Nathan Manceaux-Panot

Nathan Manceaux-Panot

@cykele.ro

Loves building tools, making art. Doesn't know how to compromise. Values kindness greatly. Making @retcon.app, the macOS app for effortlessly rewriting Git history.

119 followers79 following237 posts

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Announcing Dye! (no relation) Set a different theme color for each one of your apps: make Finder red, and Photos blue, each one's tint's now up to you. Dye is a free, tiny app, handwritten with care. And it's open-source! lemon.garden/dye/

As of Golden Gate, if your clipboard contains an image or some text, you can just ⌘V paste it on the desktop to create a new file. That's super useful. But uhhh why is the text getting pasted as a .textClipping file?! These are so unwieldy.

Nathan Manceaux-Panot reposted

Mac support for the SubDuctis demo is live! (the full game will support Mac at launch too) store.steampowered.com/app/3182310/ #indiedev #gamedev #indiegame #puzzlegame #puzzle #thinky #macgaming

Quintin Steiner | SubDuctis demo out now@quintin-steiner.bsky.social

SubDuctis is a mind-bending puzzle game about folding space. Bypass obstacles, form conductive paths, and discover new areas Demo out now! Add the full game to your Steam wishlist to support development store.steampowered.com/app/3182310/ #indiedev #gamedev #indiegame #puzzlegame #puzzle #thinky

Nathan Manceaux-Panot reposted

Replying to @cyan.com

Each of the books features new cover illustrations by @shoomlah.bsky.social, and we’ve put an incredible amount of thought into how to make these books look and feel their best. You can see all the luxe features that will be included in each one here:

Just watched the Life of Chuck. It's a slightly odd movie, with odd pacing, and really pleasant to watch. Starts out as quite depressed for a while, but then veers into the magical and the touching and the refreshing and simple. Recommended!

Just played SubDuctis for like 10 minutes, and holy crap is it elegant. Visually it's impressive—very restrained yet super original, and full of life—and the central mechanic is interesting and full of promise.

Quintin Steiner | SubDuctis demo out now@quintin-steiner.bsky.social

SubDuctis is a mind-bending puzzle game about folding space. Bypass obstacles, form conductive paths, and discover new areas Demo out now! Add the full game to your Steam wishlist to support development store.steampowered.com/app/3182310/ #indiedev #gamedev #indiegame #puzzlegame #puzzle #thinky

Looks like Ice doesn't work on Golden Gate. What's everyone using to hide extra menu bar icons, these days? Looked at: Bartender (shady), Thaw (LLM readme is a bad sign), Barbee (free trial seems broken for me), Vanilla (broken on GG, icons hide randomly).

Spent last week in Logroño for @nsspain.bsky.social! Met many fantastic peeps, got heaps of effusive feedback on my Retcon talk, got depressed by the sheer amount of AI buy-in, and laughed as I was crushed by crowds at the wine festival. I had a great time, and am very thankful I was selected :)

In the Duo dev video, they describe how text buttons can't be moved to the new vertical sidebar, as opposed to icon buttons. I wonder if that's one of the reasons Liquid Glass pushed hard for icon buttons, even though these are harder to understand; they make the vertical layout possible at all.

Nathan Manceaux-Panot reposted

Retcon is now ready for macOS 27 Golden Gate. Update from the app for a handful of welcome bug fixes. Nothing exciting!!!!

Started drawing sprites for a small game we're making with a friend. I decided to imitate the style of Link's Awakening, which really helps a pixel art newbie like me: that's a lot fewer decisions to make!

I was honestly not prepared for how fun it is to draw these things! The constraints (16×16 pixel art, limited number of colors per sprite) really help with not getting lost in possibilities. Not super happy with green and yellow but that’s good for now.

Suggestions wanted: I have an old PHP-powered website that I want to keep running, but my current host tripled its prices. Is there a reasonably-priced, straightforward PHP host I could switch to? Ideally I don't want to manage a Linux VPS, just, give me FTP access and PHP preinstalled.

Explaining undo/redo is hard?! This is a rough exploration draft that explains a very simple sequence ("move main branch to commit B, then undo, then redo") and it's already a mess. The *actual* undo/redo scenarios I want to explain are going to require a very different approach, looks like.

Friday evening: the perfect time to release a (beta) update. Enable beta updates in Retcon settings to get a bunch of small fixes, mostly for Golden Gate.

Also that "compatible with Apple AirTag" is just smart marketing. All CR2032 batteries are compatible, but in doubt, people will grab the ones that explicitly state that compatibility.

From a @daringfireball.bsky.social post. A deeply misguided take, really. What’s expected from Apple is not revenue; that’s just means to an end. What we love(d) Apple for is firm values, and outstanding products. Under Cook, they’ve steadily worsened on both. Apple didn’t do alright, they decayed.

LLM-generated READMEs on GitHub are so tiring. They're a smear of… stuff. An oddly-phrased description of the project, then a list of features where "written in Rust" is listed right alongside "UI has green buttons", then endless instructions and implementation details with no discernible structure.

Nathan Manceaux-Panot reposted

NSSpain XIV afterparty is set 🍷 Sept 17th @ Bodegas Amézola de la Mora, La Rioja’s first ever château. 19th century bodega, vineyards all around, a room full of iOS devs. See you there 🤩 #NSSpain26

Did a very quick interaction prototype for showing which commits are local-only, in @retcon.app. It’s something I’d really like to show, but I haven’t been happy with anything so far. Maybe this will do?

Nathan Manceaux-Panot reposted

This is a super fun feature. You can just paste in most ShaderToy effects. What's a better way to add bling to your graphics programmer CV than literally add a shader in there, and then just export to PDF? 😅

papaya.io@papaya.io

papaya.io now has shader layers, so you can create all kinds of custom effects. Supports a whole bunch of ShaderToy shaders out of the box, plus you can declare uniforms to get UI controls like sliders or color selectors. Also supports multi-pass effects like Gaussian blurs.

Always amusing how some CLI tools treat ASCII spaces as alien, unknowable technology. Here, I can't build Godot, because my copy of Xcode (i.e. my developer toolchain) is at a path with spaces ("Added apps", "Code editors").

Did a short photoshoot with a friend the other day. Just finished editing the pictures; I think playing with the colors is my favorite part. Happy with the looks!

You should almost never type `rm` in your terminal. In a script, sure. On the command line? Use `trash`! Same effect, but vastly safer. Just because you're good at computers doesn't mean you won't make mistakes. A very simple habit for avoiding a lot of pain. Defaulting to `rm` makes no sense.

A cogent explanation of how LLMs can easily confuse instructions and data (opening themselves to prompt injection). Also contains pretty sober descriptions on how these are built in the first place. role-confusion.github.io Their example of injection is pretty hilarious:

Really not enjoying Xcode's new pre-build error style. They look off, they're harder to spot, and more importantly—why are they de-emphasized in the first place? In the codebases I've worked on, pre-build errors are almost never wrong. Is that different for others?