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Nick Fisher
Nick Fisher
@hydroxide.dev
Building 3D+AI type things with Dart/C++/PyTorch/Blender. hydroxide.dev (blog) github.com/nmfisher (open soure) mixreel.ai (building) holotype.com.sg (company)
1.8K followers1.6K following3K posts
InstaRig pre-sales are going fast (plus a tip from this customer, which was a pleasant surprise). Don't miss out!
First one gone! There's a fixed number of pre-orders so get in ASAP if InstaRig is something you can use in your modelling/rigging work. If you're unsure about the quality of the outputs, send me your mesh via e-mail or Discord and I'll run it through the pre-release version and share it with you.
First one gone! There's a fixed number of pre-orders so get in ASAP if InstaRig is something you can use in your modelling/rigging work. If you're unsure about the quality of the outputs, send me your mesh via e-mail or Discord and I'll run it through the pre-release version and share it with you.
InstaRig is now available for pre-order on Gumroad and the Holotype web store! If you want a one-click facial rigging solution for #blender, don't miss this one. This will be released in early November so if you pre-order now, you'll get it much cheaper, and you also won't be waiting long.
See video on YouTube: youtu.be/bM4dZ27-6Do Pre-order on Holotype shop for $9.99: holotype.com.sg/shop/blender... Pre-order on Gumroad for $14.99: nickfisher.gumroad.com/l/instarig Superhive TBA.
Sharing some InstaRig outputs - from a clean/unrigged mesh to ARKit blendshapes with one click. Takes about 30 seconds: www.youtube.com/watch?v=qjmq...
Fibo-2.0-Editing is quite good at this task! This is after in-painting the missing areas on the head mesh and then rendering on top of the original scene. It took a lot of liberties (e.g. look at original lighting on the camera left cheek compared with this) but overall it's pretty consistent.
Bingo. I asked it to in-paint (out-paint?) the UV-unwrapped texture. No luck with any models so far, but to be fair that's probably a skill issue on my part.
My Codex plan lapsed a few days ago, so I've experimented with DS4.1F instead (and my annual GLM sub that is so slow I don't really bother with it any more). DS4.1F is slower + stupider than Sol. Stupider I can deal with, but slower is difficult to stomach.
FYI, OpenAI locks the currency based on your region (presumably IP-address based), with no way to change via the dashboard or manually via support. Funnily enough, for a company that some people claim reached AGI, this is *not* what their own website says.
@heyandras.dev does app.coolify.io use a vulnerable version of Traefik? Reference: foxio.io/blog/header-...
I just saw that one of my former classmates was a barrister for Apple on this one. Reminds me why I never went down that path - I'm far too opinionated to be able to sit there and come up with legal reasons to justify why Apple behaves the way it does.
I have a lot of gripes about Australia, but one thing they do really well is consumer protection, competition law, fair trade, etc. Not sure they would have done this if the EU hadn’t ordered it first but either way, good outcome for users. www.judgments.fedcourt.gov.au/judgments/Ju...
I have a lot of gripes about Australia, but one thing they do really well is consumer protection, competition law, fair trade, etc. Not sure they would have done this if the EU hadn’t ordered it first but either way, good outcome for users. www.judgments.fedcourt.gov.au/judgments/Ju...
Nick Fisher reposted
Everyone, we have discord and it's pretty fun there. The renders people share are FIRE! p.s. Render by Zicklag. discord.gg/6GcvZhFHD3 #3d #3dart #blender #b3d
Nick Fisher reposted
Nick Fisher reposted
THIS IS NOT A DRILL. If you package/distribute/maintain root stores or chain verifiers, act immediately. If you know how to remove trust in a root, consider doing it now. Otherwise, prepare to update systems as patches/mitigations come. Go users, update to Go 1.27.3 or Go 1.26.10.
InstaRig, my new one-click facial rigging solution for Blender, is almost ready for release. Here's a quick sample animation, rigged with Insta-Rig and animated with the next version of Audio Lip Sync Pro (also available soon). youtube.com/shorts/BRvOi...
Nick Fisher reposted
Not an artist, so this might be a controversial take. The "12 rules of animation" (squash/stretch, anticipation, etc) are really useful, but they're not set in stone. One of the most successful 2D animation series ever (South Park) literally uses literally none! The Simpsons uses them sparingly too.