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Created a shader to replace the basic labels for cards with actual textures and some grimey effects so they look more worn and fit in with the dirty table #gamedev #indiedev #indiegame #godot

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Thanks. This is a combination of a couple of things. The base is sampling from a noise texture to create a mask for the dirt. Then I use a SDF to create a gradient around the edges to try and create a slight edge wear look

Thanks. I'm in the process of learning about writing shaders. It's a very different style of thinking about problems than the programming problems I'm used to but that's part of the fun.