andersdenkend

andersdenkend

@andersdenkend.com

cats, model kits, mecha, doom

160 followers171 following1.5K posts

"Galaga" kit from Wave. Reimagined by Kow Yokoyama of Maschinenkrieger fame. Mate of mine said the front looked like a beak, so I decided to give it a mallard paintjob and have some fun with it. Pretty happy how it turned out.

After nearly 2 years of not building anything, I started a wellness kit some weeks ago and finished that. To get back into model building. Ship is the Solvalou from the "Xevious" arcade game. Kit by Wave inc.

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evil toilets - finished up some cursed drawings from the workshop last week and added a few more ideas. the cheese grater one was a true S+ collaborative effort

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Designing dense Chinese characters presents a paradox: increasing the weight of the strokes can compromise legibility, yet insufficient weight fails to harmonise with the visual weight of Latin letters. Read more about creating very dark Chinese characters: www.typotheque.com/articles/chi...

typotheque.comTypotheque: The Weight of Chinese Characters: Designing an Ultra-Bold TypefaceThis article explores how stroke thickness affects perceived weight in Chinese characters, explaining the complexity of designing balanced, readable type across various weights and styles.

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Older piece for fun. I liked the idea of a jet unit forced to use a gigantic, heavyweight arm-module in an emergency, gambling it won't immediately collapse under the pressure before its deployed. #pixelart #ドット絵

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The artwork of #PowerDolls by Yoshiyuki Takani used on the cover of the #MSDOS, #PC98, and #FMTowns releases in Japan. The North American release used the mech with a bland background. Usual upscale/clean/retouch process applied.

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Custom pixel-fonts. Looking into finishing these up soon-ish & releasing them on itch.io later this year. Currently around 30 different fonts. Several of them come in different sizes. #pixelart #font #pixelfont #typography

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Found out today that ver 1.10 of ChoRenSha68k was ported to Windows recently. It has updated graphics (mostly BG art), Joystick remapping, volume options, some more screen stuff (decent CRT effect too). Awesome update of a classic doujin STG #indiegames #STG Download here: tinyurl.com/CRS68k110

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This 2025 stop calling yourself a "content creator" You're an artist, graphic designer, a video editor, an entertainer, musician, a streamer, a cook, a craftsman, an animator, a storyteller, a writer, a painter, a woodworker, a tailor... You are not a faceless "content" machine.

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Saw someone upbraiding someone else for having a hobby while the world is on fire, and, my friends: 1. The world is ever on fire, this is today's conflagration; 2. If you don't find time for rest and joy the fire will consume you; 3. Don't let people shame you for being an entire human.

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The artwork of #InvadersFromMars (1986) by Takashi Terada used on the Japanese release of the movie. Just a simple upscale with a slight clean/retouch applied. This is one fine piece of 80s sci-fi (and gotta love the monster's grin)!

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Bsky gif test: Greeble texture I made for Quake. The workflow here is taking parts from another texture I made, which I scaled up and blurred, and using that as a base (I have made many of those bases and call them "blur babies") From there on it is mostly stream of consciousness work. #pixelart

Throwback to when I was still making maps for Doom. Made only three in total and the map "Hurt" was my magnum opus, meaning it was huge and took way too long to make. And gameplay sucked. Might get back into mapping some day.