Trying out a trapdoor fade effect in Melkhior's Tower, for when a level is completed in time trial mode. The fade will help with a smooth transition to the result screen. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Richard Jordan
Richard Jordan
@ericretro.bsky.social
Very part time games dev, tinkering with 80's 8-bit inspired goodness. Author of retro inspired titles Klass of 99, Melkhior's Mansion and Undrium. Currently working on Playdate projects. http://www.bitglint.co.uk
867 followers74 following227 posts
Richard Jordan reposted
I honestly don't expect *anyone* to watch a 30-minute arena gameplay test video for #Mausitron, but here you go: youtu.be/yL9vxKgiYx8 It has some good bits in it, I think. #gamedev #retro
Richard Jordan reposted
Not posted much about Melkhior's Tower recently because it's nearing completion and I don't want to give stuff away. Working on the launcher effect and title screen today. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart #screenshotsaturday
Richard Jordan reposted
I've just published the itch.io page for #Mausitron at mausthekat.itch.io/mausitron and imported its devlog. Mausitron is my upcoming #Quazatron, #Paradroid and #Magnetron -inspired action #roguelite game, that will eventually be coming to #itch.io and #Steam. #retro #zxspectrum #c64 #gamedev
Richard Jordan reposted
I've been feeling a bit off-color the last few days with some kind of bug, so I decided to go easy on myself and put together a trailer for my Quazatron/Magnetron/Paradroid-inspired #Mausitron. #retro #gamedev It will be available on #steam and #itch, eventually, hopefully. youtu.be/RTVaifoYHeA
Richard Jordan reposted
So, my testing victim was complaining about the #Mausitron Grapple sub-game being a bit tricky to understand at first. So, I graciously decided to add some tutorials. Thank you for your attention in this matter. #retro #gamedev #python youtu.be/IuMwK4VCsEM
Richard Jordan reposted
It turns out that the #Mausitron tunnel sub-game is a lot more fun than I expected, so I turned it into an endless mode. #retro #gamedev youtu.be/4eDKrcfK3kY
Richard Jordan reposted
I'm adding "data caches" (unless I can think of a better name) to #mausitron that need to be unlocked via yet another minigame to get various goodies. This unlock minigame was my original prototype for the grapple game. I think it's better this way though. #retro #gamedev youtu.be/Q53Rh2GYoDY
Richard Jordan reposted
Richard Jordan reposted
Richard Jordan reposted
Richard Jordan reposted
You Lost The Game. #mausitron #gamedev #retro www.youtube.com/watch?v=vWQi...
Richard Jordan reposted
It's a bit long at twenty minutes, but I've put together a rough playthrough video of the first sector of #Mausitron. Feel free to have a skim through and let me know what you think. #retro #gamedev youtu.be/21oF82lMs40?...
Undrium seems to be getting a bit of love at the moment, according to the download figures. Not sure why, but seems like an excuse for a shameless plug. #undrium #gamedev #monogame #indiedev #pixelart #zxspectrum www.youtube.com/watch?v=QJgG...
An arty shot of Melkhior's Tower, live in the field, courtesy of one of the members of the elite testing team. 😄 bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Haven't posted for #screenshotsaturday in a long time, so here's a little clip of Melkhior's Tower, coming soon to the Playdate. Currently on the 3rd iteration of tweaking 'n polishing the levels. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Richard Jordan reposted
I've been playing around with a quick testbed for something I might take further, time permitting. Five points for guessing the inspiration. youtu.be/6JpGOpEUxF4 #retro #gamedev
Richard Jordan reposted
I've released the v1,0.0. release candidate of #Oids for PC and also the v0.9.7 #ZXSpectrumNext version. The PC version now has the editor built in. It'll be coming soon to the Next. #retro #atarist #gamedev mausthekat.itch.io/oids/devlog/...
Richard Jordan reposted
Fans of Knight Lore & Atic Atac, Take Note! This Ultimate Play The Game / Rare Tribute Is Getting A Playdate Exclusive Spin-Off.
15 seconds of in game action from Melkhior's Tower, my upcoming title exclusive to the Playdate. Can't give too much away, but the first iteration of all levels is now complete. 221 rooms in total. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Richard Jordan reposted
Development continues on Melkhior's Tower for Playdate. Here's a quick fire selection of clips. Pixels by @craigstevenson.bsky.social and music by @mcalby.bsky.social bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Richard Jordan reposted
Richard Jordan reposted
Richard Jordan reposted
Finally! Got the #JetSetWilly Redux in-game map working more or less how I want it on the #ZXSpectrumNext. Just a few more tweaks and optimizations needed and it will be at parity with the PC version (downloadable as jetsetwilly.net). #Retro #Gamedev
Richard Jordan reposted
Doors in Melkhior's Tower are fairly simple things, but there are situations that need to be considered. More info on my latest devlog post: bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Blackford PI, an unfinished project that I may go back to one day. It's an isometric "puzzle 'em up", inspired by MOVIE on the ZX Spectrum. There's a demo available to download at bitglint.itch.io/blackford-pi #blackfordpi #gamedev #monogame #indiedev #pixelart #isometric
Added a bit of lever action to Melkhior's Tower. 😀 bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Richard Jordan reposted
Here are some boring screenshots of tools I've built for JSW:R. The first two show a test case for the path finder. The second is an asset pack exploration tool. See alt text for more. The latest pre-release can be downloaded at jetsetwilly.net. #JetSetWilly #Retro #Python #Rust #gamedev
Richard Jordan reposted
Here's some 6502 to brighten your Sunday! youtu.be/MOEmQ79nA38 Special thanks to @musicvsartstuff.bsky.social for the amazing backing music
Richard Jordan reposted
Richard Jordan reposted
Isometric rendering optimisations, what an exciting topic! Read more at bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
I've been working on how the A and B buttons will work in Melkhior's Tower. It's been a headache! Read more at bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Richard Jordan reposted
Devils on the Moon Pinball is out!!!! What a time to be alive!! get it here: play.date/games/devils... Only on @play.date #pinball #indiegames #pixelart #playdate
Richard Jordan reposted
A quick video of the WIP "gorgeous" tileset. www.youtube.com/watch?v=ilK7... #JetSetWilly #Python #GameDev #retro #ScreenShotSaturday
Richard Jordan reposted
Richard Jordan reposted
Some of the special baddies from the original Melkhior's Mansion will be making an appearance in Melkhior's Tower. Not 100% sure what they'll do yet, I need to figure that out. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Ludonarrative dissonance. WTF is that? A new Melkhior's Tower dev log entry: bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
A little browser based Space Invaders clone that I wrote as a test project for beefing up my Unity skills. Play for free at bitglint.itch.io/retro-invaders #IndieGameDev #spaceinvaders #unity
Been tinkering with the title screen and screen transitions in Melkhior's Tower. More info about the game in the devlog: itch.io/dashboard/ga... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Richard Jordan reposted
Richard Jordan reposted
Richard Jordan reposted