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Not an artist, so this might be a controversial take. The "12 rules of animation" (squash/stretch, anticipation, etc) are really useful, but they're not set in stone. One of the most successful 2D animation series ever (South Park) literally uses literally none! The Simpsons uses them sparingly too.

Partially motivated by the attached post, but it's also something I've been mulling over for some time now. So many post-2000 3D animations just borrow from the same generic "Pixar" style. I'm not saying artists are to blame, we saw the same genericism in the video game industry.

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I'm completely outside that industry so it's hard for me to comment (but I'll do it anyway 😂). Presumably those movies make money hand over fist, so it's obvious why "they" (meaning producers, not artists) stick to the tried-and-true formula.