Emi

Emi

@coppolaemilio.com

💼 Executive Director @godotengine.org ⚠️ While I post a lot about Godot, this is my personal account! 🌱 #Vegan ✖️ #StraightEdge #OpenSource #GodotEngine

3.6K followers742 following1.5K posts

honestly, with those salaries, doing a few months and then bailing doesn’t seem like a bad deal lmao

Eurogamer@eurogamer.bsky.social

Xbox's first chief operating officer Helen Chiang leaves Microsoft just three months into the job www.eurogamer.net/xbox-coo-hel...

agreed, it is what I said on this interview even before the steam fest discourse started: kotaku.com/ai-vibe-codi...

kotaku.comInterview: The Video Game Industry’s Vibe-Coded FutureWe spoke to Take-Two’s former head of AI and Godot Engine’s executive director about the Claude Opus–shaped problem that the industry is currently facing
Aftermath@aftermath.site

Devs shouldn't have to be protecting their games, Valve should be protecting its shopfront: aftermath.site/steam-indie-ga...

this is great news! hope Game Maker keeps going in this direction 👏

GameMaker@gamemaker.io

📢 Some exciting news! 🎉 Our upcoming next-generation runtime, GMRT, will be free for commercial use and source avaliable for all non-console platforms! READ MORE gamemaker.io/en/blog/gmrt...

al final, tienta un poco la idea de ponerse a hacer campaña por vox y hacerse una Luthen (Andor). esperar a que se ponga tan verdaderamente mal la cosa que la gente se deje de tonterias

Let's pretend you can simply vibecode a store. What is preventing people to just create a storefront to buy stuff directly from the creators? Why would they need the Epic store anyway? Not sure what the business plan is here to be honest.

The fact that the AI clones burden is falling on the developers instead of the platforms is crazy. What do you mean people are scrambling to find ways of protecting themselves but no one is doing anything about Steam profiting from it 🥴

yo, that photocraft everyone was hyping a few days ago sucks ass, probably no one actually tried to use it before sharing

Are you (or anyone you know) running a Godot user group in your city? Specifically looking for the ones where people meet in person. Please reach out if you want your group to be included in the first batch of our community page update :)

Someone needs to look into the obsession with water that /r/godot has. Very impressive! but what's going on? 😰

Been playing the new Fire Emblem and I gotta be honest... it is a big let down for me at the moment. There are some good things! I personally enjoy the fact that it has so many references to Spain and Spanish culture, but it is hard to overlook that the writing is abysmally bad.

I guess I will have to write more about it, still have a lot to say but I don't want to make a super long thread 🫠

Emi reposted

Build issues have been officially resolved; downloads are once again functioning as expected! 🥳

Godot Engine@godotengine.org

Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7! Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing: godotengine.org/article/dev-...

Emi reposted

There was an issue with the builds, so this is a great chance to learn how to compile Godot :) docs.godotengine.org/en/latest/en... Sorry for the trouble, and thank you everyone for participating in the dev builds, it really helps us out iron out the releases (when you get to try them, that is)

docs.godotengine.orgBuilding from sourceGodot prides itself on being very easy to build, by C++ project standards. Godot uses the SCons build system, and after the initial setup compiling the engine for your current platform should be as...
Godot Engine@godotengine.org

Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7! Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing: godotengine.org/article/dev-...

Emi reposted

PSA for Godot users soon upgrading to 4.8 (still in development): The built-in Script editor has become a regular dock and to pop it out, use the context menu (opened by right mouse click) on the Script tab and select 'Make Floating'. The previously dedicated button has been removed. #godotengine

Emi reposted

📣 LAST CALL

Godot Engine@godotengine.org

📣 Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting from October 2nd until October 16th godotengine.org/article/subm...

Watching the video: Oh nice! Moldrise, a Godot game! Oh nice! Pathogenic, another Godot game! Oh nice! Pathogenic is being compared to Slay the Spire 2, another Godot game! Is this what world domination looks like?

Jacob Geller@jacobgeller.com

Some games use infection as an aesthetic. Others use it as a strategy. youtu.be/LWz7u1sf67U

Emi reposted

I saw Godot 5 kick a baby. It is of vital importance, from a national security perspective, that all major world governments move to subsidise its development.

Emi@coppolaemilio.com

We have achieved Godot 5 internally at the Godot Foundation, but it is too powerful to be released. We need a bajillion dollars. Thanks 💸

Emi reposted

Replying to @coppolaemilio.com

I can do you 5 euros but in exchange I want it to be open source.

We have achieved Godot 5 internally at the Godot Foundation, but it is too powerful to be released. We need a bajillion dollars. Thanks 💸

Emi reposted

Support open source frameworks & tools! Especially ones maintained and improved by excellent people. :) (I've been a platinum monthly donor for 3+ years 😄)

Adriaan@adriaan.games

Godot contributors and Godot Foundation people are really good people, ya’ll. There’s so much goodwill and best effort action, many of their efforts unpaid, under-appreciated, and invisible. Please continue to send them kindness. And donate a bit of what you can spare. fund.godotengine.org

Emi reposted

Something is wrong… somewhere… because the incorrect textures are being used. Possibly a shader problem, honestly there's a lot going on here. But I got somewhere with voxel painting! #Godot

Emi reposted

We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine

DAWs need to be disrupted so bad... it is great to have the new audacity, but the entire audio plugin ecosystem is the most user-hostile thing I've seen in a while. It is almost impossible to use plugins without going crazy or installing a million third-party downloaders full of spyware.

Reading and writing is so weird. What do you mean that the squiggles on the screen get parsed by my brain to transmit thoughts and words directly into my head? Pure magic.

love me some youtube drum and bass compilations, but calling it "Intelligent DnB" is cringe af. why the need to add intelligent to many genres of music? what if I'm dumb? where is the dumb dnb 🥺

you guys, I can't play all your games, can you slow it down a little so I can catch up? 🥺

Bastiaan Olij@mux213.bsky.social

We still have 4 months left this year... And we just passed 2025 Steam releases... #godotengine

Emi reposted

¡"Levelling The Playing Field 101" estará disponible en su totalidad en español latinoamericano! Comenzando hoy en español LATAM, Games Business es el curso introductorio, pero los demás le seguirán pronto. ¡Muchas gracias a @snmcphaul.bsky.social por la traducción! courses.ramiismail.com/es-419/

courses.ramiismail.comOcho cursos sobre el negocio de hacer videojuegos.Introducción a los temas fundamentales que más salen a relucir en mí consultoría; cada curso contiene varias horas de vídeo, artículos, recursos, ejercicios y exámenes. Además, recibirás un certificad...