Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG

@gmodarelli.com

Senior Tech Artist. Graphics Programmer on Tides of Revival He/Him No AI Valencia, Spain

299 followers447 following136 posts

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

As someone who still prefers to make games in a custom engine I wrote, the code is kind of an inseparable part of a game's character, decisions about engine structure and every little bit of code have ripples that can absolutely be felt in the end product, even if hard to pick out specifics

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

Jacob Geller is no longer a part of MinnMax. He won't be on content moving forward and we won't be publicly airing this week's episode of The MinnMax Show. We're in shock and deeply hurt. Thank you for your patience during this sensitive time.

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

Hey there friends! Unfortunately, I was among those impacted by layoffs at Heart Machine last week. If you or someone you know is looking for an experienced Unreal Engine Technical Artist, I'm available for full time, part time, or contract opportunities.

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

Kala Paint is out! I'm @olawson.bsky.social , professional artist for 15 years, then game dev, now wrote the painting software I wish I'd been using all this time. GPU-run creamy brushes, no subscription, no gen AI crap, hand-coded with ideas from artists in our Discord, and more added weekly!

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

Environment test. Little too bright for the horror vibe I have in my head, but we'll get there.

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

South of Midnight is 35% off for the first time on PS5, until tomorrow! We’re indie again, and every purchase directly supports Compulsion and our next project.❤️

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

i understand if people are pressured to use LLMs for work. you gotta eat, it's hierarchical, usage may be monitored, i get it. but if you bring that shit home it's different! that actually is a personal endorsement. you don't have to use your own projects to normalize unethical corporate projects.

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

trans rights motto / Twin Peaks reference in the background of Remedy's CONTROL: RESONANT promo image, happy pride :')

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

Here's a real proper pro #gamedev tip. Emojis and all! If you are: - adding a thing to a list in a file (C-includes, list of abilities or enemies, functions...) - and the order isn't important ⭐Add the thing alphabetically! 💩NOT AT THE END. Why? There are three very good reasons!

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

About 6 months ago, I publicly announced that I would be boycotting #SIGGRAPHAsia 2026. Today, I released a video explaining my rationale and calling on others to do the same, because I believe it is important. Here it is: youtu.be/bZ6s0-EQp8M

youtu.beWhy Boycott SIGGRAPH Asia 2026?YouTube video by Cem Yuksel
Cem Yuksel@cemyuksel.com

I am boycotting #SIGGRAPHAsia 2026 because it will be in Malaysia, where there are serious safety concerns for the LGBTQ+ members of our community, thereby excluding them. I will not attend, submit my work to, or perform any reviews for SIGGRAPH Asia 2026. Yet, I'm excited about #SIGGRAPHAsia 2025!

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

This is a big moment! I never imagined I'd release a game that would be out on consoles, but here we are. I'd appreciate a little love and re-skeets if you're willing -- Vampire Therapist has changed my life but it's a tough sell of a game sometimes, therapy being a scary thing for many!

Little Bat Games@littlebatgames.bsky.social

🩸Vampire Therapist🩸 is officially available for Nintendo and Playstation consoles, with Xbox following on March 5. It's the cure for 2026 you never knew you needed! Please spread the word! 🦇 Links below.

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

It’s difficult not to lose faith when so much of the system is rigged against support for Palestine in the UK, but god damn, this feels like a massive, vital win.

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

🎨 We’re hiring an Art Lead / Art Director! 📍 Hybrid role based in Valencia, Spain  🧭 Define and own the visual direction of our games  🎮 Hands-on work in Unreal Engine.  💼 35-hour work week + flexible hours and great perks 👉 Apply now or tell a friend! 👈

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

There is a pretty good way to evaluate if a producer is good: Are they offloading work from the team and making sure they can focus on the development.. ..or are they making the team do work *for the producer*, e.g. filling out jiras, reporting work, following rituals and procedures.

Jaws Slayer 🎃@jesawyer.bsky.social

There are a lot of roles in game dev where someone bad in a role can do damage, but a bad producer can be so unbelievably damaging that it truly would be better to have no one in the role at all. Just as good producers are force multipliers, bad producers are like throwing sand into a gearbox.

I've kept exploring GPU-driven rendering and I've implemented a proof of concept for a GPU-based runtime object scattering system. I use it for grass but it can be used for all small objects that don't require physics interaction. 1/3

I've been working for a quite a while now on the GPU-driven renderer for Tides of Revival and it's really nice to finally see results like these 💚It wouldn't have been possible without the help of @srekel.net

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

For my holiday break project I’ve been sketching out an idea to help soften the on-ramp for beginners learning D3D12: a header file that (very lightly) wraps the D3D12 API and only exposes the latest/most-useful bits through straightforward function definitions with ImGui-style inline documentation.

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

Pretty disappointed in both @humblebundle.com and especially in @girlswhocode.bsky.social. Please teach girls how to code, don't push them into generative AI. That won't build their skills. Prioritize foundational programming skills and awaken their interest. "Tired of long days writing code"???

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

In an effort to fight back against AI, I will be giving away a free copy of @aseprite.org to help support artwork made by humans 💜 How to participate: -Like this post -Comment "pixel" -Follow me Please repost to spread the word! 🙏 Winner randomly chosen on 12/13/25!

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

Last week was my last week at Iron Gate - After three years working on Valheim, it's time to start looking for new adventures elsewhere. If you know someone looking for a kickass Tech Artist/Programmer, hit me up. Happy to work either remote, or on-site in Stockholm. Portfolio's at dahnberg.se

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

We've just finished another iteration on Tides! This one took three months to do. @gmodarelli.com's renderer is more GPU driven and I have gotten a long way on the release's gameplay goals! We have a more stuff we wanna do and then release something playable in December! bsky.app/profile/srek...

We do our "short term" planning for Tides as a post in our Discord that I just keep up to date with where we are. It works quite nicely, very flexible and handy. We just finished our latest iteration! It took a bit longer than I thought, but for good reasons :) #gamedev #planning

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

Hi, I'm an Art Director & 3D Game Artist Available for hire 👐 I worked on award-winning stylized games Looking for the next project I can contribute to 👀 Please reach out! 💌 boury.charles@gmail.com RT appreciated ✨

Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted

New blog site (with RSS!), and UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime! Read it AGAIN! panthavma.com/articles/lin...