Mike C reposted
Mike C
Mike C
@f0da.bsky.social
Principle engineer at Double Dagger Studio, @LittleKittyGame Prev: Visual Studio @Microsoft
1.2K followers159 following126 posts
Mike C reposted
My boss, to his credit, argued over and over with the c-level who pushed the AI — “we already have Stella and she’s funny and she’s good at this, she’s done live games before so live ops are no problem,” etc — but the suit insisted “gamers love new tech” so using AI would be “great marketing”
Mike C reposted
Mike C reposted
INFERNO. 18 TRACKS. 70 MINUTES. 2xLP, CD, DIGITAL. 29 MAY 2026. boardsofcanada.com
> revenue remains flat for 5 years > 1 game is 80% of revenue > double company size > somehow have 5,000 people working 1 game, a digital store, and an engine > digital store still doesn’t have sizable market share vs a company that has 350 employees > whatcouldgowrong
BREAKING: Epic Games is laying off more than 1,000 workers today, sources tell Bloomberg News. Story hitting shortly
Mike C reposted
Temp assets should be as obvious as error'd assets
Placeholder assets in a game should look obnoxiously temporary, so obvious that no one would mistake it for the final asset. In past games we've used the doge dog (rip) as an icon, hot pink versions of characters, our CEO's head, etc. If you use a temp asset that seems passable, it may stay there.
Mike C reposted
We are absolutely over the moon about this beautiful website @sega.jp made for the physical Switch edition of Little Kitty, Big City, releasing in Japan June 18th! ありがとうニャ !
Incredible. Prev project of mine was offered 70/30 (in their favor, until recoup, then 60/40) and 60/40 (in their favor, forever). Both also owned all IP and sequel rights. I was told “that’s standard” by many people. Absolutely crazy for those pubs who did nothing more than throw money at you.
💰THE OUTERSLOTH CONTRACT 💰 We just released the FULL contract and terms that all our games sign! We hope this challenges the status quo of what you see out there. In a nutshell: 💸 Pre-recoup 50/50 💸 Post-recoup 15/85 💸 Terms after 7 years www.innersloth.com/the-outerslo...
It’s kinda weird to even have that recommendation when PS5 and Xbox ship with 16GB.
This is going to happen... a lot. Not just because things like the Steam Deck encourage a minimum viable hardware spec, but because a growing portion of our players cannot and will not be able to access major leaps in hardware. RAM and GPU prices are making the cutting-edge player more rare!
Mike C reposted
Need a last minute Valentine for the purr-fect person in your life? Kitty’s got you covered! Print out these adorable free valentines and give them to your friends and loved ones! 🥰😻 Printable here: littlekittybigcity.com/freebies
Mike C reposted
I spoke to @fortune.com about my upcoming book Super Nintendo and the secret(s) to Nintendo's enduring success - a large part of which is cultivating and caring for developers instead of hiring and firing everyone in yearly cycles. (Book deets: linktr.ee/super_nintendo) fortune.com/2025/11/28/s...
Mike C reposted
HAZE 1.1.4 is live, bringing orthographic camera support in scene view and play mode ✨ Time to make those isometric dioramas even *more* atmospheric 🌫 Check it out here: assetstore.unity.com/packages/vfx...
I just... don't understand the gabebox. What's the *actual* market here? People who want a PC in their living room? A strict gaming-only desktop that you can't upgrade? Why buy this over a pre-built PC or an Xbox or PS4 (which has exclusive games)?
Context is everything. Steam Machines originally launched into a space with poor support up against the relative strength of Windows. The new one drops into a space occupied by the Steam Deck's strides in compatibility, Big Picture, and Windows flailing. store.steampowered.com/sale/hardware
I'm not surprised. I still really want a spicy GDC roundtable that's just shit-talking indie publishers because there's just soooo much tea. If they can't even reply to the IGF what makes you think they'll reply to that 1m+ sub streamer? Or brand who wants $$$ collab?
blog post boiling within me titled "indie publishers, you need to get your shit together" based on this year of indie pubs submitting games to IGF w/ a demo and then when asked for a dev build so anyone can actually judge it, either ghost or go "we will provide you with a build on the release date"
Mike C reposted
PSA: If you want to render an SDF texture using an Image component and Text Mesh Pro, you can! You need to copy the SDF shader and make two small tweaks, which I've explained in a blog post here: blog.roytheunissen.com/2025/10/08/r... #unity3d #gamedev
Mike C reposted
Mike C reposted
Mike C reposted
Mike C reposted
Mike C reposted
Mike C reposted
Hey everybody, especially you cool cats in SoCal! Little Kitty, Big City will have a booth at CatCon in Pasadena this weekend, August 2nd and 3rd! We will have new merch to check out, a gachapon prize machine, and a station where you can play a demo of our UPCOMING UPDATE. 👀👀 catconworldwide.com
I both extremely love and hate this game at the same time 😂
📢 Incredibly excited to announce I signed with a publisher! My retro tycoon game 'Car Park Capital' will be published by MicroProse! The one behind classics like Transport Tycoon and Civilization. Thanks everyone for the support so far! 🙏 s.team/a/3031880
www.catherinejue.com/fast “No one asks for fast software” I’m trying to not be snarky, but this is standard in the game industry. 16ms budget is the norm
Mike C reposted
Mike C reposted
If you want to actually solve the problem, instead of punishing itch, start calling payment cos Collective Shout, which is run by people who get published by Spinifex, a very terf-seeming organization, apparently needed 1,000 people to yell at visa to get this done. We got more than 1000 people.
itch.io/updates/upda...
Mike C reposted
Mike C reposted
Mike C reposted
Hey #UE5 - if you're working on something #stylized and are looking for an integrated solution for cel shading that lets you ditch post-processing or bespoke unlit materials, my engine fork might be for you! 🧵 github.com/hippowombat/...
Mike C reposted
Mike C reposted
We have a special announcement tomorrow during the @wholesomegames.com direct, starting at 9 AM PST! Be sure to tune in!