to being at PAX I am finally playing CrossCode and hey it’s a delight! I’ll always have a soft spot for ARPGs, cousins of our Hyper Light Drifter. The genre has so much left in it 🤍

Teddy Dief reposted

I had a great time picking @caseyyano.bsky.social’s brain about originating a whole genre with Slay the Spire! Tune in to the Game Maker's Notebook for the conversation 🎧

Academy of Interactive Arts & Sciences@official-aias.bsky.social

This week on the Game Maker's Notebook, @karriebear.bsky.social chatted with @megacrit.com Co-Founder @caseyyano.bsky.social! Together they talk about developing the Slay the Spire series, the deckbuilder genre, design pillars, what they added to the formula in Slay the Spire 2, and more

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Sad for the Russian folks who might have felt seen by our game. Someone in their government may have just done a sweep of the LGBTQ+ tag on Steam and issued bans. Here's hoping more of you don't wake up to a ban 🤍

Happy Independence Weekend to my Chrome Cloud Strife, a mini immortalization of our boy who fought so hard to win independence from the Shinra Corporation and its subsidiaries

Honored to join this STACKED lineup for the Post Games EGOTYs show! Please I dare you to tell me my choice is not a game

Chris Plante@plante.bsky.social

Announcing: The 1st Annual EGOTYs The Earliest Game of the Year Awards June 12 on Patreon.com/PostGames June 15 on all podcast feeds Subscribe for free now and get the show as soon as it's live! pod.link/1815131711

dreamt that Channing Tatum opened a coffee shop where he makes artisanal pastries and serves them to you personally, named Channing Cafétum

In Kyoto for BitSummit next week! To support the incredible Japanese indie games community who have been so welcoming to me as I've floated in and out of their offices for nearly 10 years 🤍 Incredible to see how this event has grown! Time for lemon sours, Iyoshi Cola, & game design deep talks