Pita

Pita

@pita-m.com

Pixel artist Making Od's Tower: https://www.kickstarter.com/projects/pita-m/ods-tower

5.3K followers931 following403 posts

Water tiles dusted. 👊 (+ many other revisions not pictured) Here's a peak at some of the new river & coast tiles. Had big momentum loss with an apartment-move followed by other happenings, and took some mega willpower to resume these water tiles which had been a big pain. Moving on!

Love it when you game over and the game just immediately quits and boots you back to DOS. This is correct.

This is one of my foundational games, buried deep into my soul. But, it's the first time I've played it in probably 20 years, and the first time I've played it while reading every little bit of accompanying text in the adventurer's journal/manual.

Trying to hold back my opinions until I've actually played through the whole game, but this experience has definitely made my relationship with the game a bi~t more complicated. (That's how things should be, though, when re-engaging with works experienced during childhood)

I manually rolled my characters using AD&D 1e rules, because I like rolling die. Probably should have used a full hit die for level 1 though; my fighters are a bit too flimsy. It looks like the in-game generation uses at least a little over half of the first hit die when rolling.

I booted up Pool of Radiance last night for some sick dungeon crawling. First party wipe: accidentally targeted my own party with sleep (hit target instead of manual). Helplessly slaughtered by kobolds.

Actually, I lied. The first party wipe (kinda) was getting caught in a tavern brawl before I had bought any equipment. It was non-lethal tho and just came out of it with fully unconscious party.

My body amazingly held it together to complete a move to a new apartment last week, all while catching the flu. It's all fallen to bits now that I gave myself an opportunity to relax. I've been knocked out for days now.

Pros to being sick: my partner made the most amazing chicken soup the other day, and today she made a high-powered shin ramyun w/ additional egg & veges. *blessed*

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Added slopes and ground variations to the previous test and also extended the map a bit. Next will be plants, trees and maybe some sprites. #pixelartㅤㅤ

Water...! Five frame loop. Migraine-inducing nightmare to draw, massive regrets halfway through. Next: rivers (and associated features), lakes?, and some impassable rocky coast/ocean tiles.

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Every game should be a strategy game/dating-sim/RPG/life-simulation combined into one. Every game should just be Gunparade March.

H.K // デビル零 #PlayMoreVF@devilrei.bsky.social

Dude, in one of your most recent videos you were spouting out the old "man these WEIRD Japanese games, who actually LIKES these strategy games/VNs" bullshit We all see what you are

Water tiles are so tedious to pixel, and the results aren't to my satisfaction. Give me the will to power through. 😑💢

I was able to power through a lot. Ty for the encouragement. I'm dead. The work will resume tomorrow (by my reanimated corpse).

Today I learnt ‘invested interest’ is incorrect. 🤚 I’ll promptly forget this, sorry.

It's an hour + talk, but it zoomed by for me while working. I do want to draw attention to the ~1 hr mark, where the freshwater ecologist rattles off some of the current damage being done. Knew it was bad, but didn't know it was that bad.

A fun parallel between building tile maps and pixel-ing: the way you might offset a couple pixel clusters so their edges don't line up (to avoid drawing attention to the pixel grid aka banding) works the exact same way on the tile level when using multiple-tile segments. It's cluster inception.

Pita reposted

Thinking very seriously in reducing the amount of enemy sprite angles directions, might look cool or be impressive but it will take forever to finish the game. I'd add all angles to stronger special enemies and maybe even bosses, but it's getting out of hands. 1/2

Reworked the cliff tiles for this set. They're less busy and complicated than before, but still have issues. Can be difficult to parse terrain-type/accessibility on a cluttered map. Always a struggle. Will have to revisit again to see if I can improve that, but gotta move on for now.

One of my favourite things in the world are amateur drawings on the walls of local restaurants. Seeing slop crop up in these places is such a great sadness.

Assets that I made for the 2024 Roguelike Celebration Steam sale page. 🧑‍🎨 The tallish tile size here I'm very fond of. I choose it because it reminds me of the tall grid often in ASCII roguelikes, but it also had some benefits when it came to actually draw the tiles & sprites.