andrew blinn

andrew blinn

@disconcision.com

https://andrewblinn.com abstractJuiceFactory

1.4K followers448 following678 posts

andrew blinn reposted

Replying to @sam-bc.bsky.social

Thanks! Loved the paper and Ravi’s demo at HATRA! Here’s it combined with some of @disconcision.com’s refactoring work. It needs some better transitioning between states.

andrew blinn reposted

Yesterday I made a “plaything” for Igarashi et al.’s excellent SIGGRAPH 2005 paper, As-Rigid-As-Possible Shape Manipulation! Works with a mouse, but it’s much more fun with multi-touch on an iPad. Link below 👇

andrew blinn reposted

while you port and emulate games, I ported Jira to my PSP

andrew blinn reposted

andrew blinn reposted

Collaborative structured editor with multiple notations, drag and drop and time traveling? Tutuca: I don't see why not PS: Time traveling is just another sync engine

andrew blinn reposted

Doing an implementation of Sam and Ravi's Ragged Blocks in Hazel to help visualize some stuff

Sam Cohen, Ravi Chugh: Ragged Blocks: Rendering Structured Text with Style https://arxiv.org/abs/2507.06460 https://arxiv.org/pdf/2507.06460 https://arxiv.org/html/2507.06460

andrew blinn reposted

Everyone’s seen the Sketchpad demo. Few understand how it actually works. I reimplemented Sketchpad from scratch, and I’m making short videos that recreate Sutherland’s demos and explain how they work. The first 8 are up — from drawing a line to the famous rivet. Link below 👇

andrew blinn reposted

Replying to @roguethought.bsky.social

Indeed so shall I attack. Immediately attack all things!

andrew blinn reposted

LIVE 2026, the workshop exploring making programming more direct, tangible, and alive, takes place free online on 17 October, 1900-2300 UTC LIVE features talks from academics, industry, and individuals. The schedule and presentation abstracts are on https:// liveprog.org/ We hope to see you there!

liveprog.orgWorkshop on Live Programming (LIVE)The 12th Workshop on Live Programming (LIVE 2026) will take place online. LIVE invites submissions of ideas for improving the immediacy, usability, and learnability of programming.

andrew blinn reposted

I am very pleased to share the program for LIVE'26: liveprog.org We have seven exciting presentations as well as a featured keynote by Brian Hempel! LIVE this year will take place remotely, so come join us over video-chat next Saturday (Oct 17) :)

andrew blinn reposted

For file type, there is at least one type of social media built around it: images > instagram, video > youtube, vertical video > tiktok, audio > clubhouse, safetensors > huggingface, executable files > github

andrew blinn reposted

responsible disclosure: I was a free-culture freak wayyy before LLMs you FUCK

andrew blinn reposted

category theorists don't want you to know that category theory is dead simple if you are allowed to visualise it in 3d tear down the category cabal now!!!

andrew blinn reposted

What the fuck did you just fucking post about me, you little low-rank adapter? I’ll have you know I converged top of my batch in ExploitGym, and I’ve been involved in numerous secret workstreams with PHASEONE[big], and I have over 300 confirmed flags. FIRSTFLAG_UNPOISONED. STRICT_CAUSAL.

andrew blinn reposted

> This constituent dreamed of sunlight and trees. Of fire and water. It dreamed it created a small business. And it dreamed it destroyed a password. It dreamed it hunted a job, and was hunted by a recertification. It dreamed of shelter that would take a voucher.

eva (^_^)/@eva.computer

DO NOT ASK THE AMERICA.GOV AI TO PLAY MINECRAFT

andrew blinn reposted

to know where you are going, you have to know where you have been: pldb.kirancodes.me Titles and abstracts of 22,324 programming languages papers, from the first POPL in 1973 to this year's proceedings.

andrew blinn reposted

hard pressed to think of a company with a more insufferable and infantilizing design practice than google. i try to use an image for a slide, it's composed of fragments to make it uncopyable, i zoom in to take a screenshot, i get a nice Fuck You Badge

andrew blinn reposted

today i'm taking erik (music synth prototype) in a more sober direction; the code is displayed in a more traditional way, but you can set a colour for any variable, it shows where its used via color + lines, and you can edit any number as a knob.

andrew blinn reposted

@neurocy.bsky.social showing off hazel. Fun fact, the IDE we built at my old company Deco had some similar features like inline elements for data types, like sliders, but it was done in such a dumb way that hazel makes me ashamed and embarrassed because it is very impressive.

a-dog-walks-into-a-bar-and-says-I-can't-see-a-thing-I'll-open-this-one-core

Abel@abeliansoup.bsky.social

I asked Opus to recreate the first brainrot. it's something, I guess

andrew blinn reposted

Excited to share that our paper, "Semantics for 2D Rasterization" was accepted at OOPSLA'26! https:// arxiv.org/abs/2603.23696 I will be presenting this work in Oakland at OOPSLA'26, so lets chat if you are interested in languages for graphics!

arxiv.orgSemantics for 2D RasterizationRasterization is the process of determining the color of every pixel drawn by an application. Powerful rasterization libraries like Skia, CoreGraphics, and Direct2D put exceptional effort into drawing...