Alexander King

Alexander King

@literallyaking.com

Game Designer, Economy/System Design. Adjunct Professor at NYU Game Center & Parsons DT. Staff Data Analyst for ACT-UAW Local 7902. Spreadsheet aficionado. (He/Him)

1.6K followers712 following1K posts

Alexander King reposted

In my book I argue that IP fandoms are a crucial part of the economic model of the current media monopoly landscape, as fan campaigns drive down the value of creative labor via harassment and disposability, scare artists from taking risks with IP, and give execs a direct fan base all their own

Charlotte@fireantprincess.bsky.social

I think a lot could be said about how fandoms are very much structured to be consumerist without any critical analysis of capitalist production, and how this is the logical end result of that.

If you missed this, absolutely go play Mini Mini Golf Golf! It involves, among many other things, an in-universe game design talk show video series which is also a vector for the future communicating with the past (because games are tunnels into the past, the future, and the lives of other people)

Three More Years@threemoreyears.bsky.social

Mini Mini Golf Golf is on sale right now for 35% off 🥳

I've mentioned this before, but I adore this period in the 1800s when you could just say whatever you wanted about color. No one knows how it works or why, so anything goes. If you've got a wild theory and some illustrated plates, you're good to go!

The Public Domain Review@publicdomainrev.bsky.social

Colour plates from Edwin D. Babbitt’s Principles of Light and Color (1878). Babbit’s 600-page tome begins as a somewhat sober primer on color theory but goes on to explore the idea that our physical and psychic ills can be cured via “chromotherapy”: publicdomainreview.org/collection/p...

Dang, they got me!! They know me better than I know myself!!! (I ordered my kid toy, like, once)

Dexerto@dexerto.bsky.social

Amazon users are discovering a bizarre "About You" page that reveals what the company thinks it knows about them One woman found Amazon had determined she "has flat buttocks"

In their defense (lol), Amazon is only my vendor of last resort, I basically only buy anything there if it's absolutely not easily available elsewhere. So no surprises it's over indexing on like two toy orders

You, a fool: Seizing the day, strategizing about taking the right shots or whatever Me: immediately speccing into a gamebreaking build, taking every possible opportunity to do absolutely nothing, maximizing my untaken shots, sinking all these baskets for free

My 3 year old this morning: "I wish it was Halloween all year!" Me: Oh yeah me too Him, sighing wistfully: "But I know it doesn't work like that"

Alexander King reposted

Ah, hello prince. This is a nice day for rolling, isn't it? We got the idea for rolling up some things. Well, for you to do it. Maybe some fluffy things. Fluffy things with points in their mouths. They make a noise, aw aw? I don't know how it goes. Get a lot of them. Anyway goodbye, I don't love you

モンエナカメ太@kourinkameta.bsky.social

これはつくばにあるトロイの柴犬。この中に隠れていた犬達によってつくばの土地が制圧されつくばわんわんランドが建立されたのは有名な逸話ですね。(オデュッセイア視聴の意)

I think about this a lot. As a new parent, it's been very apparent to me the incredible craft with which certain picture books are made with, and what a subtle art it is too, such that many children's authors and virtually all publishers seem utterly oblivious to what that craft is or looks like.

v buckenham@v21.bsky.social

when I think about them I wonder: are picture books secretly the ultimate medium? they combine writing & illustration but they're ultimately about performance. they're about the most profound things but also need to connect directly. they're designed to be read again and again, on a daily basis.

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These books have no personal touch, gone is the style of a singular artist, gone is the relationship with nature informed by life. They're offensive for that reason. But gone, too, is the experimental page construction, and even the repeating structure. They're bland, boring, written by managers.

They're imitations of children's books. They disgust me. My 3 year old doesn't necessarily share my aesthetic disagreements, but I've read Baby Bear, Baby Bear, What Do You See? (2007) a million times, but he won't countenance one of the World of Ersatz Carle more than once or twice.

I think about this a lot. As a new parent, it's been very apparent to me the incredible craft with which certain picture books are made with, and what a subtle art it is too, such that many children's authors and virtually all publishers seem utterly oblivious to what that craft is or looks like.

v buckenham@v21.bsky.social

when I think about them I wonder: are picture books secretly the ultimate medium? they combine writing & illustration but they're ultimately about performance. they're about the most profound things but also need to connect directly. they're designed to be read again and again, on a daily basis.

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This is experimental art, written for children, but still Capital A Art. But without sacrificing being for children! Almost all his books are very repetitive, but with variation, usually featuring a repeated situation or refrain, which is important (and comforting) for child readers/listeners.

But compare those with the zombie works made in his name. The "World of Eric Carle" imprint puts out these increasingly grotesque imitations, ever more since his death. The caterpillar is drafted into whatever bland and generic children's book fare they can think of. I hate them.

I think about this a lot. As a new parent, it's been very apparent to me the incredible craft with which certain picture books are made with, and what a subtle art it is too, such that many children's authors and virtually all publishers seem utterly oblivious to what that craft is or looks like.

v buckenham@v21.bsky.social

when I think about them I wonder: are picture books secretly the ultimate medium? they combine writing & illustration but they're ultimately about performance. they're about the most profound things but also need to connect directly. they're designed to be read again and again, on a daily basis.

So here's an example- Eric Carle's The Very Hungry Caterpillar (1969) is a classic right, everyone loves it. It's surprisingly avant-garde, in both his collage art style and the book's physical construction. But less surprising knowing Carle had Bauhaus trained teachers, since he grew up in Germany.

All his books recall early childhood forest walks with his father in upstate New York, before moving to Germany, a stark contrast with the death and hunger of his later childhood under the Nazis. His works, overwhelmingly about plants and animals, have a relationship to nature like Hayao Miyazaki's.

Alexander King reposted

I tried to be optimistic! I stand by this bit.

Eurogamer@eurogamer.bsky.social

Optimism Week: "Forget trodden down, I think our future sees a beautiful revolution" - The people of video games on what gives them cause for hope www.eurogamer.net/people-of-vi...

This was utterly fantastic! Very sad to have finished it. Lots to love, but what really impressed me was the incredible density and intricacy of the level and puzzle design. Nothing is superfluous, every screen is packed with secrets to explore.

EMUUROM IS FINALLY OUT! store.steampowered.com/app/1634360/...

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So EMUUROM reminded me of the critically underappreciated Wuppo, which has a similar structure. It also looks pretty lighthearted, but has an incredible internal consistency that you slowly unravel as you explore the world. store.steampowered.com/app/400630/W...

store.steampowered.comSave 72% on Wuppo: Definitive Edition on SteamPlay as an exiled 'wum' looking for a new home in this bizarre but charming world, filled with strange creatures, puzzles, monsters and political chaos.

Anyway- I thought it was really pretty special, and that's without even mentioning the soundtrack, the wonderful use of Sova dialect Finnish, or the showcase of the TIC-80 fantasy console. So go play EMUUROM!

This was utterly fantastic! Very sad to have finished it. Lots to love, but what really impressed me was the incredible density and intricacy of the level and puzzle design. Nothing is superfluous, every screen is packed with secrets to explore.

EMUUROM IS FINALLY OUT! store.steampowered.com/app/1634360/...

It is similar to Void Stranger and Animal Well (the press doc explicitly calls those out), But it reminded me very much of an older euro-game design tradition, the 80s/90s flick-screen puzzle platformer worlds like Jet Set Willy and the Dizzy series. Or Below the Root, tho that's American.

Alexander King reposted

I am becoming incredibly exhausted of this pattern: many people: "AI sucks!" Very Smart Person: ah but have you considered (distinct application of ML or statistical modeling that has no real relationship to what the tech industry is marketing as, and people broadly perceive as, "AI")

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I think maybe the reason this didn't happen is that promises like the former are quickly verifiable as something it can't actually do, whereas promising to replace all labor *in the future* is a goalpost that's conveniently mobile. (Since, largely, the real customers are VCs etc, not people)

Mia Sato@miasato.bsky.social

I maintain that consumer AI products would have been received very differently if they were launched with promises like, "You can query this to sort through your inbox of 50,000 emails" rather than "What if artists starved in the streets? :)"

What's kind of surprising to me is how boring and small Zuckerberg's vision is, even in a press release where he's just making things up. He could (and does) say it'll do anything, but the only example he can come up with personally is "It tells me how to spend time with my kids"

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What I take from this is that every Eurasian civ had "Chicken Nuggets" open on the tech tree from 3000 BCE onwards, but no one pulled the trigger on it for another five millennia, smh

lauren@lauren.rotatingsandwiches.com

literally every history question has been asked in there and thoroughly, *comprehensively* answered already

Alexander King reposted

I get the flex from people that have never used AI, believe me. But I think it's equally powerful that I used pretty much all of these tools to learn how they work and see what they do for myself, I stopped using them because they are not very useful and I wouldn't care if they disappeared at all.

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So tempted by this. Man I miss the old machines. I always thought they were strangely tacky, the kiddy colors and all caps signage. But then the useless grey new ones came out and I realized, with horror, that all along these were actually stunningly well designed 😢

We’re auctioning a limited number of MetroCard Vending Machines and MetroCard Express Machines! The auction is now open and offers must be received by Wednesday, August 19, 2026 at 8 pm EST. Learn more and bid on our website: mta.info/auction

Finished up Derelict Star recently, really enjoyed it despite not being much of a 'precision platformer' player. From the rave reviews I went in expecting good level design and an expressive moveset, but I was still surprised by the sprawling size, existential mood, and awesome soundtrack.

I was also very pleasantly surprised by the accessibility features. I haven't seen many games like this that are this customizable. Just at the point where I was losing steam, I started using the 'infinite checkpoints' feature, which meant I could break up gauntlets of hard jumps to do piecemeal.

I was also pretty blown away by the in-game documentation / hint system, which fully documents how all the game's mechanics work. I've maybe seen this sort of thing in 'menu games', but I don't think I've ever seen an action-y title that contains its own detailed FAQ like this. So cool!

An aside, but it's funny that all these companies can only imagine collecting middleman rents, throwing a chain across a river. Every tech company's play always boils down to something so boring as "grow so big you can take a cut of all ad spending"

I do love the hilarious court politics at play here, where the consultant can't ask *anything* about AI since it would definitionally require an admission of failure

Eniko Fox@enikofox.com

"All of the AI projects we have observed as a team are failing. Every single one – we have seen 0% success in a year and a half, not only amongst projects we have been asked to participate in, but even within projects that we have observed in passing" ludic.mataroa.blog/blog/ai-mani...

Alexander King reposted

like, I know people get mad when you say liberals prefer fascists to leftists but they keep saying it

⛔️ Democratic socialists who want free healthcare, better transit, human rights for all, and a government which works for the people 🫂 Republicans who orchestrated or supported the slaughter of over 1 million Iraqis

Why not consider in-game ads *literally* during development? As in, in editor ads! If you're not monetizing your programmers, you're falling behind. In this linkedin post I will...

The Game Business@thegamebusiness.com

This week, we dive into adverts for PC and console titles. We're joined by EA's ad boss, who talks us through the company's plans, including developing games with ads in mind www.thegamebusiness.com/p/ea-console...

Came across this game studies bibliography from 1966, really interesting what's on there- Caillois and Huizinga are already classics (Suits hasnt been invented yet) but then otherwise it's a big tent of psychology (eg Games People Play), game theory (eg Strategy of Conflict), children, pedagogy, etc

And a lot of these aren't even books, just articles or a "mimeographed report"! And actually, even that a journal article would have lovingly prepared 'where to learn more' section like this, really shows how new and syncretic this was as a field of study.

What's fascinating about the second one is that the original author seems to grasp that art has something to do with human labor, that the process and experience of creation are what imbue something as art. Reminds me of the non-art natural object example in John Dewey's Art as Experience (1934)

Kasey Gifford@kaseygifford.bsky.social

Truly biblical levels of cope.

I've seen some perplexed reactions to these layoffs, like "but firing all this talent is such bad business!", this is the missing part of the puzzle for that. There's an unprecedented wave of unionization in games, and if it means keeping labor cheap and scared, that changes the math for execs.

CTIJ Montréal / GWU Montreal@gwu-montreal.bsky.social

The mass layoffs hitting the industry are as much about disciplining workers as they are about cutting costs. The bosses want us scared, desperate, and afraid to ask for more. If we don't speak up, they will learn that this tactic works, and they'll keep doing it! That's why we need to fight back!