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@goshki
@goshki
@goshki.vigeo.dev
Permanent procrastinator, solo hobbyist #gamedev. Stranded in 16-bit era, fueled by nostalgia. Working on #mystery #adventure: “Wright Files: Egerton’s Pickle” https://goshki.itch.io
1.1K followers609 following369 posts
@goshki reposted
Being from Poland means you're not expected to Finnish your games. You can Polish them forever. 🥁 store.steampowered.com/sale/Finnish...
@goshki reposted
Quake Rooftops is out now! Download below and go gib some shamblers! www.slipseer.com/index.php?re...
@goshki reposted
@goshki reposted
N64 and PSX artists rejoice - my vertex/normal painter tool POLYPAINT is now (finally) live on the Unity Asset Store!! 🎊 Grab it 30% off for the launch week - I can't wait to see what you all do with it! assetstore.unity.com/packages/slu...
@goshki reposted
Blockbench's page on the new Lospec software list: lospec.com/software/blo... Also a nice place to find other fun low-spec or retro art software!
@goshki reposted
An arty shot of Melkhior's Tower, live in the field, courtesy of one of the members of the elite testing team. 😄 bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
I recently quit Phonopolis mid-game. Not because it's bad – it's gorgeous and well-made – but because it was not the experience I expected to have when I launched it. It seemed like a good material for a blog post, so there you go: blog.vigeo.dev/post/8267452... #gamedev #indiedev #gamedesign
I put together some thoughts on puzzle pacing, genre promises, and how I want to manage expectations for Wright Files: Egerton's Pickle: blog.vigeo.dev/post/8267452...
I recently quit Phonopolis mid-game. Not because it's bad – it's gorgeous and well-made – but because it was not the experience I expected to have when I launched it. It seemed like a good material for a blog post, so there you go: blog.vigeo.dev/post/8267452... #gamedev #indiedev #gamedesign
@goshki reposted
Commodore is proud to release the Alien Breed 35th Anniversary Collection for PC & Consoles in partnership with our friends at @antstreamarcade.bsky.social and @team17.com. Wishlist on Steam: store.steampowered.com/app/4870460/... #gamescom #retrogaming @pixel-arcadia.bsky.social
Whole streamlined workflow in action. After the initial setup (model clustering, setting up export pipeline) from @blockbench.net to #Unity within seconds. Still a bit rough around the edges and with some issues but already usable in “production”. 🥳 #gamedev #indiedev #lowpoly
After additional work on the prototype of my vertex coloring plugin for @blockbench.net I'm able to apply vertex colors and directly export them into #Unity. No more destructive mesh operations with ProBuilder, the workflow is a breeze now! 😌 #gamedev #indiedev #lowpoly
After additional work on the prototype of my vertex coloring plugin for @blockbench.net I'm able to apply vertex colors and directly export them into #Unity. No more destructive mesh operations with ProBuilder, the workflow is a breeze now! 😌 #gamedev #indiedev #lowpoly
Prototyping a (yet another) Vertex Colors plugin for @blockbench.net: works in Edit Mode (with color/palette panels), semi-transparent colors on the palette, FBX export... Attaching a video since it's easier to show than explain! 😄 Would anyone find this useful? #Blockbench #gamedev
@goshki reposted
🌱 EUFLORIA SEQUEL REVEAL! 🌱 Eufloria 2 is the sequel to 2009's indie hit "Eufloria", featuring major gameplay additions and innovations, and a powerful level editor. Steam - store.steampowered.com/app/4415060/... Discord - discord.com/invite/unsbg... #IndieGameDev #VideoGames #Eufloria #NewGame
Prototyping a (yet another) Vertex Colors plugin for @blockbench.net: works in Edit Mode (with color/palette panels), semi-transparent colors on the palette, FBX export... Attaching a video since it's easier to show than explain! 😄 Would anyone find this useful? #Blockbench #gamedev
Btw. I've created a thread regarding the prototype on Blockbench's discord for anyone interested: discord.com/channels/314...
@goshki reposted
@goshki reposted
15 seconds of in game action from Melkhior's Tower, my upcoming title exclusive to the Playdate. Can't give too much away, but the first iteration of all levels is now complete. 221 rooms in total. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
@goshki reposted