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Moving this into the game has been slow progress with lots of tweaking of behaviour settings. Gradually coming together but it's hard to actually figure out how aggressively the enemies should move without having some semblance of an actual level so I might do that next #gamdev #indiedev

Jason@json.codes

Getting the enemy movement to work in 3D space went pretty smoothly. A couple of funky glitches in certain scenarios but this is probably good enough to start bringing into the game #gamedev

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