Matt Massicotte
Matt Massicotte
@massicotte.org
apple platform dev, outdoors, justice, games, he/him Every problem has a simple wrong answer
2.8K followers1.4K following2.9K posts
I still marvel sometimes at the number of GitHub stars this repo has given that it has exactly zero users. (Fine I don't actually know for a fact it is zero but I think it's a pretty safe bet)
Matt Massicotte reposted
Matt Massicotte reposted
You can sign up for the monthly Zero to Accessible newsletter about accessibility on Apple platforms at buttondown.com/zerotoaccess... First issue coming soon! 😘
The accessibility newsletter is coming back! What do you want to see in it?
Matt Massicotte reposted
SE-0540 is now finally merged! This was a fun one to work on and not as hard as I feared going in. Not quite sure if it will make it into Swift 6.5, and may be a while before it's practical to adopt anyways. But cleaning up all those settings in package files will be very satisfying.
Matt Massicotte reposted
I made an App to detect AI Slop Music. It runs locally on your device and uses Shazam and a custom trained ML model to detect AI generated music. Its completely free. I would appreciate it if you could spread the word. #indiedev #aislop #music #ml apps.apple.com/de/app/daft-...
Matt Massicotte reposted
Small new game alert! Over the past week with @padraig.org and @marc.bjango.com, we created The Last Tomato, a puzzle game about solving world hunger by growing a tomato. It’s got colorful radio waves, a robot, and runs in the browser. Please try it out :) padraigk.itch.io/tomato
Matt Massicotte reposted
Wavy Road is now available for pre-order! 🚗 I’ve been working on this game for a while, and I’m excited to finally share it with you. Pre-order here: apps.apple.com/app/id680494... A repost would mean a lot and help more people discover the game. Thanks for your support! ❤️
I've never seen anything like the @godotengine.org release blog posts before. They are like a celebration of the work and people involved.
Matt Massicotte reposted
The trailer is up! In just under two weeks, WOIM launches on Steam October 21st! www.youtube.com/watch?v=OS6h... #godot #gamedev #indiegame
This is a very good exploration of the complexity here
This is a really interesting point. I agree with @dame.is's take here, but I also don't think playing violent videogames is harmful, so how do I square that? Well, as always, the answer is nuanced: playing a game like Doom or Wolfenstein is not inherently psychologically harmful because in context
Matt Massicotte reposted
Still so rough. But here's an in-editor voxel tool adding and removing matter, then paint textures selected from a palette control. github.com/mattmassicotte/Vox... #Godot
Matt Massicotte reposted
A friend and I are creating a practical Git workshop: understand the commit graph, get out of tricky situations. We don’t know what exactly people want to learn, though; what they know already. Help us and fill this 2-min survey: tally.so/r/A7e7Xl We’ll publish the results. Reposts very welcome :)
I was recently inspired to take another look at something that has caused lots of problems: marking just a method MainActor vs the whole type.
Matt Massicotte reposted
Wrote up some thoughts on the role of LLM contributions in open-source projects.
Matt Massicotte reposted
📣 Today Apple is finally removing the dreaded Core Technology Fee!! To coincide, our new developer site is live with everything you need to know in order to ship your app to millions of AltStore users 🌎 developer.altstore.io
I had this idea of "cognitive forces". I dunno if it makes sense or not, but I was unable to let it go. Yes, it's about AI and yes, I'm rolling my eyes at myself too.
I think the Gates essay on AI is worth your time. I suspect/fear we will look back on this as wishful. But nonetheless, I am heartened to hear powerful voices like this, independent of how you feel about them personally, and I think it is a good sign.