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Announcing Dye! (no relation) Set a different theme color for each one of your apps: make Finder red, and Photos blue, each one's tint's now up to you. Dye is a free, tiny app, handwritten with care. And it's open-source! lemon.garden/dye/
Nathan Manceaux-Panot
@cykele.ro
Loves building tools, making art. Doesn't know how to compromise. Values kindness greatly. Making @retcon.app, the macOS app for effortlessly rewriting Git history.
119 followers79 following237 posts
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Announcing Dye! (no relation) Set a different theme color for each one of your apps: make Finder red, and Photos blue, each one's tint's now up to you. Dye is a free, tiny app, handwritten with care. And it's open-source! lemon.garden/dye/
Looking over the schedule for next week's @swiftconnection.bsky.social, there's very very little AI in the topics. So refreshing!
Nathan Manceaux-Panot reposted
Nathan Manceaux-Panot reposted
Mac support for the SubDuctis demo is live! (the full game will support Mac at launch too) store.steampowered.com/app/3182310/ #indiedev #gamedev #indiegame #puzzlegame #puzzle #thinky #macgaming
SubDuctis is a mind-bending puzzle game about folding space. Bypass obstacles, form conductive paths, and discover new areas Demo out now! Add the full game to your Steam wishlist to support development store.steampowered.com/app/3182310/ #indiedev #gamedev #indiegame #puzzlegame #puzzle #thinky
Nathan Manceaux-Panot reposted
Replying to @cyan.com
Each of the books features new cover illustrations by @shoomlah.bsky.social, and we’ve put an incredible amount of thought into how to make these books look and feel their best. You can see all the luxe features that will be included in each one here:
Small new game alert! Over the past week with @padraig.org and @marc.bjango.com, we created The Last Tomato, a puzzle game about solving world hunger by growing a tomato. It’s got colorful radio waves, a robot, and runs in the browser. Please try it out :) padraigk.itch.io/tomato
A friend and I are creating a practical Git workshop: understand the commit graph, get out of tricky situations. We don’t know what exactly people want to learn, though; what they know already. Help us and fill this 2-min survey: tally.so/r/A7e7Xl We’ll publish the results. Reposts very welcome :)
Just played SubDuctis for like 10 minutes, and holy crap is it elegant. Visually it's impressive—very restrained yet super original, and full of life—and the central mechanic is interesting and full of promise.
SubDuctis is a mind-bending puzzle game about folding space. Bypass obstacles, form conductive paths, and discover new areas Demo out now! Add the full game to your Steam wishlist to support development store.steampowered.com/app/3182310/ #indiedev #gamedev #indiegame #puzzlegame #puzzle #thinky
Spent last week in Logroño for @nsspain.bsky.social! Met many fantastic peeps, got heaps of effusive feedback on my Retcon talk, got depressed by the sheer amount of AI buy-in, and laughed as I was crushed by crowds at the wine festival. I had a great time, and am very thankful I was selected :)
You can make your commits easier to find by using emoji prefixes. You have to be very, very deliberate, though, for these to be effective at all. Here are some thoughts on that.
NSSpain just announced their schedule! There's a familiar face at the very end of Day 1. What's that about a retcon? 2026.nsspain.com/
"how about you write an app where rapidly, continuously straining the hinge is a core interaction" now that's confidence in your hinge reliability (from youtu.be/Biqw19XiqQY?t=87 )
Apple's design and dev video, timestamped:
Nathan Manceaux-Panot reposted
What gorgeous presentation! ASCII art, but in subtle, tasteful 3D. (Rangedrifter is a roguelike, apparently only available for Linux and Windows though, somehow)
A whole article on people opposing Flock surveillance cameras in the USA. Blocking them, destroying them, removing them. And then, people steadfastly supporting anyone who's caught and charged. It's a very nice read!
Neat idea: @furnacecreek.bsky.social’s Pixen has a “what should we add?” field in its feature announcement screen.
From a @daringfireball.bsky.social post. A deeply misguided take, really. What’s expected from Apple is not revenue; that’s just means to an end. What we love(d) Apple for is firm values, and outstanding products. Under Cook, they’ve steadily worsened on both. Apple didn’t do alright, they decayed.
LLM-generated READMEs on GitHub are so tiring. They're a smear of… stuff. An oddly-phrased description of the project, then a list of features where "written in Rust" is listed right alongside "UI has green buttons", then endless instructions and implementation details with no discernible structure.
Nathan Manceaux-Panot reposted
Did a very quick interaction prototype for showing which commits are local-only, in @retcon.app. It’s something I’d really like to show, but I haven’t been happy with anything so far. Maybe this will do?
Nathan Manceaux-Panot reposted
This is a super fun feature. You can just paste in most ShaderToy effects. What's a better way to add bling to your graphics programmer CV than literally add a shader in there, and then just export to PDF? 😅
papaya.io now has shader layers, so you can create all kinds of custom effects. Supports a whole bunch of ShaderToy shaders out of the box, plus you can declare uniforms to get UI controls like sliders or color selectors. Also supports multi-pass effects like Gaussian blurs.
A cogent explanation of how LLMs can easily confuse instructions and data (opening themselves to prompt injection). Also contains pretty sober descriptions on how these are built in the first place. role-confusion.github.io Their example of injection is pretty hilarious: