Not an artist, so this might be a controversial take. The "12 rules of animation" (squash/stretch, anticipation, etc) are really useful, but they're not set in stone. One of the most successful 2D animation series ever (South Park) literally uses literally none! The Simpsons uses them sparingly too.
Post
Partially motivated by the attached post, but it's also something I've been mulling over for some time now. So many post-2000 3D animations just borrow from the same generic "Pixar" style. I'm not saying artists are to blame, we saw the same genericism in the video game industry.
0 reposts1 like