Jason
Jason
@json.codes
Software Developer. Trying to make indie games. Pessimistically optimistic. Not very enthusiastic. There’s no way this could possibly go wrong.
128 followers464 following67 posts
I found this site to generate customisable SVGs of cards: www.me.uk/cards/ Then I wrote a Python script which would combine the individual SVGs into a single PNG which I use as a texture atlas
Twinkle twinkle little star 🎶⭐ Adding a basic open/close hand animation for the card dealing #gamedev #indiedev #indiegame
After pausing effort on my previous game I started work on this new game which basically blackjack but with a bit of a twist. Recently I've been working on my dealer movement using the new IK functionality in #godot 4.6 #gamedev #indiedev #indiegame
It would be easy to look back on this as a bit of a waste of time as it didn’t result in publishing my first game like I wanted but I think I can be pretty positive about it because I learned a lot about #gamedev from the project
It's been a while since I posted about this. I actually decided to put this game on hold because it was simply going to take too long to build the game I wanted to make. I have other stuff I'm working now which I'll be sharing soon
It's been a while since I posted about this. I actually decided to put this game on hold because it was simply going to take too long to build the game I wanted to make. I have other stuff I'm working now which I'll be sharing soon
Manually placing buildings for my city level felt like a lot of work so I created a custom editor instead which can randomly place them for me. Now I smash "Randomize Seed" until I get a layout I'm happy with #gamedev #indiedev #indiegame
It's been a while since I posted about this. I actually decided to put this game on hold because it was simply going to take too long to build the game I wanted to make. I have other stuff I'm working now which I'll be sharing soon
Manually placing buildings for my city level felt like a lot of work so I created a custom editor instead which can randomly place them for me. Now I smash "Randomize Seed" until I get a layout I'm happy with #gamedev #indiedev #indiegame
It's been a while since I posted about this. I actually decided to put this game on hold because it was simply going to take too long to build the game I wanted to make. I have other stuff I'm working now which I'll be sharing soon
Manually placing buildings for my city level felt like a lot of work so I created a custom editor instead which can randomly place them for me. Now I smash "Randomize Seed" until I get a layout I'm happy with #gamedev #indiedev #indiegame
Here is the missile system in my #indiegame with added missile trails and explosion effects #gamedev #indiedev
It's been a while since I posted about my #indiegame but here is a work in progress for target lock for missiles (complete with debug overlays so you can see what is happening) #screenshotsaturday #gamedev
Moving this into the game has been slow progress with lots of tweaking of behaviour settings. Gradually coming together but it's hard to actually figure out how aggressively the enemies should move without having some semblance of an actual level so I might do that next #gamdev #indiedev
Getting the enemy movement to work in 3D space went pretty smoothly. A couple of funky glitches in certain scenarios but this is probably good enough to start bringing into the game #gamedev
Jason reposted
Jason reposted
To my #GameDev / #DigitalHoarders folk, if you have not claimed the free Megascans assets yet, you have a couple of hours left to do it. approx 18k assets for free. do it in both places, because they are used differently. www.fab.com/megascans-free and quixel.com/megascans/home go now. do it now.
Jason reposted
You are up to date.