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I had been considering adding a sideways "dodge" movement to avoid incoming projectiles. But it might be best if I stopped pissing about with random stuff and actually implemented something to shoot those projectiles at the player and *then* decide if this is fun to have

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The side strafe looks interesting though! I hope you keep it for some testing in the future. Maybe consider having the sideways dodge as a slightly limited maneuver to make it a bit more special? Like it has a cool down of some sort. ~RB

It’s not the final movement that I would like but I paused working on it to focus on some other core gameplay stuff. The idea was that it would behave like a dodge for incoming attacks. I’ve kept it in a branch so it may come back in the future