Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
@gmodarelli.com
Senior Tech Artist. Graphics Programmer on Tides of Revival He/Him No AI Valencia, Spain
299 followers447 following136 posts
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
"We vibe coded a new Epic Games Launcher" because "programming is hard", announce company we're somehow supposed to see as a serious Steam competitor https://bit.ly/4hMHbi5
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Kala Paint is out! I'm @olawson.bsky.social , professional artist for 15 years, then game dev, now wrote the painting software I wish I'd been using all this time. GPU-run creamy brushes, no subscription, no gen AI crap, hand-coded with ideas from artists in our Discord, and more added weekly!
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
ICYMI: 🚨 AMNESIA FORTNIGHT IS BACK 🚨 It's a Kickstarter. It's a game jam. It's a documentary. It's a game jam documentary Kickstarter! Get notified when we launch on Aug 31:
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Welcome to Flame, Forest & Flood, our (@fairymountgames.bsky.social) cozy three‑player strategy showdown where simple rules hide a surprising amount of “oh no, you didn’t” depth.
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
The SDL organization has an official position on LLMs and generative AI now: don't use it. github.com/libsdl-org/S...
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
About 6 months ago, I publicly announced that I would be boycotting #SIGGRAPHAsia 2026. Today, I released a video explaining my rationale and calling on others to do the same, because I believe it is important. Here it is: youtu.be/bZ6s0-EQp8M
I am boycotting #SIGGRAPHAsia 2026 because it will be in Malaysia, where there are serious safety concerns for the LGBTQ+ members of our community, thereby excluding them. I will not attend, submit my work to, or perform any reviews for SIGGRAPH Asia 2026. Yet, I'm excited about #SIGGRAPHAsia 2025!
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
This is a big moment! I never imagined I'd release a game that would be out on consoles, but here we are. I'd appreciate a little love and re-skeets if you're willing -- Vampire Therapist has changed my life but it's a tough sell of a game sometimes, therapy being a scary thing for many!
🩸Vampire Therapist🩸 is officially available for Nintendo and Playstation consoles, with Xbox following on March 5. It's the cure for 2026 you never knew you needed! Please spread the word! 🦇 Links below.
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
There is a pretty good way to evaluate if a producer is good: Are they offloading work from the team and making sure they can focus on the development.. ..or are they making the team do work *for the producer*, e.g. filling out jiras, reporting work, following rituals and procedures.
There are a lot of roles in game dev where someone bad in a role can do damage, but a bad producer can be so unbelievably damaging that it truly would be better to have no one in the role at all. Just as good producers are force multipliers, bad producers are like throwing sand into a gearbox.
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Time for my semi annual reshare of this starter pack of ADs who hire artists! If you're an AD who regularly hires/commissions artists for commercial work and want to be added lmk. go.bsky.app/RSV4VwA
I've kept exploring GPU-driven rendering and I've implemented a proof of concept for a GPU-based runtime object scattering system. I use it for grass but it can be used for all small objects that don't require physics interaction. 1/3
I've been working for a quite a while now on the GPU-driven renderer for Tides of Revival and it's really nice to finally see results like these 💚It wouldn't have been possible without the help of @srekel.net
I've been working for a quite a while now on the GPU-driven renderer for Tides of Revival and it's really nice to finally see results like these 💚It wouldn't have been possible without the help of @srekel.net
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
I just posted the yearly update video for Tides of Revival, our little CRPG side project that has a big big world! www.youtube.com/watch?v=e1nE...
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
For my holiday break project I’ve been sketching out an idea to help soften the on-ramp for beginners learning D3D12: a header file that (very lightly) wraps the D3D12 API and only exposes the latest/most-useful bits through straightforward function definitions with ImGui-style inline documentation.
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
New post up! Bindless Oriented Graphics Programming alextardif.com/BindlessProg...
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Pretty disappointed in both @humblebundle.com and especially in @girlswhocode.bsky.social. Please teach girls how to code, don't push them into generative AI. That won't build their skills. Prioritize foundational programming skills and awaken their interest. "Tired of long days writing code"???
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
6 years of thinking I can make a better portfolio. 1 year of actually building it. My new portfolio is LIVE 🚀 Please, don't break anything! 👉 bruno-simon.com
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
In an effort to fight back against AI, I will be giving away a free copy of @aseprite.org to help support artwork made by humans 💜 How to participate: -Like this post -Comment "pixel" -Follow me Please repost to spread the word! 🙏 Winner randomly chosen on 12/13/25!
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Last week was my last week at Iron Gate - After three years working on Valheim, it's time to start looking for new adventures elsewhere. If you know someone looking for a kickass Tech Artist/Programmer, hit me up. Happy to work either remote, or on-site in Stockholm. Portfolio's at dahnberg.se
I've implemented a GPU-driven debug line renderer for Tides based on this great article by @belgianrenderer.gijskaerts.com www.gijskaerts.com/wordpress/?p.... Now I can debug why my GPU-driven LOD selection doesn't work 😅
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
We've just finished another iteration on Tides! This one took three months to do. @gmodarelli.com's renderer is more GPU driven and I have gotten a long way on the release's gameplay goals! We have a more stuff we wanna do and then release something playable in December! bsky.app/profile/srek...
We do our "short term" planning for Tides as a post in our Discord that I just keep up to date with where we are. It works quite nicely, very flexible and handy. We just finished our latest iteration! It took a bit longer than I thought, but for good reasons :) #gamedev #planning
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG reposted
New blog site (with RSS!), and UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime! Read it AGAIN! panthavma.com/articles/lin...